Hey, I’m Zathong and this guide is about Tigreal Build in Mobile Legends. I will assist you in playing this Tigreal champion more effectively in Rank and Classic.
Best Tigreal build guides for Mobile Legends 2024. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Tigreal build for the meta. Learn more about Tigreal’s abilities, Items, Emblems & Strategy.
Role: Tank/Support – Gold: 6500$ | 299 Diamond
Specialty: Crowd/Control
Lane: Roam
Hero Tier: S
Movement SPD: 260 | Physical Attack: 112 |
Magic Power: 0 | Physical Defense: 25 |
Magical Defense: 10 | HP: 2890 |
Mana: 450 | Attack Speed: 0.826 |
Hp Regen: 8.4 | Mana Regen: 2.4 |
Tigreal Spells Build
Spells are something that you can utilize in-game to give Tigreal an extra skill.
Tigreal Items Build
You need get the strongest items for Tigreal. This is how to make your heroes stronger and easier to win.
Team Buff
Durable
Sustained DPS
Pro Build (Recommend)
Effects items build:
Effects | Recommend Items |
---|---|
Magic Defense | |
HP | |
HP Regen | |
Physical Defense | |
Movement SPD | |
Mana | |
Mana Regen | |
CD Reduction |
Tigreal Emblems Build
Emblems are enhancements for Tigreal that provide effects as well as bonus attributes.
Tigreal Tank emblems set 1:
Tigreal Tank emblems set 2:
Tigreal Tank emblems set 3:
Tigreal Skill Order
Skill Order: Skill 1 -> Skill 3 -> Skill 2.
Attack Wave | ||
Sacred Hammer Sacred Hammer | ||
Implosion |
Effects from skills’s Tigreal:
Skill 1 (Attack Wave): AoE, Slow.
Skill 2 (Sacred Hammer): AoE | Type: Charge/CC.
Skill 3 (Implosion): CC, AoE | Type: Physical Skill.
Tigreal Combo
These are the basic combos for Tigreal, I hope you’ll do well with it.
Combo 1: Skill 3 -> Skill 2 -> Skill 1 -> Skill 2.
Implosion -> Sacred Hammer -> Attack Wave -> Sacred Hammer
Combo 2: Skill 2 -> Skill 3 -> Skill 2 -> Skill 1.
Sacred Hammer -> Implosion -> Sacred Hammer -> Attack Wave
Combo 3: Skill 3 -> Skill 2 -> Skill 2 -> Skill 1.
Implosion -> Sacred Hammer -> Sacred Hammer -> Attack Wave
Combo 4: Skill 3 (ultimate) + Flicker -> Skill 1 -> Skill 2 -> AA.
Implosion -> Flicker -> Attack WaveSacred Hammer -> AA
Tigreal Pros & Cons
Pros | Cons |
---|---|
+ Easy to use. + Has a very tough durability. + Have a good initiator skill. + Can do combos with many heroes. + Very strong in the late game. + Great Initiator. + Good CC. + Great zoning off enemies. | – Slow mobility early game. – Useless without team work. – Long cool-down duration. – Very rely on finger speed. – Ultimate skill easy to avoid. – Can be interrupted while using ultimate. |
Tigreal’s Rival & Teammates
Tigreal is strong against: Rafaela, Sun, Nana, Zilong, Layla.
Tigreal is weak against: Hayabusa, Eudora, Saber, Freya, Karina.
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Tigreal must team up with: Miya + Angela + Guinevere + Alucard.
Tigreal Play Strategy
Tigreal is a Tank/Support has a very tough durability, crowd control and strong in the late game. You can use Tigreal for Roam.
Spells are suitable for Tigreal:
Using spell Flicker for Tigreal roam.
Items are suitable for Tigreal:
Defense Items:
Movement Items:
If you like Tigreal team buff you can use combo items: Athena Shield, Warrior Boots – Conceal, Antique Cuirass, Dominance Ice, Immortality, Cursed Helmet.
If you like Tigreal durable you can use combo items: Antique Cuirass, Warrior Boots, Immortality, Athena Shield, Dominance Ice, Thunder Belt.
If you like Tigreal sustained DPS you can use combo items: Thunder Belt, Warrior Boots, Cursed Helmet, Brute Force Breastplate, Guardian Helmet, Blade Armor.
If you like Tigreal pro build you can use combo items: Warrior Boots, Dominance Ice, Athena Shield, Antique Cuirass, Blade Armor, Immortality.
Emblems are suitable for Tigreal:
Tank emblems set:
- HP: +500.
- Hybrid Defense: +10.
- HP Regen: 4.
Best lane for Tigreal:
Lane | Prioritize |
---|---|
Exp Lane | |
Jungle | |
Mid Lane | |
Gold Lane | |
Roam | X |
Win/Ban/Pick Rate for Tigreal:
- Win Rate: 44.08%.
- Pick Rate: 0.1%.
- Ban Rate: 0.04%.
Tigreal best for rank:
Grandmaster | Epic | Legend |
Mythic | Mythical Glory |
How to play Tigreal:
The best approach to execute is to use Conceal, move fast in their direction, and then use the Flicker + Skill 3 (Implosion) combo to quickly surround the target with a trap.
Tactics:
Early game (level 1-7): Use your skill 2 (Sacred Hammer/Sacred Hammer) properly in this period to prevent enemies and help your carry to take buffs. Roam in the bush in order to gank enemy.
Mid game (level 8-12): Try to shield your weak heroes from the opposition. Use skill 2 (Sacred Hammer/Sacred Hammer) to push enemies back while remaining in front of your carry at all times. Try to take the turtle and gank enemy carry.
Late game (level 13+): Use skill 3 (Implosion) when it’s most advantageous since after a successful initiate with this skill, the entire opposing team will be destroyed.
Tigreal Skills
Passive – Fearless
Every time Tigreal uses a skill or takes damage from a Basic Attack, he builds up a stack of Fearless. Once it has four stacks, Tigreal will use all of its Fearless stacks to repel the following Basic Attack (including turret assaults).
Both this effect and attacks from minions do not grant fearless attacks.
Skill 1 – Attack Wave
With his hammer, Tigreal slams the ground, causing a shockwave to erupt three times, each time doing 270–520 (+70% Total Physical Attack) Physical Damage and delaying nearby opponents by 20%/40%/60% for 1.5 seconds.
Skill 2 – Sacred Hammer
Tigreal charges forward, forcing enemies to the conclusion of the charge while causing (+100% Total Physical Attack) Physical Damage to them.
Used Again: Within 4 seconds, Tigreal can use this talent once more to deliver 280–380 (+60% Total Physical Attack) Physical Damage to foes in his line of sight while also lifting them into the air for a second.
Skill 3 – Implosion
Before smashing his shield down and dealing 270–430 (+130% Total Physical Attack) Physical Damage and stunning them for 1.5 seconds, Tigreal briefly draws adjacent foes to himself.
Control effects can stop the first half of the channeling, but they won’t start the Ultimate’s cooldown. Except through Suppression, the second phase of the channeling cannot be stopped.
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