Hey, I’m Zathong and this guide is about Bane Build in Mobile Legends.
Best Bane build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Bane build for the meta. Learn more about Bane’s abilities, Items, Emblems & Strategy.
Role: Fighter/Mage – Gold: 6500$ | 299 Diamond
Specialty: Push/Burst
Lane: EXP
Hero Tier: A
Movement SPD: 260 | Physical Attack: 117 |
Magic Power: 0 | Physical Defense: 23 |
Magical Defense: 10 | HP: 2559 |
Mana: 433 | Attack Speed: 0.85 |
Hp Regen: 8.4 | Mana Regen: 2.4 |
Bane Pros & Cons
Pros | Cons |
---|---|
+ Can use Magic or Physical Build. + His Ultimate can attack turrets. + Overpowered in late game. + With Physical Build, his 1st skill and passive have high damage. + With Magic Build, his 2nd skill and Ultimate have high damage. + Can do 1 shot kill with his 2nd skill (only with Magic build). | – Weak in early game. – Lack of blink skills. – His skill can easily avoided. |
Bane Spells Build
- Flicker
- Petrify
Bane Items Build
Sustainned DPS
- Endless Battle
- Magic Shoes
- War Axe
- Hunter Strike
- Blade of Despair
- Immortality
Magic Burst
- Clock of Destiny
- Magic Shoes
- Lightning Truncheon
- Holy Crystal
- Blood Wings
- Divine Glaive
Durable
- Cursed Helmet
- Tough Boots
- Thunder Belt
- War Axe
- Oracle
- Immortality
Bane Emblems Build
- Assassin
- Fighter
Bane Assassin emblems set:

Bane assassin emblems set:

Bane Combo
Best combo for Bane:
First Combo: Skill 1 > Skill 2 > Skill 3 (Crab Claw Cannon >> Rum >> Deadly Catch)
Second Combo: Skill 3 > Skill 2 > Skill 1 (Deadly Catch >> Rum >> Crab Claw Cannon)
Third Combo: Skill 2 > Skill 3 > Skill 1 (Rum >> Deadly Catch >> Crab Claw Cannon)
2nd skill refills your health, so that would be the advantage of unlocking it first.
Fourth Combo: Skill 2 > Skill 1 > Skill 3 (Rum >> Crab Claw Cannon >> Deadly Catch)
Again, by unlocking the second skill first, you can refill your health.
Bane Is Strong Against
Bane Is Weak Against
Bane Skills
Passive – Shark Bite
Whenever he casts a skill, Bane infuses his weapon with a stack of Tidal Energy, up to 2 stacks. As a result, his next Basic Attack will consume 1 stack to deal (+135%–170% Total Physical Attack) Physical Damage to nearby enemies (increases with hero level).
Skill 1 – Crab Claw Cannon
Bane fires his Crab Claw Cannon in a designated direction, dealing 150–350 (+160% Total Physical Attack) Physical Damage to the first enemy hit. The shell will then bounce to a random enemy behind them (prioritizes enemy hero), dealing 150% damage. If the first enemy is killed by the shell, the bounce damage will be increased to 200%. Enemies hit will also be slowed by 10 (+10% Total Magic Power)% for 1 second.
Every 1 Physical Attack Bane possesses additionally reduces this skill’s cooldown by 0.05%.
Skill 2 – Ale
Bane chug of his Ale, restoring 160–285 (+150% Total Magic Power) Magic Damage plus 6 (+2.5% Total Magic Power)% of his lost HP and increasing his Movement Speed by 50% which decreases rapidly over 2.5 seconds.
Use Again: Bane spits venom forward in a fan-shaped area ahead, dealing 200–400 (+180% Total Magic Power) Magic Damage (scales with charging time, up to 150%) to enemies hit.
Every 1 point of Magic Power Bane possesses additionally reduces this skill’s cooldown by 0.07%.
Skill 3 – Deadly Catch
Bane summons a school of sharks to charge in a designated direction. When they hit enemies, they will deal 600–1000 (+100% Total Physical Attack) (+170% Total Magic Power) Magic Damage, knock them airborne 0.4 seconds, and slow them by up to 65% (decays steadily over 3 seconds).
The sharks also deal 40% of damage to Turrets.
Bane play Strategy
Early game, use your Shark Bite (Passive) and Crab Claw Cannon as much as possible to try and deny your enemies’ gold score. You can start with magic necklaces for sustain. In the meantime, same ol’ farming strategy which is, lane-> jungle > repeat until at least you have your ultimate and/or core items. If you do have your ultimate and your enemy laner decided to go farm in the jungle or gank, use your ultimate to push the enemy turret, every damage counts. The faster you take them down, the faster your team gold increase.
From mid to late game, I assume you would have level 2 ultimate, some or all of the core items. Your plan or strategy here is to:
Split-pushing – Go to an empty lane where your enemy isn’t, try to push them out while your team pressures the lane or objectives. Push as quickly as possible, if the enemy does decide to go defend or maybe try to gank you, be ready to run, don’t wait till the enemy show in lane, because you will have no escape if the enemy appear in both front and back. If you are really confident, you could even 1v1, 1v2 or even 1v3 while your team pushes the other lane or getting Lords. And of course, use your ultimate when pushing towards enemy turret. Your ultimate can do reasonable damage to the enemy turrets.
Team-fight – Your teamfight style isn’t to go near and basic attack everyone as much as possible, you would want to try and stay in a safe area, use your Shark Bite (Passive) ability to deal damage to enemy backline and also Crab Claw Cannon to deal some damage. Unless, you are confident that you won’t die (such as isn’t clashing in between 10 heroes) then you can start basic-attacking. Don’t forget to use your Air Assault (Ultimate) whenever a teamfight starts.
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