Tower of Fantasy

Tower of Fantasy Ene build 2023: Combo, Gameplay, Matrices & More


Hey, I’m Zathong and this guide is about Ene Build in Tower of Fantasy.

Best Ene build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Ene build for the meta. Learn more about Ene’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Ene
Ene

Element: Ice
Role: Defense

Weapon

Pummeler
Pummeler

Build Matrices

4-SetBest Ene Build Matrices
2Hitting targets with dodge skills inflicts bleed, dealing damage equal to 15%/19%/22.5%/26% of ATK every second for 5 seconds.
4Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%.

A free to play friendly tank with a reliable taunt and a powerful dodge attack when paired with the Huma matrix set.

Awakening Traits

Fast ModeBeyond Limits Mode
1200 Awakening4000 Awakening
When Ene swims, climbs, or glides, reduce endurance consumption by 12%.When Ene swims, climbs, or glides, reduce endurance consumption by 20%.

Advancement

StarAdvancements
1Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds.
Cooldown: 15 seconds.
2Increase the current weapon’s base HP growth by 10%.
3After taking damage, reduce all damage received by 50% for the next 6 seconds.
Cooldown: 20 seconds.
4Increase the current weapon’s base HP growth by 20%.
5Normal attacks stun targets for 2.5 seconds.
Cooldown: 20 seconds.
6Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.

Skill

Name SkillTypeAbility
Ice ShellPassive
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 111% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
Normal AttackAttackWhile on the ground, swing the maul to attack 4 times in a row.
First Attack: Deal damage equal to 76.3% of ATK + 4 and knock the target back a short distance.
Second Attack: Deal damage equal to 62.1% of ATK + 3 and knock the target back a short distance.
Third Attack: Deal damage equal to 157.4% of ATK + 8 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 263.8% of ATK + 14 and launch the target.
While Outburst is active, swing the maul to attack 4 times in a row.
First Attack: Deal damage equal to 75.5% of ATK + 4 and knock the target back a short distance.
Second Attack: Deal damage equal to 65% of ATK + 3 and knock the target back a short distance.
Third Attack: Deal damage equal to 171.3% of ATK + 9 and knock the target back a short distance.
Fourth Attack: Deal damage equal to 315.3% of ATK + 17 and strongly suspend the target.
PummelJump,
Attack
While airborne or after jumping once, tap normal attack to trigger Pummel.
Deal damage equal to 121.7% of ATK + 6 and suspend the target.
While Outburst is active, deal damage equal to 133.9% of ATK + 7 and strongly suspend the target.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
ShockwaveJump,
Hold: Attack
Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger Shockwave.
Strongly suspend the target 4 times, dealing damage equal to 34.8% of ATK + 2 each time. Cost 250 endurance.
While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to 38.3% of ATK + 2 each time.
The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.
Sneak AttackCroch,
Attack
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 23.
Focus Smash
Hold: Attack
Tap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging.
First Stack: Deal damage equal to 110% of ATK + 6 and suspend the target.
Second Stack: Deal damage equal to 276% of ATK + 15 and strongly suspend the target.
Third Stack: Deal damage equal to 518% of ATK + 27 and strongly suspend the target.
While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to 501.6% of ATK + 26 and strongly suspend the target.
Jumping SmashDodge
Use the arrow buttons and the dodge button to trigger Jumping Smash, unleashing a Shockwave that suspends the enemy 4 times, dealing damage equal to 161.6% of ATK + 9.
Worldsplitter
Dodge,
Attack
Tap normal attack during the short period after a dodge to trigger Worldsplitter, unleashing 3 shockwaves forward, each dealing damage equal to 52.4% of ATK + 3, and suspending the targets.
While in Outburst mode, fire 5 shockwaves forward, each dealing damage equal to 52.4% of ATK + 3 and suspending the target.
OutburstSkill
Switch to activate Outburst, increasing damage dealt for 25 seconds.
While Outburst is active, skills trigger Windfury, dealing damage equal to 219% of ATK + 12, strongly suspend the target, and create an air current on the ground.
While standing in the current, dodging has no cost.
Cooldown: 45 seconds (Windfury’s cooldown: 10 seconds).
Overwhelming MaulDischargeWhen weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and strongly suspend nearby targets upon switching to this weapon, dealing damage equal to 153.3% of ATK + 8. Also summon a maul to fall on nearby targets, dealing damage equal to 153.3% of ATK + 8.

Combos

Video guide combo for Ene in here:

Combat Tips:

NumberTips
1Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon!
2Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform.
3Although the source weapon is good, but the CD is too long, not recommended as the main means of output.
4If you have no SSR or SR fire weapon, then take a compound bow.
5SSR is not the goal, there is a high star SR to use much better.
6Don’t mess with monsters whose levels are much higher than yours.
7Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him.
8Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time.
9Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier.

Gameplay

Ene can taunt enemies and reduce the damage received, making her a pretty solid tank. She can also inflict crowd control effects, which makes her pretty good in situations that require you to have a front-line unit that can withstand an attack, or simply if you want to slow down the opponents with well-placed stuns.

Other characters build:

Tower of Fantasy Frigg
Frigg
Tower of Fantasy Ene
Ene
Tower of Fantasy Meryl
Meryl
Tower of Fantasy Bai Ling
Bai Ling
Tower of Fantasy Hilda
Hilda
Tower of Fantasy Nemesis
Nemesis
Tower of Fantasy Cocoritter
Tower of Fantasy Huma
Huma
Tower of Fantasy Pepper
Pepper
Tower of Fantasy Crow
Crow
Tower of Fantasy King
King
Tower of Fantasy Samir
samir
Tower of Fantasy Shiro
Shiro
Tower of Fantasy Tsubasa
Tsubasa
Tower of Fantasy Zero
Zero
Tower of Fantasy Echo
Echo

Read more: Tower of Fantasy Build

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