Tower of Fantasy

Tower of Fantasy Pepper build 2023: Combo, Gameplay, Matrices & More


Hey, I’m Zathong and this guide is about Pepper Build in Tower of Fantasy.

Best Pepper build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Pepper build for the meta. Learn more about Pepper’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Pepper
Pepper

Element: Volt
Role: Support

Weapon

Staff of Scars
Staff of Scars

Build Matrices

4-SetBest Pepper Build Matrices
2Increase the healing amount and healing effect received by 10%/12%/14%/16%.
4When you or your teammates are healed, increase ATK by 12.5%/15%/17.5%/20% for 6 seconds.

A healer who relies on her first advancement for reliable heals, due to her long cooldown skill.

Awakening Traits

RevivalSource
1200 Awakening4000 Awakening
When Pepper spends satiety to restore HP, increase restoration effect by 100%.When Pepper spends satiety to restore HP, increase restoration effect by 200%.

Advancement

StarAdvancements
1Heal all teammates within 10 meters for 100% of ATK after using a Dodge skill.
2Increase the current weapon’s base HP growth by 10%.
3Normal attacks also fire two missiles, each dealing damage equal to 5% of ATK to the target and restoring 5 weapon charge points.
4Increase the current weapon’s base HP growth by 20%.
5Increase speed of obtaining weapon charge by 20% (not applicable to missile attacks).
6Grant all teammates within range 60% damage reduction whenever a skill dispels control effects from the target.

Skill

Name SkillTypeAbility
VoltPassive
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Normal AttackAttackWhile on the ground, swing the staff to attack 5 times in a row.
First Attack: Deal damage equal to 25.1% of ATK + 1.
Second Attack: Deal damage equal to 18.8% of ATK + 1.
Third Attack: Deal damage equal to 30.4% of ATK + 2.
Fourth Attack: Deal damage equal to 41.4% of ATK + 2.
Fifth Attack: Deal damage equal to 73.2% of ATK + 4.
Soaring BarrageJump,
Attack
While airborne or after jumping, tap normal attack to attack 5 times in a row.
First Attack: Deal damage equal to 32.5% of ATK + 2.
Second Attack: Deal damage equal to 23.5% of ATK + 1.
Third Attack: Deal damage equal to 25.5% of ATK + 1.
Fourth Attack: Deal damage equal to 45.6% of ATK + 2.
Fifth Attack: Deal damage equal to 47.7% of ATK + 3.
MoonfallJump,
Hold: Attack
Tap and hold the normal attack while airborne to trigger Moonfall.
Upon landing, deal damage once every 0.2 seconds, for a total of 57.2% of ATK + 3 damage.
Focused AssaultAttack,
Hold: Attack
After the third normal attack, hold the normal attack button to trigger branch attacks, consuming 300 points of endurance.
Pull in enemies in front of the user, suspending them and dealing damage equal to 16.1% of ATK + 1 every 0.3 seconds (up to 4 times).
Second Attack: Deal damage equal to 18.6% of ATK + 1 at the target location and to nearby enemies every 0.3 seconds.
SurgePerfect Dodge,
Attack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Surge.
Each weave of energy deals damage equal to 22.6% of ATK + 1 to targets.
Grant 75 weapon charge points upon use.
TesseractDodge,
Attack
Tap normal attack during the short period after dodging to trigger Evasive Blast.
Fires an orb forward, dealing damage equal to 32.1% of ATK + 2 to targets in its path every 0.3 seconds (up to 5 times).
Grant 75 weapon charge points upon use.
SanctuarySkillCreate an energy shield at the Wanderer’s location. Heal allies within the shield for 81.7% of ATK + 4 every second and reduce their damage taken by 3% for 10 seconds.
Cooldown: 60 seconds.
Swift DeliveranceDischarge
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder, and the staff continues to remove debuffs from the Wanderer and allies, plus healing nearby Wanderers and allies for 79% of ATK + 4 HP for 7 seconds.

Combos

Video guide combo for Pepper in here:

Combat Tips:

NumberTips
1Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon!
2Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform.
3Although the source weapon is good, but the CD is too long, not recommended as the main means of output.
4If you have no SSR or SR fire weapon, then take a compound bow.
5SSR is not the goal, there is a high star SR to use much better.
6Don’t mess with monsters whose levels are much higher than yours.
7Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him.
8Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time.
9Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier.

Gameplay

Pepper can heal allies and a has decent dodge chance, which automatically triggers said healing effect. She can also inflict some crowd control effects.

Other characters build:

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Meryl
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Tower of Fantasy Hilda
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Tower of Fantasy Nemesis
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Tower of Fantasy Cocoritter
Tower of Fantasy Huma
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Tower of Fantasy Pepper
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Tower of Fantasy Crow
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Tower of Fantasy King
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Tower of Fantasy Samir
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Tower of Fantasy Shiro
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Read more: Tower of Fantasy Build

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