Hey, I’m Zathong and this guide is about King Build in Tower of Fantasy.
Best King build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best King build for the meta. Learn more about King’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.
|2-Set||Best King Build Matrices|
|2||For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks.|
|2||Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.|
The best shieldbreaking unit with the highest shatter stat currently in the game.
|Coldblooded Swipe||Fear Reaper|
|1200 Awakening||4000 Awakening|
|Every 7 enemies defeated by King restore HP equal to 8% of Max HP.||Every 5 enemies defeated by King restore HP equal to 10% of Max HP.|
|1||Increase shatter by 15%. After shattering the target’s shield, deal burning damage equal to 120% of ATK to the target every second for 15 seconds.|
|2||Increase the current weapon’s base HP growth by 16%.|
|3||Increase damage dealt by 10% for each enemy within 6 meters, up to a maximum of 30%.|
|4||Increase the current weapon’s base ATK growth by 32%.|
|5||Increase damage dealt against HP shields or shielded enemies by 100%.|
|6||Increase damage dealt by 10% for each enemy slain for 30 seconds (stack up to 3 times).|
|Flame||Passive||Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58% of ATK every second. Ignited targets receive 50% efficacy from healing.|
||While on the ground, swing the scythe to launch 5 consecutive attacks.
First Attack: Deal damage equal to 57.1% of ATK + 3 and knock the target back a short distance.
Second Attack: Deal damage equal to 49.1% of ATK + 3 and knock the target back a short distance.
Third Attack: Deal damage equal to 106.8% of ATK + 6 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 109.5% of ATK + 6 and knock the target back a short distance.
Fifth Attack: Deal damage equal to 104.2% of ATK + 5, strongly suspend the target, and cause the Wanderer to go airborne.
|While airborne or after jumping once, attack 5 times in a row.
First Attack: Deal damage equal to 63.4% of ATK + 3.
Second Attack: Deal damage equal to 68.8% of ATK + 4.
Third Attack: Deal damage equal to 190.5% of ATK + 10.
Fourth Attack: Deal damage equal to 213.6% of ATK + 11.
Fifth Attack: Deal damage equal to 173.9% of ATK + 9 and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
|Tap and hold the normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder.
While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 71.9% of ATK + 4 and deliver a knockdown.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
|After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade.
Transform into a chainblade, dealing damage equal to 137.4% of ATK + 7 to nearby targets and pulling them in.
|Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.|
|Returning Chainblade||Perfect Dodge,
|Tap normal attack during the short perfect dodge window to trigger (tap an arrow button before dodging) Rapid Lunge.
Deal up to 126.9% of ATK + 7 damage and pull in nearby enemies.
|Domain of the Bat||Dodge,
|When dodging, summon a domain of the bat that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 114.3% of ATK + 6 damage to the target.|
|Mortal Coil||Skill||Swing the scythe, dealing damage equal to 499.9% of ATK + 26.
Cooldown: 45 seconds.
|Flaming Scythe||Discharge||When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and create a Flame Scythe upon switching to this weapon, dealing damage equal to 398.3% of ATK + 21 and lasts for 10 seconds.
Additionally, spawn Flaming Scythes Domain every 2 seconds. The scythes summon volcanic eruptions from the ground, which deal damage equal to 66% of ATK + 3 to targets and suspend them.
Video guide combo for King in here:
|1||Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon!|
|2||Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform.|
|3||Although the source weapon is good, but the CD is too long, not recommended as the main means of output.|
|4||If you have no SSR or SR fire weapon, then take a compound bow.|
|5||SSR is not the goal, there is a high star SR to use much better.|
|6||Don’t mess with monsters whose levels are much higher than yours.|
|7||Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him.|
|8||Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time.|
|9||Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier.|
King is an amazing character that can shatter the opponent’s shield and apply a damage over time effect, and he is one of the characters with the highest default attack in the game.
He is the main DPS unit that can also deal AoE damage to surrounding units, easily landing him at the very top of the Tower of Fantasy tier list amongst the best characters.
Other characters build:
Read more: Tower of Fantasy Build