Hey, I’m Zathong and this guide is about Pepper Build in Tower of Fantasy.
Best Pepper build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Pepper build for the meta. Learn more about Pepper’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Element: Volt
Role: Support
Weapon

Build Matrices
4-Set | Best Pepper Build Matrices |
---|---|
2 | Increase the healing amount and healing effect received by 10%/12%/14%/16%. |
4 | When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds. |
A healer who relies on her first advancement for reliable heals, due to her long cooldown skill.
Awakening Traits
Revival | Source |
---|---|
1200 Awakening | 4000 Awakening |
When Pepper spends satiety to restore HP, increase restoration effect by 100%. | When Pepper spends satiety to restore HP, increase restoration effect by 200%. |
Advancement
Star | Advancements |
---|---|
1 | Heal all teammates within 10 meters for 100% of ATK after using a Dodge skill. |
2 | Increase the current weapon’s base HP growth by 10%. |
3 | Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points. |
4 | Increase the current weapon’s base HP growth by 20%. |
5 | Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks). |
6 | Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target. |
Skill
Name Skill | Type | Ability |
---|---|---|
Volt | Passive | When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106% of ATK. Targets can’t receive any buffs for the next 6 seconds. |
Normal Attack | Attack | While on the ground, swing the staff to attack 5 times in a row. First Attack: Deal damage equal to 25.1% of ATK + 1. Second Attack: Deal damage equal to 18.8% of ATK + 1. Third Attack: Deal damage equal to 30.4% of ATK + 2. Fourth Attack: Deal damage equal to 41.4% of ATK + 2. Fifth Attack: Deal damage equal to 73.2% of ATK + 4. |
Soaring Barrage | Jump, Attack | While airborne or after jumping, tap normal attack to attack 5 times in a row. First Attack: Deal damage equal to 32.5% of ATK + 2. Second Attack: Deal damage equal to 23.5% of ATK + 1. Third Attack: Deal damage equal to 25.5% of ATK + 1. Fourth Attack: Deal damage equal to 45.6% of ATK + 2. Fifth Attack: Deal damage equal to 47.7% of ATK + 3. |
Moonfall | Jump, Hold: Attack | Tap and hold the normal attack while airborne to trigger Moonfall. Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK + 3 damage. |
Focused Assault | Attack, Hold: Attack | After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance. Pull in enemies in front of the user, suspending them and dealing damage equal to 16.1% of ATK + 1 every 0.3 seconds (up to 4 times). Second Attack: Deal damage equal to 18.6% of ATK + 1 at the target location and to nearby enemies every 0.3 seconds. |
Surge | Perfect Dodge, Attack | Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge. Each weave of energy deals damage equal to 22.6% of ATK + 1 to targets. Grant 75 weapon charge points upon use. |
Tesseract | Dodge, Attack | Tap normal attack during the short period after dodging to trigger Evasive Blast. Fires an orb forward, dealing damage equal to 32.1% of ATK + 2 to targets in its path every 0.3 seconds (up to 5 times). Grant 75 weapon charge points upon use. |
Sanctuary | Skill | Create an energy shield at the Wanderer’s location. Heal allies within the shield for 81.7% of ATK + 4 every second and reduce their damage taken by 3% for 10 seconds. Cooldown: 60 seconds. |
Swift Deliverance | Discharge | When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder, and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 79% of ATK + 4 HP for 7 seconds. |
Combos
Video guide combo for Pepper in here:
Combat Tips:
Number | Tips |
---|---|
1 | Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon! |
2 | Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform. |
3 | Although the source weapon is good, but the CD is too long, not recommended as the main means of output. |
4 | If you have no SSR or SR fire weapon, then take a compound bow. |
5 | SSR is not the goal, there is a high star SR to use much better. |
6 | Don’t mess with monsters whose levels are much higher than yours. |
7 | Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him. |
8 | Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time. |
9 | Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier. |
Gameplay
Pepper can heal allies and a has decent dodge chance, which automatically triggers said healing effect. She can also inflict some crowd control effects.
Other characters build:
Read more: Tower of Fantasy Build