Hey, I’m Zathong and this guide is about Johnson Build in Mobile Legends. I will assist you in playing this Johnson champion more effectively in Rank and Classic.
Best Johnson build guides for Mobile Legends 2024. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Johnson build for the meta. Learn more about Johnson’s abilities, Items, Emblems & Strategy.
Role: Tank – Gold: 32000$ | 599 Diamond
Specialty: Support | Crowd Control
Lane: Roam
Hero Tier: S
Movement SPD: 255 | Physical Attack: 120 |
Magic Power: 0 | Physical Defense: 27 |
Magical Defense: 10 | HP: 2809 |
Mana: 0 | Attack Speed: 0.826 |
Hp Regen: 8.4 | Mana Regen: 2.4 |
Johnson Spells Build
Spells are something that you can utilize in-game to give Johnson an extra skill.
Johnson Items Build
You need get the strongest items for Johnson. This is how to make your heroes stronger and easier to win.
Team Buff
Durable
Sustained DPS
Pro Build (Recommend)
Effects items build:
Effects | Recommend Items |
---|---|
Magic Defense | |
HP | |
HP Regen | |
Physical Defense | |
Movement SPD | |
Mana | |
Mana Regen | |
CD Reduction | |
Magic Power | |
Reduce Magic Defense |
Johnson Emblems Build
Emblems are enhancements for Johnson that provide effects as well as bonus attributes.
Johnson Mage emblems set 1:
Johnson Mage emblems set 2:
Johnson Support emblems set 3:
Johnson Tank emblems set:
Johnson Skill Order
Skill Order: Skill 2 -> Skill 3 -> Skill 1.
Deadly Pincers | ||
Electromag Rays | ||
Rapid Touchdown |
Effects from skills’s Johnson:
Passive (Electro-airbag): Shield.
Skill 1 (Deadly Pincers): CC, AoE.
Skill 2 (Electromag Rays): AoE, Slow.
Skill 3 (Rapid Touchdown): Morph, CC.
Johnson Combo
These are the basic combos for Johnson, I hope you’ll do well with it.
Combo 1: Skill 3 -> Skill 1 -> Skill 2.
Rapid Touchdown -> Deadly Pincers -> Electromag Rays
Combo 2: Skill 3 -> Skill 2 -> Skill 1.
Rapid Touchdown -> Electromag Rays -> Deadly Pincers
Johnson Pros & Cons
Pros | Cons |
---|---|
+ Has a long stun duration. + Hero with deadly combo. + The most aggressive tank hero. + Has very thick armor. + No reqiored mana. + High armor stats. + Various and powerful CC effect. | – Quite difficult to play. – Slow mobility. – Requires high calculation. – Long skill cooldown. – No directional blink skills to run away. – Hard to control the car freely. – Too easy to counter or evade the ultimate. |
Johnson’s Rival & Teammates
Johnson is strong against: Saber, Natalia, Alucard, Miya, Fanny.
Johnson is weak against: Sun, Eudora, Gord, Kagura, Karina.
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Johnson must team up with: Zilong + Fanny + Nana + Layla.
Johnson Play Strategy
Johnson is a Tank has high armor stats, various and powerful crowd control effect. You can use Johnson for Roam.
Spells are suitable for Johnson:
Using spell Sprint for Johnson roam.
Items are suitable for Johnson:
Defense Items:
Magic Items:
Movement Items:
If you like Johnson team buff you can use combo items: Dominance Ice, Warrior Boots – Encourage, Immortality, Oracle, Blade Armor, Athena Shield.
If you like Johnson durable you can use combo items: Blade Armor, Warrior Boots, Antique Cuirass, Immortality, Athena Shield, Twilight Armor.
If you like Johnson sustained DPS you can use combo items: Thunder Belt, Warrior Boots, Cursed Helmet, Glowing Wand, Blade Armor, Brute Force Breastplate
If you like Johnson Pro Build you can use combo items: Arcane Boots, Clock of Destiny, Lightning Truncheon, Fleeting Time, Genius Wand, Glowing Wand.
Emblems are suitable for Johnson:
Mage emblems set:
- Magic Power: +30.
- Cooldown Reduction: +5%.
- Magic Penetration: +8.
Support emblems set:
- Healing Effect: +15%.
- Cooldown Reduction: 10%.
- Movement Speed: +6%.
Tank emblems set:
- HP: +500.
- Hybrid Defense: +10.
- HP Regen: 4.
Best lane for Johnson:
Lane | Prioritize |
---|---|
Exp Lane | |
Jungle | |
Mid Lane | |
Gold Lane | |
Roam | X |
Win/Ban/Pick Rate for Johnson:
- Win Rate: 53.17%.
- Pick Rate: 0.4%.
- Ban Rate: 4.14%.
Johnson best for rank:
Grandmaster | Epic | Legend |
Mythic | Mythical Glory |
How to play Johnson:
Johnson is an excellent pick for players who want to play a supportive tank role and help their team secure victories. However, you can also build Johnson mage like I shared above.
He easy to initiate, join teamfights, chase enemies and roam.
Tactics:
Early game (level 1-7): During this stage, he should focus on farming and gaining experience to level up quickly. He should avoid engaging in fights unless necessary.
Mid game (level 8-12): Johnson should focus on building his core items to increase his durability and crowd control abilities. He can also roam around the map and help his teammates secure kills and objectives.
Late game (level 13+): Johnson can also split push and pressure enemy objectives. He should use his ultimate ability to engage enemies and disrupt their positioning, while using his other abilities to crowd control and protect his teammates.
Johnson Skills
Passive – Electro Airbag
Johnson obtains a 300 (+700% Total Physical Defense) shield for 10 seconds when his health falls below 30%.
Skill 1 – Deadly pincers
Johnson throws his spanner in the direction of the target location, dealing opponents in its path 120 / 140 / 160 / 180 / 200 / 220 (+250% Total Physical Defense) Magic Damage. For 0.8 seconds, enemies near the landing point are stunned.
Skill 2 – Electromag rays
Johnson raises his shield, continuously delaying enemies by 20% and inflicting 80/100/120/140/160/180 (+60% Total Magic Power) Magic Damage on them in a fan-shaped region in the target direction. Additionally, each incidence of damage raises the enemy’s subsequent skill damage by 15% (up to 45%). When dealing with creeps, this damage is enhanced by 60%.
For the duration, Johnson can cast Basic Attack and abilities.
Skill 3 – Rapid touchdown
Johnson gradually accelerates as he changes into an automobile. During the acceleration phase, a partnered hero may board the vehicle. When the vehicle collides with an enemy hero or an obstruction, it will explode, dealing 300/350/400 (+160% Total Magic Power)-450/525/600 (+280% Total Magic Power) damage. In addition to dealing magic damage to nearby enemies, this move also electrifies the area and stuns them for 0.5–1 seconds (scales with vehicle speed). The zone’s enemies are continuously slowed and dealt 60, 70, or 80 (+20% Total Magic Power) Magic Damage. Johnson can use the spells Throttle to bypass the acceleration phase, Brake to come to a complete halt, and Nitrous to keep picking up speed for up to five seconds. Casting this talent reveals Johnson’s position for 3 seconds.
Passive: Johnson has a 10%, 20%, or 30% improvement in physical defense.