Hey, I’m Zathong and this guide is about Meryl Build in Tower of Fantasy.
Best Meryl build guides for Tower of Fantasy 2022. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Meryl build for the meta. Learn more about Meryl’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.
|2-Set||Best Meryl Build Matrices|
|2||For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks.|
|2||Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%.|
The best shieldbreaking defense unit with the second highest shatter stat currently in the game.
|1200 Awakening||4000 Awakening|
|Reduce frost damage received by Meryl by 20%, gain immunity to the frostbitten effect, and reduce duration of being frozen by 50%.||Reduce frost damage received by Meryl by 25%, gain immunity to the frostbitten effect, and reduce duration of being frozen by 50%.|
|1||Increase shatter by 15% and restore 10% of HP after shattering the target’s shield.|
|2||Increase the current weapon’s base HP growth by 16%.|
|3||Upon switching to the weapon, gain an Ice Shield equal to 10% of Max HP. The Ice Shield lasts up to 10 seconds.|
Cooldown: 20 seconds.
|4||Increase the current weapon’s base HP growth by 32%.|
|5||Increase damage and shatter by 50% while the shield is active.|
|6||Upon switching to the weapon, gain an Ice Shield equal to 20% of Max HP and immune to controls when shield is active. The Ice Shield lasts up to 10 seconds.|
Cooldown: 20 seconds.
|Ice Shell||Passive||Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.|
|Heavy Cleave||Attack||While on the ground, swing the greatsword to attack 4 times in a row.|
First Attack: Deal damage equal to 72.9% of ATK + 4 and knock the target back a short distance.
Second Attack: Deal damage equal to 60.1% of ATK + 3 and knock the target back a short distance.
Third Attack: Deal damage equal to 105.4% of ATK + 6 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 156.3% of ATK + 8, strongly suspend the target, then launch them upon landing.
|While airborne or after jumping once, tap normal attack to attack 4 times in a row.|
First Attack: Deal damage equal to 106.5% of ATK + 6.
Second Attack: Deal damage equal to 87.5% of ATK + 5.
Third Attack: Deal damage equal to 156% of ATK + 8.
Fourth Attack: Deal damage equal to 140.5% of ATK + 7 and deliver a knockdown, launch the target upon landing.
|After the third normal attack, hold attack button to trigger Rising Slash.|
Upon hit, strongly suspend the target and go airborne, dealing damage equal to 64.3% of ATK + 3.
|Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Moonset Slash.|
While falling, each hit deals damage equal to 12.5% of ATK + 1. Upon landing, deal damage equal to 140.5% of ATK + 7 and launch targets.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
|Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.|
|Whirlwind||Hold: Attack||While standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to 132.8% of ATK + 7 every 0.5 seconds to the target. Grant hitstun immunity while in use.|
|Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Devastate.|
Deal damage equal to 65.9% of ATK + 3 each hit and launch targets.
|Tap normal attack during the short period after dodging to trigger Crescent Slash.|
Swing the greatsword to unleash sword auras forward, each dealing damage equal to 49.6% of ATK + 3.
|Blizzard||Skill||Swing the greatsword to launch sword auras forward, each dealing damage equal to 141.7% of ATK + 7 and increasing damage dealt by 5% with each hit. While active, immune to control effects.|
Cooldown: 45 seconds.
|Frost Barrier||Discharge||When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the wielder and smash the ground to form a barrier, dealing damage equal to 503.2% of ATK + 26 to nearby enemies, suspending targets. This reduces their speed by 50% and stops them from dodge or jump.|
The barrier lasts 5 seconds and blocks projectiles.
Video guide combo for Meryl in here: https://www.youtube.com/watch?v=dNKTSG2W4B4
|1||Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon!|
|2||Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform.|
|3||Although the source weapon is good, but the CD is too long, not recommended as the main means of output.|
|4||If you have no SSR or SR fire weapon, then take a compound bow.|
|5||SSR is not the goal, there is a high star SR to use much better.|
|6||Don’t mess with monsters whose levels are much higher than yours.|
|7||Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him.|
|8||Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time.|
|9||Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier.|
A tank hybrid with the ability to heal and inflict damage, Meryl can be quite fun to play in situations that require you to play something that needs some resistance or immunity to crowd control as well as sustain.
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