Hey, I’m Zathong and this guide is about Samir Build in Tower of Fantasy.
Best Samir build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Samir build for the meta. Learn more about Samir’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.
Element: Volt
Role: DPS
Weapon

Build Matrices
4-Set | Best Samir Build Matrices |
---|---|
2 | Deal more damage upon hitting a target, each time by 1.5%, up to 10/13/16/20 stacks. Buff stacking time: 2 seconds. |
4 | Each attack onto locked-on targets deals extra damage equal to 10%/12.5%/15%/17.5% of ATK. |
Safe and reliable aerial damage dealer.
Awakening Traits
Trickery | Shadows |
---|---|
1200 Awakening | 4000 Awakening |
Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 3%, and can stack up to 4 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per second. | Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 4%, and can stack up to 5 times. After being hit, Samir loses 1 stack of Concentration, up to 2 stack per second. |
Advancement
Star | Advancements |
---|---|
1 | Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds. |
2 | Increase the current weapon’s base ATK growth by 16%. |
3 | Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds. |
4 | Increase the current weapon’s base ATK growth by 32%. |
5 | Double the duration of Electro Field and pull targets into the center of the attack. |
6 | Triggering an electrical explosion reduces skill cooldowns by 1 second. |
Skill
Name Skill | Type | Ability |
---|---|---|
Volt | Passive |
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144% of ATK. Targets can’t receive any buffs for the next 6 seconds. |
Dual Fire | Attack | While on the ground, tap normal attack to attack 5 times in a row. First Attack: Deal a total damage equal to 47.1% of ATK + 2. Second Attack: Deal total damage equal to 35.8% of ATK + 2. Third Attack: Deal total damage equal to 119.7% of ATK +6. Fourth Attack: Deal total damage equal to 113.1% of ATK + 6. Fifth Attack: Deal total damage equal to 154% of ATK + 8 and launch the target. |
Bullet Rain | Jump, Attack |
While airborne, tap normal attack to fire continuously at the ground, dealing damage equal to 50.6% of ATK + 3, each hit consumes 150 endurance. |
Energy Burst | Hold: Attack | Hold attack button to maintain constant fire, each hit dealing damage equal to 23% of ATK + 1 base damage. |
Phantom Kick | Jump, Hold: Attack |
While ariborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 70.5% of ATK + 4. Upon landing, deal damage equal to 98.7% of ATK + 5 to nearby targets and launch them. |
Rising Lightning Kick | Dodge, Attack |
Tap normal attack after dodging to strongly suspend targets and deal damage equal to 122.6% of ATK + 6. |
Electro Field | Skill | Fire an energy shield at the target location, reflecting beams within the barrier. Deal damage equal to 269.8% of ATK + 14, and the last hit strongly suspends targets. Cooldown: 45 seconds. |
Domain of Thunder | Discharge |
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder, and create a Domain of Thunder at the target location upon switching to this weapon, strongly suspending targets within the area and dealing a total of 238.3% of ATK + 13 damage over 3 attacks to them while dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK + 2 to a target every 0.5 seconds. |
Combos
Video guide combo for Samir in here:
Combat Tips:
Number | Tips |
---|---|
1 | Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon! |
2 | Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform. |
3 | Although the source weapon is good, but the CD is too long, not recommended as the main means of output. |
4 | If you have no SSR or SR fire weapon, then take a compound bow. |
5 | SSR is not the goal, there is a high star SR to use much better. |
6 | Don’t mess with monsters whose levels are much higher than yours. |
7 | Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him. |
8 | Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time. |
9 | Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier. |
Gameplay
Samir, similar to King, has truly amazing DPS which can shred through the enemies. She can paralyze and electrocute them, which further causes them to be unable to receive buffs. The overall damage potential of Samir is only outshined by the ability to fast-chain the skills which can obliterate opponents extremely quickly.
Other characters build:
Read more: Tower of Fantasy Build