Hey, I’m Zathong and this guide is about Shiro Build in Tower of Fantasy.
Best Shiro build guides for Tower of Fantasy 2022. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Shiro build for the meta. Learn more about Shiro’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.
|2-Set||Best Shiro Build Matrices|
|2||Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.|
|2||For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks.|
A Sub DPS with great AOE capabilities thanks to her bouncing chakrams. She gets very powerful team-wide skill cooldown reset at her 3rd advancement.
|Security Alert||Red Alarm|
|1200 Awakening||4000 Awakening|
|When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 10% and physical ATK by an additional 7% for 8 seconds.|
Cooldown: 16 seconds.
|When Shiro uses a weapon skill/discharge skill, increase all kinds of ATK by 16% and physical ATK by an additional 10% for 8 seconds.|
Cooldown: 16 seconds.
|1||Increase damage dealt to and all elemental shattering effects on targets within Full Bloom’s range by 30%.|
|2||Increase the current weapon’s base ATK growth by 16%.|
|3||Increase shatter by 15% and reset all weapon skill cooldowns upon shattering the target’s shield.|
Can only be triggered once every 30 seconds.
|4||Increase the current weapon’s base HP growth by 32%.|
|5||Attacking a grievous target extends the duration of grievous by an additional 7 seconds (only takes effect once for the same effect).|
|6||After using Full Bloom, grant a 100% crit chance for the next 8 seconds.|
|Grievous||Passive||Fully charged weapons will inflict damage equal to 137% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.|
|Rapid Throw||Attack||While on the ground, brandish the chakram to unleash 5 spinning attacks.|
First Attack: Deal damage equal to 30.7% of ATK + 2.
Second Attack: Deal damage equal to 23.8% of ATK + 1.
Third Attack: Deal damage equal to 34% of ATK + 2.
Fourth Attack: Deal damage equal to 30.7% of ATK + 2.
Fifth Attack: Deal damage equal to 53.8% of ATK + 3 and knock the target back a short distance.
|While airborne or after jumping once, tap normal attack to unleash 3 spinning attacks in a row.|
First Attack: Deal damage equal to 26.2% of ATK + 1.
Second Attack: Deal damage equal to 29.2% of ATK + 2.
Third Attack: Deal damage equal to 37.2% of ATK + 2.
|After the second normal attack, hold attack button to activate Scatter.|
Fire five penetrating chakrams forward, each hit dealing 43.5% of ATK + 2 damage, with minor knockback.
|Tap and hold normal attack while airborne to trigger Air Spin.|
Unleash a powerful strike, dealing damage equal to 191.5% of ATK + 10 to the target and nearby enemies, and suspend them.
|Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 23.|
|Tap normal attack during the short period after dodging to trigger Waning Moon.|
Toss a spinning chakram forward, dealing damage equal to 132.9% of ATK + 7 to the target and inflicting a stun effect for 0.5 seconds. The chakram then splits into 3 and keeps traveling, dealing damage equal to 24.2% of ATK + 1 to targets along their path. Split chakrams will bounce during Full Bloom.
|Full Bloom||Skill||Create a Chakram Domain with the Wanderer at the center for 8 seconds. At the same time, enemies are pulled in, and their speed is reduced by 30% for 8 seconds. Fire 5 chakrams that bounce between enemies, dealing damage equal to 24.2% of ATK + 1 to targets along their paths, bouncing up to 5 times.|
The split chakrams triggered by Waning Moon will also bounce up to 5 times.
Cooldown: 45 seconds.
|Spirit of the Air||Discharge||When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and unleashes Chkram of the Seas at a target. Struck target causes AOE stun for 1 second, plus 1 attack each against up to 3 units every second (each attack has 10% chance of stunning the target for 1.5 seconds) dealing 41.4% of ATK + 2 damage for 10 seconds.|
Video guide combo for Shiro in here: https://www.youtube.com/watch?v=F55yt5tgzzU
|1||Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon!|
|2||Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform.|
|3||Although the source weapon is good, but the CD is too long, not recommended as the main means of output.|
|4||If you have no SSR or SR fire weapon, then take a compound bow.|
|5||SSR is not the goal, there is a high star SR to use much better.|
|6||Don’t mess with monsters whose levels are much higher than yours.|
|7||Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him.|
|8||Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time.|
|9||Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier.|
Shiro is a Physical DPS unit that can cause lots of damage in short succession, being able to reset cooldowns and boost the damage dealt by allies.
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