Hey, I’m Zathong and this guide is about Alice Build in Mobile Legends. I will assist you in playing this Alice champion more effectively in Rank and Classic. Learn more about Alice’s abilities, Items, Emblems & Strategy.
Alice is very strong in controlling, approaching and dealing damage to many enemy champions. She will be terrifying if you know how to build items for her. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Alice build for the meta.
Role: Mage/Tank – Gold: 15000$ | 399 Diamond
Specialty: Charge/Regen
Lane: EXP | Mid
Hero Tier: S+
Movement SPD: 240 | Physical Attack: 114 |
Magic Power: 0 | Physical Defense: 21 |
Magical Defense: 10 | HP: 2573 |
Mana: 493 | Attack Speed: 0.8 |
Hp Regen: 7.2 | Mana Regen: 3.6 |
Alice Spells Build
Spells are something that you can utilize in-game to give Alice an extra skill.
Alice often rushes in to deal damage with her ultimate. So you should use Vengeance, it helps her reduce incoming damage and convert it into magic damage to enemies.
Alice Items Build
You need get the strongest items for Alice. This is how to make your heroes stronger and easier to win.
Sustained DPS
Late-game Core
Burst
Pro Build (Recommend)
Alice needs to build items that increase Magic Power, HP and Cooldown Reduction. She will be stronger when she rushes to attack enemies and retreats safely with increased health.
Effects items build:
Effects | Recommend Items |
---|---|
Magic Power | |
Movement SPD | |
Reduce Magic Defense | |
Mana | |
CD Reduction | |
HP | |
Mana Regen | |
Spell Vamp | |
Magic Lifesteal | |
Physical Defense |
Alice Emblems Build
Emblems are enhancements for Alice that provide effects as well as bonus attributes.
Alice Mage emblems set:
I usually use Mage Emblems for Alice because it matches the items I have built. She can deal more damage and overwhelm right from the beginning of the game.
Alice Tank emblems set:
If you use Alice for support, use Tank Emblems. It helps her survive better in combat.
Alice Skill Order
Skill Order: Skill 1 -> Skill 3 -> Skill 2.
Flowing Blood | ||
Blood Awe | ||
Blood Ode |
Effects from skills’s Alice:
Passive (Blood Ancestry): Buff.
Skill 1 (Flowing Blood): Blink AoE | Type: Magic Skill/Blink.
Skill 2 (Blood Awe): CC AoE | Type: Magic Skill.
Skill 3 (Blood Ode): AoE HEAL | Type: Magic Skill.
Alice Combo
These are the basic combos for Alice, I hope you’ll do well with it.
Combo 1: Skill 1 -> Skill 1 -> Skill 2 -> AA.
Flowing Blood -> Flowing Blood -> Blood Awe -> AA
Combo 2: Skill 1 -> Skill 3 -> Skill 1 -> Skill 2 -> AA
Flowing Blood -> Blood Ode -> Flowing Blood -> Blood Awe -> AA
Alice Pros & Cons
Pros | Cons |
---|---|
+ Good initiator. + Extremely tanks late game. + Good harasser in lane. + Highly mobile for a tank. + Decent sustained damage. | – High Mana usage. – Needs time to come online as a tank. |
Alice’s Rival & Teammates
Alice is strong against: Karrie, Sun, Layla, Natalia, Aurora.
Alice is weak against: Chou, Hanabi, Aldous, Harley, Fanny.
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Alice must team up with: Aldous + Chou + Estes.
Alice Play Strategy
Alice is a Mage/Tank has good harasser in lane, highly mobile and tanks late game. You can use Alice for EXP lane and Mid lane.
Spells are suitable for Alice:
Using spell Vengeance for Alice mid lane.
Items are suitable for Alice:
Magic Items:
Defense Items:
Movement Items:
If you like Alice sustained DPS you can use combo items: Clock of Destiny, Demon Shoes, Enchanted Talisman, Winter Crown, Holy Crystal, Ice Queen Wand.
If you like Alice late-game Core you can use combo items: Enchanted Talisman, Demon Shoes, Clock of Destiny, Winter Crown, Holy Crystal, Blood Wings.
If you like Alice burst you can use combo items: Enchanted Talisman, Demon Shoes, Lightning Truncheon, Genius Wand, Holy Crystal, Glowing Wand.
If you like Alice pro build you can use combo items: Demon Shoes, Clock of Destiny, Dominance Ice, Lightning Truncheon, Starlium Scythe, Winter Crown.
Emblems are suitable for Alice:
Mage emblems set:
- Magic Power: +30.
- Pengurangan Cooldown: +5%.
- Magic Penetration: +8.
Tank emblems set:
- HP: +500.
- Hybrid Defense: +10.
- HP Regen: 4.
Best lane for Alice:
Lane | Prioritize |
---|---|
Exp Lane | X |
Jungle | |
Mid Lane | X |
Gold Lane | |
Roam |
Win/Ban/Pick Rate for Alice:
- Win Rate: 57.74%.
- Pick Rate: 1.04%.
- Ban Rate: 0.63%.
Alice best for rank:
Grandmaster | Epic | Legend |
Mythic | Mythical Glory |
How to play Alice:
Try to practice skill 1 (Flowing Blood) as this is a fundamental part of her kit. Use skill 1 often to give your team vision of the enemy team, to poke and to avoid being ganked. Make sure you always have at least enough Mana to cast your first skill.
Try to kite melee heroes with skill 2 (Blood Awe). You can also use this in combination with skill 1 (Flowing Blood) to chase down enemies or to run away.
When using skill 3 (Blood Ode) in teamfights, try to position yourself as close to as many foes as you can. The more opponents present, the more resilient she grows.
When running away, try to use skill 2 (Blood Awe) before blinking for a better chance of survival.
Alice may struggle to deal enough damage to take down tankier enemies and is susceptible to being kited if crowd controlled.
Tactics:
Early game (level 1-7): Alice is a versatile and potent hero in the early game, able to hold her own against most opponents.
Mid game (level 8-12): Alice’s power really starts to shine in the mid game, as she gains more items and levels. She can easily turn team fights in her team’s favor.
Late game (level 13+): Always be on the lookout to start teamfights and communicate with your team on when you intend to go in with your blink.
Alice Skills
Passive – Blood Ancestry
Every time an enemy Minion [or a Creep] dies close to Alice, a blood orb is produced, and two orbs are produced when an enemy hero or a Siege Minion dies. Every blood orb Alice absorbs permanently raises her maximum health and mana by 8 and 15, respectively.
After ingesting 12 blood orbs, Alice increases her second Mana Regen by 1.5%.
Alice’s protection and healing effects improve by 15% after ingesting 25 blood orbs.
Alice increases her movement speed by 40 after taking in 60 blood orbs.
Skill 1 – Flowing Blood
Casting a sphere of blood energy in the desired direction, Alice deals 400–600 (+120% Total Magic Power) Magic Damage to all opponents in its path for two seconds.
Use Again: Alice teleports right away to the spot where the blood sphere is.
Skill 2 – Blood Awe
Dealing 270–395 (+90% Total Magic Power), Alice Enemies nearby take magic damage and become immobile for 1.2 seconds. The targets will experience a 70% slowdown once this impact ends for 0.8 seconds.
Skill 3 – Blood Ode
When Alice enters the blood-draining stage, she continually uses 50–160 Mana and every 0.5 seconds deals magic damage to nearby opponents equal to 90 (+20% Total Magic Power) + 0.5–2.5 (+0.05% Total Mana)% of the target’s maximum HP. Each time she deals damage to an adversary, she additionally regrows 60–100 (+10% Total Magic Power) HP, compared to merely 50% of the HP for other enemy units. Until Alice runs out of mana or until the skill is cast once more, the blood-drinking state lasts.