Hey, I’m Zathong and this guide is about Zero Build in Tower of Fantasy.
Best Zero build guides for Tower of Fantasy 2022. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Zero build for the meta. Learn more about Zero’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.
|4-Set||Best Zero Build Matrices|
|2||Upon using a discharge skill to switch to the current weapon, gain a shield equal to 120%/150%/180%/210% of ATK for 4 seconds.|
|4||While the shield is active, you and your teammates deal 16%/20%/24%/28% more damage..|
A defense unit that focuses on shielding and healing his team, which gets much stronger with his 3rd advancement. He excels in group play where he can provide an AOE damage immunity buff (discharge) and damage increase buff (matrices).
|Accurate Calculation||Overall Planning|
|1200 Awakening||4000 Awakening|
|When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds.||When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds.|
|1||Deal damage and produce a healing orb, which lasts for 20 seconds and restore HP of any teammate who picks it up equal to 60% of ATK. 2-second cooldown.|
|2||Increase the current weapon’s base ATK growth by 16%.|
|3||Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.|
|4||Increase the current weapon’s base HP growth by 32%.|
|5||Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.|
|6||Using an ability grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.|
|Flame||Passive||Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58% of ATK every second. Ignited targets receive 50% efficacy from healing.|
|Normal Attack||Attack||While on the ground, manipulate the cube to attack 5 times in a row.|
First Attack: Deal a total damage equal to 46.7% of ATK + 2.
Second Attack: Deal total damage equal to 38.2% of ATK + 2.
Third Attack: Deal total damage equal to 118.5% of ATK +6.
Fourth Attack: Deal total damage equal to 79.6% of ATK + 4.
Fifth Attack: Deal total damage equal to 80.9% of ATK + 4 up to 3 times and and launch the target.
Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
|TWhile airborne, tap normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 59.3% of ATK + 3. Consume up to 250 endurance..|
Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
|While airborne or after jumping once, tap normal attack to trigger Energy Overflow.|
Upon landing, fire a shockwave that travels forward, dealing up to 23.4% of ATK + 1 damage to targets in its path.
|On the third normal attack, hold the normal attack button to trigger Omnium Shock.|
A pillar of energy launches nearby targets into the air, dealing damage equal to 68.4% of ATK + 4. The pillar lasts 5 seconds and deals damage equal to 28.5% of ATK + 2 to nearby targets every second.
|Cubes orbiting the Wanderer deal damage equal to 9.7% of ATK + 1 to enemies.|
|Energy Missile||Passive||When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK + 3 to the target.|
|Soul Surge||Dodge||Dodge right before getting hit to trigger a Phantasia, which reduces speed of enemies within range and grants hitstun immunity for 0.5 seconds.|
If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt.
Successful dodges do not interrupt normal attack combos.
Passive: Gain a cube for every successful aerial dodge.
|Omnium Shield||Skill||Create shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, and deal 142.9% of ATK + 8 damage to nearby targets and launch them.|
Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube.
Cooldown: 60 seconds.
|Omnium Wave||Discharge||When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 171% of ATK + 9 to nearby targets, and launches them into the air.|
Each cube also deals damage equal to 48.5% of ATK + 3. If allies are in the vicinity, they gain damage immunity for 3 seconds.
Video guide combo for Zero in here:
|1||Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon!|
|2||Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform.|
|3||Although the source weapon is good, but the CD is too long, not recommended as the main means of output.|
|4||If you have no SSR or SR fire weapon, then take a compound bow.|
|5||SSR is not the goal, there is a high star SR to use much better.|
|6||Don’t mess with monsters whose levels are much higher than yours.|
|7||Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him.|
|8||Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time.|
|9||Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier.|
Zero is a utility character that reduces the healing received by enemies, reducing their speed as well while granting allies and himself immunity. He can also heal allies, making him a versatile character.
Other characters build:
Read more: Tower of Fantasy Build