Hey, I’m Zathong and this guide is about Champions Build in TFT (Teamfight Tactics).
Best champions (Synergies) build guides for TFT set 8. I works hard to keep my’s TFT builds and guides updated, and will help you craft the best champions (Synergies) build for the meta. Learn more about champions (Synergies)’s items and comps.
TFT Champion build
TFT Synergies Build
A.D.M.I.N. TFT – A.D.M.I.N. configuration varies for each player each game.
Anima Squad TFT – When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame. Anima Squad champions gain Attack Damage and Ability Power, plus 4 additional maximum Health according to their shared fame.
Civilian TFT – If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds.
Corrupted TFT – Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 20 Ability Power. After falling below 60% Health or when all allies have died, Fiddlesticks comes alive.
Gadgeteen TFT – Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 2 rounds of use.
LaserCorps TFT – All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).
Mecha Prime TFT – Use the PRIME selector to designate a PRIME. At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage.
Ox Force TFT – Ox Force units gain Attack Speed that increases with their missing percent health. Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1.5 seconds the first time they would die in combat.
Star Guardian TFT – When Star Guardians gain mana, they gain more.
Supers TFT – Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage is increased by 5%.
Threat TFT – Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats.
The Underground TFT – The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.
Ace TFT – This trait is only active when you have exactly 1 or 4 unique Aces.
Aegis TFT – All allies gain bonus Magic Resist. Aegis units gain more.
Arsenal TFT – Arsenal units pick the weapons they equip when placed on the board, changing their spell’s effects.
Brawler TFT – Brawlers gain additional maximum Health.
Defender TFT – Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.
Duelist TFT – Duelists’ basic attacks grant them bonus attack speed, up to 10 stacks.
Forecaster TFT – Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.
Hacker TFT – Hackers gain omnivamp. Hackers summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is untargetable for the first X seconds of combat.
Heart TFT – When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.
Mascot TFT – When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 3 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
Prankster TFT – When they would first fall below 50% health, Pranksters spawn a target dummy, move to a safe location, and restore 500 health.
Recon TFT – Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance.
Renegade TFT – Renegade units deal bonus damage. The last Renegade standing deals more.
Spellslinger TFT – Every 6 seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing 75% of their Ability Power as magic damage. Spellslingers have increased Ability Power.
Sureshot TFT – Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat.
- Pick up Pairs Early On.
- Always try to have an item holder for your late game carry unit.
- Shotgun Playable Item Components.
- Always try to have at least two comps in mind when queuing up for a game.
- Always know what to get from the Carousel and have a backup plan.