Hey, I’m Zathong and this guide is about Johnson Build in Mobile Legends. I will assist you in playing this Johnson champion more effectively in Rank and Classic.
Best Johnson build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Johnson build for the meta. Learn more about Johnson’s abilities, Items, Emblems & Strategy.
Role: Tank – Gold: 32000$ | 599 Diamond
Specialty: Support | Crowd Control
Lane: Roam
Hero Tier: S
Movement SPD: 255 | Physical Attack: 120 |
Magic Power: 0 | Physical Defense: 27 |
Magical Defense: 10 | HP: 2809 |
Mana: 0 | Attack Speed: 0.826 |
Hp Regen: 8.4 | Mana Regen: 2.4 |
Johnson Spells Build
- Sprint
Johnson Items Build
Team Buff
- Dominance Ice
- Warrior Boots – Encourage
- Immortality
- Oracle
- Blade Armor
- Athena’s Shield
Durable
- Blade Armor
- Warrior Boots
- Antique Cuirass
- Immortality
- Athena’s Shield
- Twilight Armor
Sustained DPS
- Thunder Belt
- Warrior Boots
- Cursed Helmet
- Glowing Wand
- Blade Armor
- Brute Force Breastplate
Pro Build (Recommend)
- Arcane Boots
- Clock of Destiny
- Lightning Truncheon
- Fleeting Time
- Genius Wand
- Glowing Wand
Johnson Emblems Build
- Tank
- Mage
Johnson Tank emblems set:

Johnson Mage emblems set:

Johnson Skill Order
Skill Order: Skill 2 -> Skill 3 -> Skill 1.
![]() Deadly Pincers | ||
![]() Electromag Rays | ||
![]() Rapid Touchdown |
Effects from skills’s Johnson:
Passive (Electro-airbag): Shield.
Skill 1 (Deadly Pincers): CC, AoE.
Skill 2 (Electromag Rays): AoE, Slow.
Skill 3 (Rapid Touchdown): Morph, CC.
Johnson Combo
These are the basic combos for Johnson, I hope you’ll do well with it.
Combo 1: Skill 3 -> Skill 1 -> Skill 2.
Rapid Touchdown ->
Deadly Pincers ->
Electromag Rays
Combo 2: Skill 3 -> Skill 2 -> Skill 1.
Rapid Touchdown ->
Electromag Rays ->
Deadly Pincers
Johnson Pros & Cons
Pros | Cons |
---|---|
+ Has a long stun duration. + Unique skills and gameplay. + Hero with deadly combo. + The most aggressive tank hero. + Has very thick armor. + No reqiored Mana. + High armor stats. + Easy to initiate, join teamfights, chase enemies, and roam. + Various and Powerful CC effect. + Superior nuking ability despite being a tank. + Significant amount of damage from second skill and ultimate. + One of the strongest tank in late game. + Quite difficult to play. + Player must memorize map. + Slow mobility. + Sooldown of the old skill. + Requires high calculation. | – Quite difficult to play. – Player must memorize map. – Slow mobility. – Requires high calculation – Weak to Magic and true damage compared to other tanks – Long skill cooldown, especially passive – No directional blink skills to run away – Hard to control the car freely, need a lot of effort and experience – Too easy to counter or evade the ultimate |
Johnson’s Rival & Teammates
Johnson is strong against: Saber, Natalia, Alucard, Miya, Fanny.
Johnson is weak against: Sun, Eudora, Gord, Kagura, Karina.
▼
Johnson must team up with: Zilong + Fanny + Nana + Layla.
Johnson Play Strategy
Johnson is a Tank has high armor stats, various and powerful crowd control effect. You can use Johnson for Roam.

Spells are suitable for Johnson:
Using spell Sprint for Johnson roam.
Items are suitable for Johnson:
Defense Items:
Magic Items:
Movement Items:
If you like Johnson team buff you can use combo items: Dominance Ice, Warrior Boots – Encourage, Immortality, Oracle, Blade Armor, Athena Shield.
If you like Johnson durable you can use combo items: Blade Armor, Warrior Boots, Antique Cuirass, Immortality, Athena Shield, Twilight Armor.
If you like Johnson sustained DPS you can use combo items: Thunder Belt, Warrior Boots, Cursed Helmet, Glowing Wand, Blade Armor, Brute Force Breastplate
If you like Johnson Pro Build you can use combo items: Arcane Boots, Clock of Destiny, Lightning Truncheon, Fleeting Time, Genius Wand, Glowing Wand.
Emblems are suitable for Johnson:
Tank emblems set:
- Physical Defense: +10.
- Magical Defense: +10.
- HP: +345.
- Cooldown Reduction: +2%.
- HP Regen: +3.6.
Mage emblems set:
- Magical PEN: +13.5.
- Magic Power: +17.
- Cooldown Reduction: 5%.
- Magical Lifesteal: +5%.
- Movement SPD: +2%.
Best lane for Johnson:

Lane | Prioritize |
---|---|
Exp Lane | |
Jungle | |
Mid Lane | |
Gold Lane | |
Roam | X |
Win/Ban/Pick Rate for Johnson:
- Win Rate: 53.17%.
- Pick Rate: 0.4%.
- Ban Rate: 4.14%.
Johnson best for rank:
![]() Grandmaster | ![]() Epic | ![]() Legend |
![]() Mythic | ![]() Mythical Glory |
How to play Johnson:
Johnson is an excellent pick for players who want to play a supportive tank role and help their team secure victories. However, you can also build Johnson mage like I shared above.
Tactics:
Early game (level 1-7): During this stage, he should focus on farming and gaining experience to level up quickly. He should avoid engaging in fights unless necessary.
Mid game (level 8-12): Johnson should focus on building his core items to increase his durability and crowd control abilities. He can also roam around the map and help his teammates secure kills and objectives.
Late game (level 13+): Johnson can also split push and pressure enemy objectives. He should use his ultimate ability to engage enemies and disrupt their positioning, while using his other abilities to crowd control and protect his teammates.
Johnson Skills
- Electro-airbag
- Deadly Pincers
- Electromag Rays
- Rapid Touchdown
Passive – Electro Airbag
When John’s HP is lower than 30%, he generates a shield that absorbs 300 (+700% Total Physical DEF) points of damage for 10s. This effect has a CD of 100s.
Skill 1 – Deadly pincers
Johnson throws a spanner in the designated direction that deals 200 (+150% Total Physical DEF) points of Magic Damage to enemies in its path. Enemies in the area that the spanner lands will be stunned by 0.8s.
Skill 2 – Electromag rays
Johnson raises his shield, continuously dealing 80 (+20% Total Physical DEF) points of Magic Damage forwards in a fan-shape range and slowing enemies. While holding the shield, Johnson can cast Basic Attack and skills.
Skill 3 – Rapid touchdown
Passive: Permanently Increases Physical Defense by 10%. Johnson jumps up and transforms into a car, accelerating over time. Only 1 teammate can get in the car when it’s moving slowly, and then they will rush forward along with Johnson. The car will explode upon hitting an enemy hero, stunning the target and nearby enemies for 0.5s-1s, and dealing 300 (+90% Total Magic Power) – 750 (+225% Total Magic Power) Magic Damage according to the car’s speed. After the explosion, the ground will be electrified, slowing enemies and dealing 80 (+20% Total Magic Power) Magic Damage to those who are in the area. When the car is going slowly, tap the skill Throttle again to move faster. Tap the skill Brake to stop immediately.
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