Hey, I’m Zathong and this guide is about Bane Build in Mobile Legends. I will assist you in playing this Bane champion more effectively in Rank and Classic.
Best Bane build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Bane build for the meta. Learn more about Bane’s abilities, Items, Emblems & Strategy.
Role: Fighter/Mage – Gold: 6500$ | 299 Diamond
Specialty: Push/Burst
Lane: EXP | Jungle
Hero Tier: A
Movement SPD: 260 | Physical Attack: 117 |
Magic Power: 0 | Physical Defense: 23 |
Magical Defense: 10 | HP: 2559 |
Mana: 433 | Attack Speed: 0.85 |
Hp Regen: 8.4 | Mana Regen: 2.4 |
Bane Spells Build
- Flicker
- Execute
- Retribution
- Ice Retribution
Bane Items Build
Sustained DPS
- Endless Battle
- Magic Shoes
- War Axe
- Hunter Strike
- Blade of Despair
- Immortality
Magic Burst
- Clock of Destiny
- Magic Shoes
- Holy Crystal
- Lightning Truncheon
- Blood Wings
- Divine Glaive
Durable
- Cursed Helmet
- Tough Boots
- Thunder Belt
- War Axe
- Oracle
- Immortality
Pro Build (Recommend)
- Ice Hunter’s Warrior Boots
- Blade of Despair
- Berserker’s Fury
- Malefic Roar
- Scarlet Phantom
- Hunter Strike
Bane Emblems Build
- Assassin
- Fighter
- Mage
Bane Assassin emblems set:

Bane Fighter emblems set:

Bane Mage emblems set:

Bane Skill Order
Skill Order: Skill 1 -> Skill 3 -> Skill 2.
![]() Crab Claw Cannon | ||
![]() Ale | ||
![]() Deadly Catch |
Effects from skills’s Bane:
Passive (Shark Bite): Burst | Type: Physical Basic Attack.
Skill 1 (Crab Claw Cannon): Damage | Type: Physical Skill.
Skill 2 (Ale): Heal, AoE | Type: Magic Skill.
Skill 3 (Deadly Catch): AoE, CC | Type: Magic Skill.
Bane Combo
These are the basic combos for Bane, I hope you’ll do well with it.
Combo 1: Skill 1 > Skill 2 > Skill 3.
Crab Claw Cannon ->
Ale ->
Deadly Catch
Combo 2 : Skill 3 > Skill 2 > Skill 1
Deadly Catch ->
Ale ->
Crab Claw Cannon
Combo 3: Skill 2 > Skill 3 > Skill 1.
Ale ->
Deadly Catch ->
Crab Claw Cannon
Combo 4:: Skill 2 > Skill 1 > Skill 3.
Ale ->
Crab Claw Cannon ->
Deadly Catch
Bane Pros & Cons
Pros | Cons |
---|---|
+ Can use Magic or Physical Build. + His Ultimate can attack turrets. + Overpowered in late game. + With Physical Build, his 1st skill and passive have high damage. + With Magic Build, his 2nd skill and Ultimate have high damage. + Can do 1 shot kill with his 2nd skill (only with Magic build). | – Weak in early game. – Lack of blink skills. – His skill can easily avoided. |
Bane’s Rival & Teammates
Bane is strong against: Miya, Layla, Nana, Rafaela, Sun.
Bane is weak against: Chou, Bruno, Fanny, Alucard, Alpha.
▼
Bane must team up with: Angela + Karrie + X.Borg + Odette.
Bane Play Strategy
Bane is a Fighter/Mage has high damage, strong late game, can use magic or physical build. You can use Bane for EXP lane, Jungle.

Spells are suitable for Bane:
Using spell Retribution for Bane jungle and Execute or Flicker for Bane Exp lane.
->
Update: Retribution -> Ice Retribution
Items are suitable for Bane:
Attack Items:
Magic Items:
Defense Items:
Movement Items:
If you like Bane sustained DPS you can use combo items: Endless Battle, Magic Shoes, War Axe, Hunter Strike, Blade of Despair, Immortality.
If you like Bane magic burst you can use combo items: Clock of Destiny, Magic Shoes, Holy Crystal, Lightning Truncheon, Blood Wings, Divine Glaive.
If you like Bane durable you can use combo items: Cursed Helmet, Tough Boots, Thunder Belt, War Axe, Oracle, Immortality.
If you like Bane pro build you can use combo items: Ice Hunter’s Warrior Boots, Blade of Despair, Berserker’s Fury, Malefic Roar, Scarlet Phantom, Hunter Strike.
Emblems are suitable for Bane:
Assassin emblems set:
- Physical PEN: +13.5.
- Physical Attack: +15.
- Crit Chance: +3.5%.
- Cooldown Reduction: +5%.
- Movement SPD: +2%.
Fighter emblems set:
- Physical Attack: +16.
- Physical Defense: +8.
- Magical Defense: +8.
- Physical PEN: +5.
- HP: +273.
Mage emblems set:
- Magical PEN: +13.5.
- Magic Power: +17.
- Cooldown Reduction: 5%.
- Magical Lifesteal: +5%.
- Movement SPD: +2%.
Best lane for Bane:

Lane | Prioritize |
---|---|
Exp Lane | X |
Jungle | X |
Mid Lane | |
Gold Lane | |
Roam |
Win/Ban/Pick Rate for Bane:
- Win Rate: 48.57%.
- Pick Rate: 0.15%.
- Ban Rate: 0.02%.
Bane best for rank:
![]() Warrior | ![]() Elite | ![]() Master |
![]() Grandmaster | ![]() Epic | ![]() Legend |
How to play Bane:
Bane is a fighter hero that excels at dealing damage and crowd control.
Skill 2 refills your health, so that would be the advantage of unlocking it first.
Use your Passive (Shark Bite) and skill 1 (Crab Claw Cannon) as much as possible to try and deny your enemies’ gold score.
Use skill 3 (Deadly Catch) to push the enemy turret. Push as quickly as possible, if the enemy does decide to go defend or maybe try to gank you, be ready to run.
In team fight. You need go near and basic attack everyone as much as possible.
Tactics:
Early game (level 1-7): It’s important to play aggressively during this phase and focus on getting kills and controlling the map.
Mid game (level 8-12): Bane becomes more powerful in the mid game. He can deal massive amounts of damage to enemies in a large area.
Late game (level 13+): Focus on playing a supportive role for the team and deal damage when opportunities arise.
Bane Skills
- Shark Bite
- Crab Claw Cannon
- Ale
- Deadly Catch
Passive – Shark Bite
Whenever he casts a skill, Bane infuses his weapon with a stack of Tidal Energy, up to 2 stacks. As a result, his next Basic Attack will consume 1 stack to deal (+135%–170% Total Physical Attack) Physical Damage to nearby enemies (increases with hero level).
Skill 1 – Crab Claw Cannon
Bane fires his Crab Claw Cannon in a designated direction, dealing 150–350 (+160% Total Physical Attack) Physical Damage to the first enemy hit. The shell will then bounce to a random enemy behind them (prioritizes enemy hero), dealing 150% damage. If the first enemy is killed by the shell, the bounce damage will be increased to 200%. Enemies hit will also be slowed by 10 (+10% Total Magic Power)% for 1 second.
Every 1 Physical Attack Bane possesses additionally reduces this skill’s cooldown by 0.05%.
Skill 2 – Ale
Bane chug of his Ale, restoring 160–285 (+150% Total Magic Power) Magic Damage plus 6 (+2.5% Total Magic Power)% of his lost HP and increasing his Movement Speed by 50% which decreases rapidly over 2.5 seconds.
Use Again: Bane spits venom forward in a fan-shaped area ahead, dealing 200–400 (+180% Total Magic Power) Magic Damage (scales with charging time, up to 150%) to enemies hit.
Every 1 point of Magic Power Bane possesses additionally reduces this skill’s cooldown by 0.07%.
Skill 3 – Deadly Catch
Bane summons a school of sharks to charge in a designated direction. When they hit enemies, they will deal 600–1000 (+100% Total Physical Attack) (+170% Total Magic Power) Magic Damage, knock them airborne 0.4 seconds, and slow them by up to 65% (decays steadily over 3 seconds).
The sharks also deal 40% of damage to Turrets.
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