Tower of Fantasy

Tower of Fantasy Huma build 2022: Combo, Gameplay, Matrices & More


Hey, I’m Zathong and this guide is about Huma Build in Tower of Fantasy.

Best Huma build guides for Tower of Fantasy 2022. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Huma build for the meta. Learn more about Huma’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Huma
Huma

Element: Fire
Role: Defense

Weapon

Molten Shield V2
Molten Shield V2

Build Matrices

4-SetBest Huma Build Matrices
2Hitting targets with dodge skills inflicts bleed, dealing damage equal to 15%/19%/22.5%/26% of ATK every second for 5 seconds.
4Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%.

A defensive unit that fills the tank role well thanks to her constant CC and damage reduction.

Awakening Traits

FortitudeIron Screen
1200 Awakening4000 Awakening
Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.6% HP.Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks x0.6% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks x0.9% HP.

Advancement

StarAdvancements
1Gain a stack of Strong Shield upon casting Discharge: Seething Rage.
Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect.
2Increase the current weapon’s base HP growth by 16%.
3While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user’s current HP.
4Increase the current weapon’s base ATK growth by 32%.
5After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect.
Cooldown: 30 seconds.
6Enhance conversion skills.
Shield Enhancement: Increase damage dealt by 60% and expands the radius of the flame zome by 30%.
Axe Enhancement: Does not share cooldown with Shield Enhancement. For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user’s Max HP).

Skill

Name SkillTypeAbility
FlamePassiveFully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58% of ATK every second. Ignited targets receive 50% efficacy from healing.
Normal AttackAttack
While on the ground, swing the shield axe to attack 4 times in a row.
First Attack in Shield Form: Deal damage equal to 77.7% of ATK + 4 and knock the target back a short distance.
Second Attack: Deal damage equal to 56.9% of ATK + 3 and knock the target back a short distance.
Third Attack: Deal damage equal to 62.8% of ATK + 3 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 184% of ATK + 10 and launch the target into the air.
First Attack in Axe Form: Deal damage equal to 135.2% of ATK + 7 and knock the target back a short distance.
Second Attack: Deal damage equal to 79.4% of ATK + 4 and knock the target back a short distance.
Third Attack: Deal damage equal to 119.9% of ATK + 6 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 221.3% of ATK + 12 and knock the target back.
Aerial StrikeJump,
Attack
While airborne or after jumping once, attack 3 times in a row.
First Attack in Shield Form: Deal damage equal to 75.9% of ATK + 4.
Second Attack: Deal damage equal to 80.2% of ATK + 4.
Third Attack: Deal damage equal to 103% of ATK + 5.
First Attack in Axe Form: Deal damage equal to 118.6% of ATK + 6.
Second Attack: Deal damage equal to 91.1% of ATK + 5.
Third Attack: Deal damage equal to 277.9% of ATK + 15.
AnticipationHold: AttackShield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds, unleash fire crash, dealing damage equal to 167.3% of ATK + 9 and inflicting a 1-second stun effect on the target.
Axe Form: Smash the target, dealing damage equal to 122.2% of ATK + 6 and suspending the target.
ValorJump,
Hold: Attack
Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Air Branch attacks.
Shield Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 89.2% of ATK + 5 and suspend the target.
Axe Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 128.3% of ATK + 7 and suspend the target.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
EruptDodge,
Attack
Tap normal attack during the short period after dodging to trigger a Dodge Attack.
Shield Form: Unleash a flaming shield, dealing damage equal to 55.8% of ATK + 3 and knocking back targets. In addition, trigger an explosion that deals damage equal to 55.8% of ATK + 3, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds.
Axe Form: Swing an axe to deal damage equal to 226.3% of ATK + 12, and reduce incoming healing effects on targets by 30% for 10 seconds.
FissionSkillShield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 373.8% of ATK + 20 and strongly suspends the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to 233.6% of ATK + 12.
Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to 309.5% of ATK + 16 to the target and knocking them back. Prevent the target from switching weapons for 5 seconds.
Cooldown: 45 seconds. Shield Conversion and Axe Conversion share a cooldown.
Seething RageDischargeWhen weapon charge is full or when Phantasia is triggered, remove all debuffs from the wielder and unleash a flame shockwave upon switching to this weapon, dealing damage equal to 352% of ATK + 19. Taunt enemies for 5 seconds, during which gain 15% damage reduction. Scatter shield-shaped objects based on the number of targets taunted. Objects last 20 seconds and provide 10 seconds of 5% damage reduction (stackable), restoring dodge by 1.

Combos

Video guide combo for Huma in here:

Combat Tips:

NumberTips
1Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon!
2Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform.
3Although the source weapon is good, but the CD is too long, not recommended as the main means of output.
4If you have no SSR or SR fire weapon, then take a compound bow.
5SSR is not the goal, there is a high star SR to use much better.
6Don’t mess with monsters whose levels are much higher than yours.
7Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him.
8Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time.
9Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier.

Gameplay

Huma ignites opponents and deals damage over time, but can also knock the target back and gain damage reduction. Overall, she’s a very solid tank for the team if the situation requires one. Huma also has fairly short cooldowns, making her a very good pick for certain scenarios.

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Read more: Tower of Fantasy Build




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