Hey, I’m Zathong and this guide is about Gloo Build in Mobile Legends. I will assist you in playing this Gloo champion more effectively in Rank and Classic.
Best Gloo build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Gloo build for the meta. Learn more about Gloo’s abilities, Items, Emblems & Strategy.
Role: Tank – Gold: 32000$ | 599 Diamond
Specialty: Regen/Control
Lane: Roam
Hero Tier: A+
Movement SPD: 245 | Physical Attack: 120 |
Magic Power: 0 | Physical Defense: 18 |
Magical Defense: 10 | HP: 2819 |
Mana: 440 | Attack Speed: 0.786 |
Hp Regen: 12.4 | Mana Regen: 4 |
Gloo Spells Build
- Flicker
Gloo Items Build
Team Buff
- Cursed Helmet
- Tough Boots – Dire Hit
- Oracle
- Immortality
- Dominance Ice
- Guardian Helmet
Durable
- Antique Cuirass
- Tough Boots
- Immortality
- Oracle
- Dominance Ice
- Athena’s Shield
Sustained DPS
- Thunder Belt
- Tough Boots
- Cursed Helmet
- Glowing Wand
- Guardian Helmet
- Blade Armor
Pro Build (Recommend)
- Tough Boots
- Cursed Helmet
- Dominance Ice
- Radiant Armor
- Antique Cuirass
- Immortality
Gloo Emblems Build
- Tank
- Support
Gloo Tank emblems set:

Gloo Support emblems set:

Gloo Skill Order
Skill Order: Skill 1 -> Skill 3 -> Skill 2.
![]() Slam, Slam | ||
![]() Pass, Pass | ||
![]() Split, Split |
Effects from skills’s Gloo:
Passive (Stick, Stick): Slow, Buff.
Skill 1 (Slam, Slam): AoE, CC.
Skill 2 (Pass, Pass): CC, AoE.
Skill 3 (Split, Split): Morph, Heal.
Gloo Combo
These are the basic combos for Gloo, I hope you’ll do well with it.
Combo 1: Skill 1 -> Skill 2 -> Skill 3 -> Skill 3 -> Skill 1 -> Skill 2 -> AA.
Slam, Slam ->
Pass, Pass ->
Split, Split ->
Split, Split ->
Slam, Slam ->
Pass, Pass -> AA
Gloo Pros & Cons
Pros | Cons |
---|---|
+ Has high mobility. + Fast cooldown skill. + Strong against single target heroes. + There is potential as an offlaner. + Able to inflict high damage even though it is a tank hero. | – Not Real Tanks. – Many Opponents. – Very Difficult Skill Set. – Low cc capability. – Complicated skill combination. |
Gloo’s Rival & Teammates
Gloo is strong against: Khaleed, Benedetta, Barats, Popol, Yve.
Gloo is weak against: Beatrix, Brody, Yu Zhong, Paquito, Wanwan.
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Gloo must team up with: Phoveus + Aamon + Beatrix + Johnson.
Gloo Play Strategy
Gloo is a Tank has high damage, high mobility and fast cooldown skill. You can use Gloo for Roam.

Spells are suitable for Gloo:
Using spell Flicker for Gloo roam lane.
Items are suitable for Gloo:
Magic Items:
Defense Items:
Movement Items:
If you like Gloo team buff you can use combo items: Cursed Helmet, Tough Boots – Dire Hit, Oracle, Immortality, Dominance Ice, Guardian Helmet.
If you like Gloo durable you can use combo items: Antique Cuirass, Tough Boots, Immortality, Oracle, Dominance Ice, Athena’s Shield.
If you like Gloo sustained DPS you can use combo items: Thunder Belt, Tough Boots, Cursed Helmet, Glowing Wand, Guardian Helmet, Blade Armor.
If you like Gloo pro build you can use combo items: Tough Boots, Cursed Helmet, Dominance Ice, Radiant Armor, Antique Cuirass, Immortality.
Emblems are suitable for Gloo:
Tank emblems set:
- Physical Defense: +10.
- Magical Defense: +10.
- HP: +345.
- Cooldown Reduction: +2%.
- HP Regen: +3.6.
Support emblems set:
- Hybrid Regen: +2.
- Hybrid PEN: +12.
- Cooldown Reduction: +5%.
- Movement SPD: +4%.
- HP: +183.
Best lane for Gloo:

Lane | Prioritize |
---|---|
Exp Lane | |
Jungle | |
Mid Lane | |
Gold Lane | |
Roam | X |
Win/Ban/Pick Rate for Gloo:
- Win Rate: 63.63%.
- Pick Rate: 2.3%.
- Ban Rate: 36.2%.
Gloo best for rank:
![]() Warrior | ![]() Elite | ![]() Master |
![]() Grandmaster | ![]() Epic | ![]() Legend |
How to play Gloo:
Gloo is a versatile tank hero who can be very effective in all stages of the game.
Try to hit enemies to activate your passive (Stick, Stick). Don’t afraid to turret drive once you reach level 4, you have enough HP to immobilize enemies in their turret.
Use skill 2 (Pass, Pass) to streches forth to deal Magic Damage to enemies in its path, immobilizing them.
Tactics:
Early game (level 1-7): Gloo’s primary focus should be on farming and helping his teammates secure kills
Mid game (level 8-12): Gloo’s role becomes even more important as he becomes the frontline tank for his team.
Late game (level 13+): Gloo’s role is to continue to tank for his team and initiate team fights. Try to protect your squishy heroes from the enemy.
Gloo Skills
- Stick, Stick
- Slam, Slam
- Pass, Pass
- Split, Split
Passive – Stick, Stick
Enemies gain a stack of Sticky each time they’re hit by Gloo’s skills, decreasing Movement Speed by 6% for 6 seconds. Stacks up to 5.
Each stack of Sticky on an enemy reduces their damage dealt to Gloo by 8%.
Skill 1 – Slam, Slam
Gloo reaches out and slams the ground, dealing 260 / 280 / 300 / 320 / 340 / 360 (+80% Total Magic Power) Magic Damage to the enemy.
On the final location, a Goo is left behind, and after 3 seconds it explodes to deal 220 / 240 / 260 / 280 / 300 / 320 (+60% Total Magic Power) Magic Damage to nearby enemies, immobilizing them for 1 second. Gloo can also make the Goo explode immediately by touching it.
Skill 2 – Pass, Pass
Gloo streches forth to deal 360 / 390 / 420 / 450 / 480 / 510 (+50% Total Magic Power) Magic Damage to enemies in its path, immobilizing them 0.5 second.
If this skill hits a Goo, Gloo will charge over to it, dragging enemies in its path over with it.
This skill can be disabled by Rooted effect.
Skill 3 – Split, Split
Gloo splits into 12, for up to 10 seconds. They each have 25% HP, and during this time all Goos can move together freely as they increasing their Movement Speed by 25%. Gloo recovers 3.00% / 3.25% / 3.50% of his Max HP every 1 second and deals 120 (+25% Total Magic Power) Magic Damage every 0.25 second to targets it impacts.
Grab, Grab: Gloo attaches itself to a target enemy hero with full Sticky stacks, immediately regaining 25% / 27.5% / 30% of its own Max HP, during which it cast skills with cooldown times halved, but cannot move.
Basic Attacks deal 120 (+50% Total Magic Power) Magic Damage at its current location, and 80% of the damage it receives (before damage reduction) is transmitted to its host as Magic Damage, 20% of this regained as its own HP (excludes damage from Turrets). Lasts 9 seconds.
Goo, Goo: Gloo can choose to leave the host before the effect duration is over.
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