Hey, I’m Zathong and this guide is about Umi Build in Tower of Fantasy.
Best Umi build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Umi build for the meta. Learn more about Umi’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Element: Physical
Role: DPS
Weapon

Weapon Effects
Grievous | Physical reaction |
---|---|
Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage. | Increase physical ATK by 20% and physical resistance by 40%. Activate by equipping 2 or more physical weapons. This set effect also works with weapons in the off-hand slot. Effect does not stack with Physical Resonance. |
Build Matrices
- Umi
- Shiro
- Lyra
- Crow
- Sobek
Set | Best Umi Build Matrices |
Umi (x4) | When equipped with 2 or more physical weapons, final damage is increased. This effect works in the background, and if multiple sets are used, the highest star set will take effect. Extremely high damage set effects with permanent uptime. |
Shiro (x4) | Upon entering battle, gain damage boost. Reset 5 seconds after exiting battle.Great set effects for both shatter and consistent damage increase. |
Lyra (x4) | When dealing physical damage, increase physical damage with a cooldown of 0.1 seconds. Only the highest star rating’s effect is applied when obtained repeatedly. Obtain 1 block for each dodge, blocking damage up to 60% of current HP . Use it on Umi’s Mobius as well for some utility and okay damage. |
Crow (x2) | Increase crit damage to targets with less than 60% HP. High damage matrix set when you have high crit rate. |
Sobek (x3) | Increase damage dealt for each enemy nearby. Very useful against groups of mobs, i.e. in Bygone Phantasm. |
Awakening Traits
Points | Effect |
---|---|
1200 | Every time Umi uses Magic Time, increase final damage by 23% for 30 seconds (can not be stacked). |
4000 | Every time Umi uses Magic Time, increase final damage by 23% for 30 seconds (can not be stacked). |
Advancement
Star | Advancements |
---|---|
1 | When entering Magic Show, gain Mind Puppet, which increases Mobius’ physical damage buff to 60%. During Magic Show, recover 2% HP and 10 weapon charge every second. |
2 | Increase the current weapon’s base ATK growth by 16%. |
3 | End Magic Show early to apply continuous AoE damage that lasts for 13 seconds, reduce Mobius’ skill cooldown, and temporarily gain 50% increased physical damage. If Magic Show’s remaining duration is 13 seconds or longer before being cancelled, gain 200 weapon charge. The longer the remaining duration of Magic Show before being cancelled, the stronger the buffs. The AoE deals up to 400% damage per hit (cancel when duration > 13 seconds). Skill cooldown can be reduced by a maximum of 13 seconds. The physical damage buff’s duration can be extended up to 20 seconds (this effect does not apply to Mobius). |
4 | Increase the current weapon’s base ATK growth by 32%. |
5 | When switching to Mobius, gain 30 points of Preheat Value, cooldown for 17 seconds. When entering Magic State, deal 840% of ATK as AoE damage to nearby enemies, reducing their physical resistance by 10% for 20 seconds. |
6 | During Magic Show, Mobius gains an additional whip. Normal attacks and dodge attacks will have a follow up hit, dealing 130% of ATK. The additional hit is not considered a normal attack. |
Attacks and skills
Normal
Name Skill | Type | Ability |
---|---|---|
Normal Attack | Attack x5 | While on the ground, use Mobius to attack 5 times in a row. The shatter of this skill is increased by an additional 50%. 1. 76.9% of ATK + 4 and knockback. 2. 84.4% of ATK + 4 and knockback. 3. 112.1% of ATK + 6 and knockdown. 4. 105.5% of ATK + 6 and suspend the target. 5. 265.1% of ATK + 14 and launch the target. |
Volition Combo | Jump, Attack x5 | While in the air, tap normal attack to perform up to 5 attacks in the air, consuming stamina. 1. 46% of ATK + 2. 2. 66.5% of ATK + 4. 3. 88.4% of ATK + 5. 4. 88.8% of ATK + 5. 5. 260.5% of ATK + 14. |
Surprise Attack | Attack | When using basic attacks on the ground, press and hold the basic attack to trigger surprises aimed at the locked on target and pull in surrounding targets. On small targets deal 105% of ATK + 6 damage, and on large targets deal 85.5% of ATK + 5 damage. The shatter of this skill is increased by an additional 50%. |
Stage Change | Jump, Attack | While airborne press and hold the basic attack button to quickly drop and deal 121.5% of ATK + 6 damage when landing. |
Close-Up Magic | Attack | While on the ground, press and hold the basic attack button to build power, and release to engage the locked on target and pull in surrounding targets. On small targets deal 105% of ATK + 6, and on large targets deal 85.5% of ATK + 5. The shatter of this skill is increased by an additional 50%. |
Dodge
Name Skill | Type | Ability |
---|---|---|
Steal the Show | Dodge, Attack | After dodging tap the basic attack button to trigger Steal the Show. Deal 187.2% of ATK + 10 damage to targets. The shatter of this skill is increased by an additional 50%. |
Dodge | Dodge right before getting hit to trigger a Phantasia, cooldown 15 seconds, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging. |
Skill
Name Skill | Type | Ability |
---|---|---|
Magic Time | Dealing damage with any weapon will build Preheat Value (cooldown 0.1 sec). Physical weapons can accumulate 3 points at a time, and other elemental weapons can accumulate 1.5 points at a time. Preheat Value will be displayed on the Magic Meter and maxes out at *100 points. When entering battle, instantly gain 100 points of Preheat Value. When the Magic Meter reaches 100 points, using the skill will group enemies and deal 950% of ATK + 50 damage to them, temporarily gain invincibility during the skill animation and reduce the movement speed of affected targets (effects do not apply in Apex League or the Critical Abyss). Afterwards, gain the effect Magic Show for 18 seconds, continuously consuming Preheat Value and replacing the skill button with a Deck Cut. Cooldown 30 seconds. During the Magic Show, randomly gain either a Spades or Hearts card every 2 seconds. You can press the skill button to cut the deck and change which card you will receive. Based on the card, the corresponding Card Magic will automatically activate, cooldown 3.8 seconds. During the Magic Show, you are considered to have a shield and will not replenish Magic Meter. Mobius’ physical damage is increased by 60% and shatter by 20%. Different combinations of playing cards can activate different Card Magic. Hearts + Spades grants Mind Puppet. Hearts + Hearts grants Contradiction Erosion. Spades + Spades grants Card Swept. Switching to other weapons or dying will remove the Magic Show state. When Magic Show ends, gain immunity to control effects for 20 seconds. If it ends naturally, deal an additional 1200% of ATK to nearby targets. | |
Mind Puppet | Conjure a group of bats from a top hat and guards and strengthen yourself. During Magic Show, Mobius’ physical damage increases by 20% and only 40% of received damaged will be deducted from your health immediately. The remaining 60% will be deducted after Magic Show ends over a 10 second period (will only apply when not using Fortitude Resonance). | |
Contradiction Erosion | Immediately restores 15% HP, and drops flowers of erosion on up to 7 targets within range, dealing 360% of ATK damage every seconsd for 3 seconds. | |
Card Swept | Create a hurricane of cards at the target position dealing up to 12 hits, totaling 1450% of ATK. |
Discharge
Name Skill | Type | Ability |
---|---|---|
Fragrant Tea | When weapon charge is full or Phantasia is triggered, switch to this weapon to clear all debuffs from the user and leave behind a fragrance that grants you temporary invincibility (does not apply in Apex League and Critical Abyss). When the fragrance settles, deal 316.2% of ATK + 17 damage to targets, and after a brief delay deal 737.8% of ATK + 39 damage and suspend targets. |
Combos
Video guide combo for Umi in here:
Combat Tips:
Number | Tips |
---|---|
1 | Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon! |
2 | Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform. |
3 | Although the source weapon is good, but the CD is too long, not recommended as the main means of output. |
4 | If you have no SSR or SR fire weapon, then take a compound bow. |
5 | SSR is not the goal, there is a high star SR to use much better. |
6 | Don’t mess with monsters whose levels are much higher than yours. |
7 | Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him. |
8 | Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time. |
9 | Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier. |
Gameplay
Other characters build:
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