Hey, I’m Zathong and this guide is about Jawhead Build in Mobile Legends. I will assist you in playing this Jawhead champion more effectively in Rank and Classic.
Best Jawhead build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Jawhead build for the meta. Learn more about Jawhead’s abilities, Items, Emblems & Strategy.
Role: Fighter – Gold: 32000$ | 599 Diamond
Specialty: Charge | Burst
Lane: EXP | Jungle
Hero Tier: A
Movement SPD: 255 | Physical Attack: 119 |
Magic Power: 0 | Physical Defense: 24 |
Magical Defense: 10 | HP: 2658 |
Mana: 430 | Attack Speed: 0.9 |
Hp Regen: 7.8 | Mana Regen: 3.2 |
Jawhead Spells Build
- Flicker
- Retribution
Jawhead Items Build
Sustained DPS
- War Axe
- Tough Boots
- Endless Battle
- Hunter Strike
- Blade of Despair
- Immortality
Burst
- Blade of the Heptaseas
- Tough Boots
- Bloodlust Axe
- Blade of Despair
- Malefic Roar
- Queen’s Wings
Team Buff
- Dominance Ice
- Tough Boots – Encourage
- Athena’s Shield
- Antique Cuirass
- Immortality
- Oracle
Pro Build (Recommend)
- Ice Hunter’s Tough Boots
- Hunter Strike
- Malefic Roar
- Blade of Despair
- Rose Gold Meteor
- Immortality
Jawhead Emblems Build
- Assassin
Jawhead Assassin emblems set:

Jawhead Skill Order
Skill Order: Skill 1 -> Skill 3 -> Skill 2.
![]() Smart Missiles | ||
![]() Ejector | ||
![]() Unstoppable Force |
Effects from skills’s Jawhead:
Passive (Mecha Suppression): Buff.
Skill1 (Smart Missiles): Burst.
Skill 2 (Ejector): Shield, CC.
Skill 3 (Unstoppable Force): Blink, CC.
Jawhead Combo
These are the basic combos for Jawhead, I hope you’ll do well with it.
Combo 1: Skill 2 -> Flicker -> Skill 3 -> Blade of the Heptaseas.
Ejector ->
Flicker ->
Unstoppable Force ->
Blade of the Heptaseas
Combo 2: Skill 2 -> Skill 1 -> Flicker -> Skill 3 -> AA
Ejector ->
Smart Missiles ->
Flicker ->
Unstoppable Force -> AA
Combo 3: Skill 2 -> Skill 3 -> Skill 1 -> Skill 2.
Ejector ->
Unstoppable Force ->
Smart Missiles ->
Ejector
Jawhead Pro & Cons
Pros | Cons |
---|---|
+ Very good passive. + Good mobility. + Good CC. + Natural tankiness. | – Teammate reliant. – Difficult to play. |
Jawhead’s Rival & Teammates
Jawhead is strong against: Odette, Natalia, Zhask, Roger, Aurora.
Jawhead is weak against: Fanny, Pharsa, Helcurt, Lancelot, Kagura.
▼
Jawhead must team up with: Lunox + Yi Sun-shin + Claude.
Jawhead Play Strategy
Jawhead is a Fighter has great crowd control and good mobility. You can use Jawhead for EXP lane and Jungle.

Spells are suitable for Jawhead:
Using spell Retribution for Jawhead jungle and Flicker for Jawhead Exp lane.
Items are suitable for Jawhead:
Attack Items:
Defense Items:
Movement Items:
If you like Jawhead sustained DPS you can use combo items: War Axe, Tough Boots, Endless Battle, Hunter Strike, Blade of Despair, Immortality.
If you like Jawhead burst you can use combo items: Blade of the Heptaseasm, Tough Boots, Bloodlust Axe, Blade of Despair, Malefic Roar, Queen’s Wings.
If you like Jawhead team buff you can use combo items: Dominance Ice, Tough Boots – Encourage, Athena’s Shield, Antique Cuirass, Immortality, Oracle.
If you like Jawhead pro build you can use combo items: Ice Hunter’s Tough Boots, Hunter Strike, Malefic Roar, Blade of Despair, Rose Gold Meteor, Immortality.
Emblems are suitable for Jawhead:
Assassin emblems set:
- Physical PEN: +13.5.
- Physical Attack: +15.
- Crit Chance: +3.5%.
- Cooldown Reduction: +5%.
- Movement SPD: +2%.
Best lane for Jawhead:

Lane | Prioritize |
---|---|
Exp Lane | X |
Jungle | X |
Mid Lane | |
Gold Lane | |
Roam |
Win/Ban/Pick Rate for Jawhead:
- Win Rate: 49.71%.
- Pick Rate: 0.48%.
- Ban Rate: 0.02%.
Jawhead best for rank:
![]() Warrior | ![]() Elite | ![]() Master |
![]() Grandmaster | ![]() Epic | ![]() Legend |
How to play Jawhead:
Jawhead is a tank/assassin hero in Mobile Legends that can deal significant damage while also having the ability to protect allies.
You can harras enemies with skill 1 (Smart Missiles). Don’t forget to use basic attack when using skill 1 to deal more damage.
You can combine Flicker and skill 2 (Ejector) to surprise enemies.
You can throw enemies in your tower with skill 2 (Ejector). And, you can also throw teammates and save them away from enemies.
You can distract enemy jungle by throwing jungle buffs away and resetting its hp.
Tactics:
Early game (level 1-7): Jawhead’s main goal is to farm and level up as quickly as possible. Jawhead can also harass enemy heroes with his skills.
Mid game (level 8-12): Jawhead becomes more powerful during the mid game with skill 3 (Unstoppable Force). He can also roam around the map and gank other lanes with skill 2 (Ejector).
Late game (level 13+): Jawhead can initiate team fights and disrupt the enemy team. He should focus on protecting his team’s carries and soaking up damage for his team
Jawhead Skills
- Mecha Suppression
- Smart Missiles
- Ejector
- Unstoppable Force
Passive – Mecha Suppression
Each time Jawhead deals damage to a target, Jawhead inflicts a stack of Compression for 3 seconds that can stack up to 10 times.
Each stack of Compression increases Jawhead’s Basic Attack damage by 8%, with a maximum Basic Attack damage increase of 80%.
Skill 1 – Smart Missiles
Jawhead enters Launch State where his body-mounted missiles randomly fires up to 12 times.
Each missile deals 125 / 140 / 155 / 170 / 185 / 200 (+20% Total Physical Attack) Physical Damage, with a maximum damage of 1500 / 1680 / 1860 / 2040 / 2220 / 2400 (+240% Total Physical Attack) Physical Damage if all missiles hits the same enemy.
Skill 2 – Ejector
Jawhead enters Fling State, gaining 30% Movement Speed and a shield that absorbs 350 / 440 / 530 / 620 / 710 / 800 (+140% Total Physical Attack) damage for 5 seconds.
Use Again: Jawhead throws his nearest target to a designated location, dealing 300 / 340 / 380 / 420 / 460 / 500 (+80% Total Physical Attack) Physical Damage and stunning the thrown target and enemies in the landing area for 0.5 second. Meanwhile, Jawhead loses the movement speed boost after throwing.
Skill 3 – Unstoppable Force
Jawhead locks onto an enemy hero, charging to them and dealing 350 / 475 / 600 (+150% Total Physical Attack) Physical Damage to the target and stunning them. Surrounding units will also be knocked back and take the same amount of damage.
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