Hey, I’m Zathong and this guide is about Yisunshin Build in Mobile Legends. I will assist you in playing this Yisunshin champion more effectively in Rank and Classic.
Best Yisunshin build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Yisunshin build for the meta. Learn more about Yisunshin’s abilities, Items, Emblems & Strategy.
Role: Assassin/Marksman – Gold: 32000$ | 599 Diamond
Specialty: Reap/Chase
Lane: Jungle
Hero Tier: A
Movement SPD: 250 | Physical Attack: 110 |
Magic Power: 0 | Physical Defense: 22 |
Magical Defense: 5 | HP: 2570 |
Mana: 438 | Attack Speed: 0.826 |
Hp Regen: 7.2 | Mana Regen: 3 |
Yisunshin Spells Build
- Retribution
- Ice Retribution
Yisunshin Items Build
Jungle
- Endless Battle
- Flame Hunter’s Magic Shoes
- Blade of Despair
- Berserker’s Fury
- Malefic Roar
- Immortality
Burst
- Berserker’s Fury
- Magic Shoes
- Endless Battle
- Blade of Despair
- War Axe
- Malefic Roar
Attack & Defend
- Endless Battle
- Magic Shoes
- Berserker’s Fury
- Brute Force Breastplate
- Malefic Roar
- Wind of Nature
Pro Build (Recommend)
- Ice Hunter’s Arcane Boots
- War Axe
- Endless Battle
- Malefic Roar
- Blade of Despair
- Winter Truncheon
Yisunshin Emblems Build
- Assassin
Yisunshin Assassin emblems set:

Yisunshin Skill Order
Skill Order: Skill 1 -> Skill 3 -> Skill 2.
![]() Traceless ![]() Dauntless Fleet | ||
![]() Blood Floods | ||
![]() Mountain Shocker |
Effects from skills’s Yisunshin:
Skill 1 – Without Turtle Ship (Traceless): Blink, AoE.
Skill 1 – With Turtle Ship (Dauntless Fleet): Blink, AoE.
Skill 2 (Blood Floods): AoE.
Skill 3 (Mountain Shocker) AoE.
Yisunshin Combo
These are the basic combos for Yisunshin, I hope you’ll do well with it.
Combo 1: Skill 1 -> AA.
Traceless -> AA
Combo 2: Skill 1 -> AA -> Skill 2.
Traceless -> AA ->
Blood Floods
Combo 3: AA -> Skill 1 -> AA -> Skill 2 -> AA -> Skill 3.
AA -> Traceless -> AA ->
Blood Floods -> AA ->
Mountain Shocker
Yisunshin Pros & Cons
Pros | Cons |
---|---|
+ High mobility. + Have a good immune. + Have a good escape skill. + Hero with one map attack area. + Very strong in the late game. | – Long cooldown skill. – Weak in the early game. – The ultimate damage is small. – Difficult to play. – Lacks crowd control. |
Yisunshin’s Rival & Teammates
Yisunshin is strong against: Chou, Zilong, Nana, Rafaela, Sun.
Yisunshin is weak against: Eudora, Karina, Bruno, Clint, Fanny.
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Yisunshin must team up with: Selena + Popol and Kupa.
Yisunshin Play Strategy
Yisunshin is an Assassin/Marksman has high mobility, good immune and strong in the late game. You can use Yisunshin for Jungle.

Spells are suitable for Yisunshin:
->
Using spell Retribution -> Ice Retribution for Yisunshin jungle.
Items are suitable for Yisunshin:
Attack Items:
Magic Items:
Defense Items:
Movement Items:
If you like Yisunshin jungle you can use combo items: Endless Battle, Flame Hunter’s Magic Shoes, Blade of Despair. Berserker’s Fury, Malefic Roar, Immortality.
If you like Yisunshin burst you can use combo items: Berserker’s Fury, Magic Shoes, Endless Battle, Blade of Despair, War Axe, Malefic Roar.
If you like Yisunshin attack & defend you can use combo items: Endless Battle, Magic Shoes, Berserker’s Fury, Brute Force Breastplate, Malefic Roar, Wind of Nature.
If you like Yisunshin pro build you can use combo items: Ice Hunter’s Arcane Boots, War Axe, Endless Battle, Malefic Roar, Blade of Despair, Winter Truncheon.
Emblems are suitable for Yisunshin:
Assassin emblems set:
- Physical PEN: +13.5.
- Physical Attack: +15.
- Crit Chance: +3.5%.
- Cooldown Reduction: +5%.
- Movement SPD: +2%.
Best lane for Yisunshin:

Lane | Prioritize |
---|---|
Exp Lane | |
Jungle | X |
Mid Lane | |
Gold Lane | |
Roam |
Win/Ban/Pick Rate for Yisunshin:
- Win Rate: 53.87%.
- Pick Rate: 0.71%.
- Ban Rate: 0.04%.
Yisunshin best for rank:
![]() Warrior | ![]() Elite | ![]() Master |
![]() Grandmaster | ![]() Epic | ![]() Legend |
How to play Yisunshin:
Yisunshin is a Marksman/Fighter with a unique kit that allows him to function as both a ranged and melee fighter.
Its best to end the game as soon as possible before enemy gets their core/end game items.
Tactics:
Early game (level 1-7): Yisunshin is a versatile and effective hero in the early game, able to hold his own against most opponents.
Mid game (level 8-12): Yisunshin’s power really starts to shine in the mid game. With good positioning and timing, Yi Sun Shin can easily turn team fights in his team’s favor.
Late game (level 13+): If Yisunshin’s been able to get ahead in gold and experience, he can deal massive damage to enemy heroes and objectives. However, if he’s fallen behind, he may struggle to deal enough damage to take down tankier enemies.
Yisunshin Skills
- Heavenly Vow
- Traceless
- Dauntless Fleet
- Blood Floods
- Mountain Shocker
Passive – Heavenly Vow
Yi Sun-shin chooses his longbow or glaive to attack according to his distance from his enemies. Using the glaive to attack will deal more damage and reduce the CD of One-wave Sweep by 1s. A navy fleet will be summoned at the allied Base to strengthen it. Yi Sun-shin can board the Turtle Ship beside the base periodically and get buffs.
Skill 1 – Traceless
With glaive in hand, Yi Sun-shin slashes forward, dealing 160 (+100% Total Physical ATK) points of Physical Damage to enemies along the way and slowing them by 30% for 2s. When Yi Sun-shin is on his Turtle Ship, the ship will dash in the designated direction, dealing 200 (+100% Total Physical ATK) points of Physical Damage to the first enemy it collides with and enemies nearby, stunning them for 1.5s.
Skill 2 – Blood Floods
Yi Sun-shin shoots a piercing arrow at full strength, dealing 160 (+100% Total Physical ATK) points of Physical Damage to enemies as well as slowing them by 40%. Lasts 2s. The arrow’s attack range and damage scale with charge time. The first enemy takes full damage, the next one takes 20% less (up to 60% less damage). When charging, his Movement Speed will be reduced slightly.
Skill 3 – Mountain Shocker
Yi Sun-shin summons the naval fleet to launch 3 waves of rocket attacks. Each wave deals 165 (35% Total Physical ATK) points of Physical Damage and will also slow enemies slightly.
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