Hey, I’m Zathong and this guide is about Popol and Kupa Build in Mobile Legends. I will assist you in playing this Popol and Kupa champion more effectively in Rank and Classic.
Best Popol build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Popol build for the meta. Learn more about Popol’s abilities, Items, Emblems & Strategy.
Role: Marksman – Gold: 32000$ | 599 Diamond
Specialty: Push/Burst
Lane: Gold/Jungle
Hero Tier: A
Movement SPD: 250 | Physical Attack: 95 |
Magic Power: 0 | Physical Defense: 17 |
Magical Defense: 10 | HP: 2325 |
Mana: 445 | Attack Speed: 0.8 |
Hp Regen: 6 | Mana Regen: 3 |
Popol and Kupa Spells Build
- Flicker
- Sprint
- Retribution
Popol and Kupa Items Build
Sustained DPS
- Demon Hunter Sword
- Swift Boots
- Endless Battle
- Windtalker
- Blade of Despair
- Immortality
Burst
- Blade of the Heptaseas
- Magic Shoes
- Endless Battle
- Hunter Strike
- Blade of Despair
- Immortality
Jungle
- Endless Battle
- Ice Hunter’s Magic Shoes
- War Axe
- Berserker’s Fury
- Immortality
- Blade of Despair
Pro Build (Recommend)
- Warrior Boots
- Blade of Despair
- Windtalker
- Malefic Roar
- Wind of Nature
- Berserker’s Fury
Popol and Kupa Emblems Build
- Marksman
- Assassin
Popol and Kupa Marksman emblems set:


Popol and Kupa Assassin emblems set:

Popol and Kupa Skill Order
Skill Order: Skill 1 -> Skill 2 -> Skill 4 -> Skill 3.
![]() ![]() Bite ’em, Kupa! | |||
![]() ![]() Kupa, Help! | |||
![]() Popol’s Surprise | |||
![]() We Are Angry! |
Effects from skills’s Popol and Kupa
Passive (We Are Friends): Buff.
Skill 1 – With Kupa (Bite ’em, Kupa!): Damage, CC | Type: Physical Skill.
Skill 1 – Without Kupa (I Need You, Kupa!): Summon.
Skill 2 – With Kupa (Kupa, Help!): CC AoE | Type: Physical Skill.
Skill 2 – Without Kupa (I Need You, Kupa!): Summon.
Skill 3 (Popol’s Surprise): Summon, CC.
Skill 4 (We Are Angry!): Buff
Popol and Kupa Combo
These are the basic combos for Popol and Kupa, I hope you’ll do well with it.
Combo 1: Skill 3 -> Skill 4 -> Skill 1 -> Skill 2.
Popol’s Surprise ->
We Are Angry! ->
Bite ’em, Kupa! ->
Kupa, Help!
Combo 2: Skill 4 -> Skill 1 -> Skill 3 -> AA.
We Are Angry! ->
Bite ’em, Kupa! ->
Popol’s Surprise -> AA
Popol and Kupa Pros & Cons
Pros | Cons |
---|---|
+ Fast farming. + High burst damage. + Have crowd control skills. + Very strong in the early game. + Regeneration with high HP high. + Complete super carry. + Kupa can tank jungle monsters. + Hard to deal with in Lanes. | – Popol is very dependent on Kupa. – Kupa conjuring takes time. – No escape ability. – No damage area. – His blood is thin. – High Skill Requirement. – Small base HP. |
Popol and Kupa’s Rival & Teammates
Popol and Kupa is strong against: Wanwan, Silvanna, Esmeralda, Kimmy, Zhask.
Popol and Kupa is weak Against: Ling, Gusion, Cecilion, Helcurt, Pharsa.
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Popol and Kupa must team up with: Yi Sun-shin + Selena.
Popol and Kupa play Strategy
Popol and Kupa is a Marksman has high burst damage, fast farming and crowd control. You can use Popol and Kupa for Gold lane and Jungle.

Spells are suitable for Popol and Kupa:
Using spell Retribution for Popol and Kupa jungle and Flicker or Sprint for Popol and Kupa Gold lane.
Items are suitable for Popol and Kupa:
Attack Items:
Defense Items:
Movement Items:
If you like Popol and Kupa sustained DPS you can use combo items: Demon Hunter Sword, Swift Boots, Endless Battle, Windtalker, Blade of Despair, Immortality.
If you like Popol and Kupa burst you can use combo items: Blade of the Heptaseas, Magic Shoes, Endless Battle, Hunter Strike, Blade of Despair, Immortality.
If you like Popol and Kupa jungle you can use combo items: Endless Battle, Ice Hunter’s Magic Shoes, War Axe, Berserker’s Fury, Immortality, Blade of Despair.
If you like Popol and Kupa pro build you can use combo items: Warrior Boots, Blade of Despair, Windtalker, Malefic Roar, Wind of Nature, Berserker’s Fury.
Emblems are suitable for Popol and Kupa:
Marksman emblems set:
- Physical Attack: +17
- Attack Speed: +7.5%
- Physical PEN: +6
- Physical Lifesteal: +5%
- Critical Chance: +5%
Assassin emblems set:
- Physical PEN: +13.5.
- Physical Attack: +15.
- Crit Chance: +3.5%.
- Cooldown Reduction: +5%.
- Movement SPD: +2%.
Best lane for Popol and Kupa:

Lane | Prioritize |
---|---|
Exp Lane | |
Jungle | X |
Mid Lane | |
Gold Lane | X |
Roam |
Win/Ban/Pick Rate for Popol and Kupa:
- Win Rate: 48.41%.
- Pick Rate: 0.23%.
- Ban Rate: 0.03%.
Popol and Kupa best for rank:
![]() Warrior | ![]() Elite | ![]() Master |
![]() Grandmaster | ![]() Epic | ![]() Legend |
How to play Popol and Kupa:
At the start of the game, Popol and Kupa should fight monsters to gain skill upgrades and money for items as quickly as possible. Collecting the monster buffs will also aid in the starting battles and throughout the game.
Once the game is underway, Popol and Kupa will push lanes and gank enemies to help allies take down turrets. His traps can be placed in bushes to prevent enemies from ambushing him, but they are still visible, so they aren’t likely to catch anyone off guard.
Kupa will attack Popol’s enemies or monsters and shield him from blockable attacks when he is nearby. If he is defeated in battle, it is as important for Popol to use prayer to recall when he is low on health. If the two are not togetherPopol’ss low durability is much more likely to get him slain. This pair is strong and can stand up to any singular hero in battle with the right tactics.
Tactics:
Early game (Level 1-7): Popol can interfere with his opponent’s lane with his long range advantage, he can do damage from a safe distance without taking any damage. Try to the turret, when there are no enemies nearby, use traps around the bushes to get sight.
Mid game (Level 8-12: Popol and Kupa’s gameplay can do quite a bit of damage in the mid game. Plan a trap in the side lane or mid to get vision around the area. Join team fights with tanks and fighters in front and deal damage form distance.
Late game (Level 13+): Gameplay Popol and Kupa are great marksman to fight 1 on 1 in late game. Keep a good position during team fights, Popol and Kupa gameplay can take Lord very quickly.
Popol and Kupa Skills
- We Are Friends
- We Are Friends
- Bite ’em, Kupa!
- Bite ’em, Kupa!
- I Need You, Kupa!
- Kupa, Help!
- Kupa, Help!
- I Need You, Kupa!
- Popol’s Surprise
- We Are Angry!
Passive – We Are Friends
Popol’s good care allows Kupa to recover 10% Max HP per second after not taking damage for 5 seconds. When Kupa is down, Popol can pray for 3 seconds to bring it back to the battlefield. Cooldown: 30 seconds. After launching 3 consecutive attacks on the enemy, Kupa will enhance Popol’s next attack, allowing him to deal (+220% Total Physical Attack) Physical Damage on hit. Kupa has 2500 (+1200% Total Physical Attack) Max HP and inherits 100% of Popol’s other attributes and equipment effects (excluding those of active, jungling, and roaming equipment).
Skill 1 – Bite ’em, Kupa!/I Need You, Kupa!
Bite ’em, Kupa!:
Popol throws a spear at the target for 80–170 (+100% Total Physical Attack) Physical Damage and orders Kupa to bite them, dealing 100–190 (+100% Total Physical Attack) Physical Damage and following up with attacks for 3 seconds. Alpha Wolf Form: Kupa strikes ferociously, stunning the target for 1 second with 3 rapid bites.
I Need You, Kupa!:
Popol prays for Kupa’s return on the battlefield. Kupa will return if this skill is not interrupted in 3 seconds.
Skill 2 – Kupa, Help!/I Need You, Kupa!
Kupa, Help!:
Popol summons Kupa to protect him, gaining a 240–330 (+200% Extra Physical Attack) shield while dealing 240–330 (+50% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 35% for 0.5 seconds. Kupa will assist Popol in battle for 3 seconds. Alpha Wolf Form: Kupa darts back to protect its master and knocks nearby enemies airborne for 0.2 seconds. The shield and damage are increased to 125%.
I Need You, Kupa!:
Popol prays for Kupa’s return on the battlefield. Kupa will return if this skill is not interrupted in 3 seconds.
Skill 3 – Popol’s Surprise
Popol sets a trap which will detonate after a short delay to the enemy that steps on it, dealing 70–100 (+20% Total Magic Power) Magic Damage, immobilizing it for 1 second, and creating a frost zone for 4 seconds, reducing Movement Speed of enemies within the zone by 20%. Popol can store up to 3 traps at a time and gains 1 charge per 22-16 seconds. Up to 3 traps can be set, each lasting 60 seconds.
Skill 4 – We Are Angry!
Popol and Kupa enter the Enraged state for 12 seconds: Popol and Kupa both gain 15% extra Movement Speed and increase their Attack Speed to 1.3 times. Kupa turns into the Alpha Wolf Form, gains 1500–3500 Max HP, and enhances its other skills. Also fully restores its HP.
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