Hey, I’m Zathong and this guide is about Karrie Build in Mobile Legends. I will assist you in playing this Karrie champion more effectively in Rank and Classic.
Best Karrie build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Karrie build for the meta. Learn more about Karrie’s abilities, Items, Emblems & Strategy.
Role: Marksman – Gold: 24000$ | 499 Diamond
Lane: Gold | Jungle
Hero Tier: C
|Movement SPD: 240||Physical Attack: 120|
|Magic Power: 0||Physical Defense: 17|
|Magical Defense: 10||HP: 2578|
|Mana: 440||Attack Speed: 0.8396|
|Hp Regen: 8||Mana Regen: 3|
Karrie Spells Build
Spells are something that you can utilize in-game to give Karrie an extra skill.
Karrie Items Build
You need get the strongest items for Karrie. This is how to make your heroes stronger and easier to win.
Attack Speed Effects
Pro Build (Recommend)
Effects items build:
|Deal damage based on maximum HP|
Karrie Emblems Build
Emblems are enhancements for Karrie that provide effects as well as bonus attributes.
Karrie Assassin emblems set:
Karrie Skill Order
Skill Order: Skill 2 -> Skill 3 -> Skill 1.
Spinning Light Wheel
Effects from skills’s Karrie:
Passive (Lightwheel Mark): Buff.
Skill 1 (Spinning Light Wheel): AoE, Slow.
Skill 2 (Phantom Step): Blink, Damage.
Skill 3 (Speedy Lightwheel): Buff, Burst.
These are the basic combos for Karrie, I hope you’ll do well with it.
Combo 1: Skill 2 -> AA.
Phantom Step -> AA
Combo 2: Skill 1 -> Skill 2 -> AA.
Spinning Light Wheel -> Phantom Step -> AA
Combo 3: Skill 3 -> Skill 1 -> Skill 2 -> AA (Repeat Skills if not in CD).
Speedy Lightwheel -> Spinning Light Wheel -> Phantom Step
Combo 4: Skill 3 -> Skill 2 -> AA -> Skill 1 -> AA.
Speedy Lightwheel -> Phantom Step -> AA -> Spinning Light Wheel -> AA
Karrie Pro & Cons
|+ Great tank killer.|
+ Jungles well without Jungle item.
+ Great solo fighter.
+ Great for team fights.
+ Best counter hero tank.
+ Very easy to use.
+ Easy for farming.
+ Has high burst damage.
+ Has a high attack speed.
– Very Squishy.
– Mana reliant.
– Very Difficult to play.
– Single target only attack.
– Pretty slow movement speed.
– Very rely on positioning.
– Very dependent on tanks.
– Short range of attacks.
Karrie’s Rival & Teammates
Karrie is strong against: Layla, Sun, Gord, Tigreal, Miya.
Karrie is weak against: Natalia, Karina, Chou, Moskov, Freya.
Karrie must team up with: X.Borg + Odette + Bane + Angela
Karrie Play Strategy
Karrie is a Marksman has high burst damage, high attack speed and easy for farming. You can use Karrie for Gold lane and Jungle.
Spells are suitable for Karrie:
Using spell Retribution for Karrie jungle and Flicker for Karrie gold lane.
Items are suitable for Karrie:
If you like Karrie sustained DPS you can use combo items: Endless Battle, Swift Boots, Windtalker, Corrosion Scythe, Haas’s Claws, Immortality.
If you like Karrie attack speed effects you can use combo items: Demon Hunter Sword, Swift Boots, Golden Staff, Corrosion Scythe, Endless Battle, Immortality.
If you like Karrie jungle you can use combo items: Endless Battle, Ice Hunter’s Swift Boots, Golden Staff, Windtalker, Rose Gold Meteor, Wind of Nature.
If you like Karrie pro build you can use combo items: Swift Boots, Corrosion Scythe, Demon Hunter Sword, Golden Staff, Wind of Nature, Immortality.
Emblems are suitable for Karrie:
Assassin emblems set:
- Adaptive Penetration: +16.
- Adaptive Attack: +10.
- Movement Speed: +3%.
Best lane for Karrie:
Win/Ban/Pick Rate for Karrie:
- Win Rate: 49.09%.
- Pick Rate: 0.83%.
- Ban Rate: 0.07%.
Karrie best for rank:
How to play Karrie:
Use skill 1 (Spinning Light Wheel) to deal physical damage and slow down adjacent adversaries.
Use skill 2 (Phantom Step) to dashes towards a designated direction while releasing a Lightwheel to the most nearby enemy.
Use skill 3 (Speedy Lightwheel) increased movement speed and her basic attack releases 2 Lightwheels/Marks.
Early game (level 1-7): Clear the minion waves and go for the blue buff as well as the red buff.
Mid game (level 8-12): Try to poke your enemies with skill 1 (Spinning Light Wheel) and skill 2 (Phantom Step), and try to stack out your enemies while poking.
Late game (level 13+): Avoid engaging alone, try to remain behind the fighter or tank, and maintain a safe distance from any assassins.
Passive – Lightwheel Mark
Lightwheel Mark is applied in stacks on contact by Karrie’s basic attacks and talents. The markings will transform into a lightwheel and deal True Damage to the target equal to 6%–8% of the victim’s maximum health once they have five stacks (only up to 300 damage against Creeps).
Skill 1 – Spinning Light Wheel
Karrie summons a sphere of rushing energy in the desired direction, dealing opponents in its path 250–375 (+90% Extra Physical Attack) Physical Damage. When the sphere hits an opponent hero or reaches its maximum range, it will stop, continually inflicting 150–200 (+20% Extra Physical Attack) Physical Damage and 80% for 1 second slowing on all adjacent foes.
Skill 2 – Phantom Step
With a lightwheel that deals 150–275 (+70% Extra Physical Attack) Physical Damage and leaves a stack of Lightwheel Mark on the enemy, Karrie rushes in the target direction while attacking.
Karrie throws two lightwheels when in Dual Wield condition.
Skill 3 – Speedy Lightwheel
Karrie enters the Dual Wield state for 6 seconds, during which she gains 20% Movement Speed, throws two lightwheels with each Basic Attack, each of which deals 50-70% Basic Attack damage and inherits a portion of Attack Effects, and deals 50-70% Basic Attack damage.
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