Hey, I’m Zathong and this guide is about Fiona Build in Tower of Fantasy.
Best Fiona build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Fiona build for the meta. Learn more about Fiona’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Element: Altered
Role: Support
Weapon

Weapon Effects
Altered | Altered resonance |
---|---|
When the weapon is fully charged, the next attack will mark the target, causing an explosion after 5 seconds. Additionally inflict 25% of all damage received by the target while the mark exists, up to a total of 560.00% of your ATK. Only 1 mark can be added on a target at a time. | Increase ATK by 30% and altered resistance by 60%. Activate by equipping 2 or more altered weapons. This set effect also works with weapons in the off-hand slot. Does not stack with Altered Reaction as Altered Resonance will take priority. |
Build Matrices
- Fiona
Set | Best Fiona Build Matrices |
![]() Fiona (x4) | While not using Benediction Resonance, cast Scattering Technique to increase final damage. If you have Benediction Resonance, the final damage buff is reduced but applies to your teammates as well. Receive an additional final damage increase based on your ATK. This effect works in the background, and if multiple sets are used, the highest star set will take effect. |
Awakening Traits
Points | Effect |
---|---|
1200 | Increase final damage by 18%. Scattering Technique Enhancement: Water Gathering Enhancement: Increase all elemental damage by 20%. Surge Enhancement: When Lunar Stars are the active weapon, increase Surge’s damage by 150%, and when Altered Resonance is active, increase Surge’s damage by an additional 100%. Wave Pressure Enhancement: Increase the damage of weapon skills and discharge by 45%. Vortex Enhancement: When dealing physical damage while the Vortex is active, increase final damage, up to 64% (10 seconds to reach the max value). Shackle Enhancement: When using Benediction Resonance, extend water prison’s duration to 5 seconds and the basic resistance reduction effect is increased by 15%. Nourishing Spring Enhancement: When using Fortitude Resonance, increase resistance by (max HP / 50000)%, up to 20%. |
4000 | Increase final damage by 18%. Scattering Technique Enhancement: Water Gathering Enhancement: Increase all elemental damage by 20%. Surge Enhancement: When Lunar Stars are the active weapon, increase Surge’s damage by 150%, and when Altered Resonance is active, increase Surge’s damage by an additional 100%. Wave Pressure Enhancement: Increase the damage of weapon skills and discharge by 45%. Vortex Enhancement: When dealing physical damage while the Vortex is active, increase final damage, up to 64% (10 seconds to reach the max value). Shackle Enhancement: When using Benediction Resonance, extend water prison’s duration to 5 seconds and the basic resistance reduction effect is increased by 15%. Nourishing Spring Enhancement: When using Fortitude Resonance, increase resistance by (max HP / 50000)%, up to 20%. |
Advancement
Star | Advancements |
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1 | Use any weapon skill or discharge to gain 1 elemental crystal, up to 5 stacks, which decay after 6 seconds. Elemental crystals increase your final damage by 4% * (crystal count + 1) / 2, and healing by 6% * (crystal count + 1) / 2. |
2 | Increase the current weapon’s base ATK growth by 16%. |
3 | While not using Benediction Resonance and the target’s health is lower than (crystal count + 2)%, Lunar Stars can instantly kill the enemy (ineffective against players). When using Benediction Resonance and the target’s health is lower than (crystal count * 2 + 2)%, Lunar Stars can instantly kill the enemy (ineffective against players). |
4 | Increase the current weapon’s base ATK growth by 32%. |
5 | Gain 1 elemental crystal every time you use Scattering Technique. The decay time for an elemental crystal is increased to 20 seconds. Upon taking lethal damage, consume 3 elemental crystals to neutralize the damage and temporarily become invincible, cooldown 25 seconds. |
6 | Increase final damage by 7% * (crystal count + 3) / 2. |
Attacks and skills
Normal
Name Skill | Type | Ability |
---|---|---|
Frost | Attack x7 | While on the ground, use Lunar Stars to launch 7 consecutive attacks. 1. 74.9% of ATK + 4. 2. 78.6% of ATK + 4. 3. 123.6% of ATK + 7. 4. 186.6% of ATK + 10. 5. 209.7% of ATK + 11. 6. 140.4% of ATK + 7. 7. 542.1% of ATK + 29. |
Dew Dance | Jump, Attack x7 | While airborne, use normal attack to attack 7 times in a row in mid-air and consume endurance. 1. 100.5% of ATK + 5. 2. 105.5% of ATK + 6. 3. 151.9% of ATK + 8. 4. 216.6% of ATK + 11. 5. 210.9% of ATK + 11. 6. 157% of ATK + 8. 7. 587.6% of ATK + 31. |
Condensation Ripple | Attack | While on the ground, tap and hold the basic attack button between the second and sixth basic attacks to trigger Condensation Ripple. Rise into the air, and continuously launch water bullets at enemies, consuming endurance. Each hit deals 150% of ATK + 8 (considered damage from a charged attack) and stagger enemies. |
Moondrop | Jump, Attack | Tap and hold normal attack while airborne (tap when a target is selected), or use normal attack while climbing, jumping backward, or using Jetpack to trigger Moondrop. Fall from the sky and deal 175% of ATK + 9 and suspend targets upon landing. |
Crashing Springs | Jump, Attack | While airborne, tap and hold the basic attack button between the second and sixth basic attacks to trigger Condensation Ripple. Rise into the air, and continuously launch water bullets at enemies, consuming endurance. Each hit deals 150% of ATK + 8 (considered damage from a charged attack) and stagger enemies. |
Share | Attack | When using the Benediction Resonance: While on the ground, press and hold basic attack to select a teammate and release to form a link with them. The linked target cannot be linked again until the link is broken by them reaching 0 HP, linking to a new target, or exceeding the max link distance. The linked target receives 50% more healing from Lunar Stars. If the linked teammate is using Fortitude Resonance, transfer 50% of their resistance to yourself. If the linked teammate is using Balanced Resonance or Attack Resonance, transfer 20% of their ATK (up to 20000) to yourself. If the linked teammate is using Benediction Resonance, increase both of your healing by an additional 30%. |
Dodge
Name Skill | Type | Ability |
---|---|---|
Dodge | Dodge right before getting hit to trigger a Phantasia, cooldown 15 seconds, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging. Passive: Restore HP equal to 200% of ATK to yourself and nearby allies, and clear 8 points of ash value. When using Benediction Resonance, gain 50 Weapon charge. | |
Swift Step | Arrow keys, Dodge, Attack | Swiftly dash around forward and back to deal 160% of ATK + 8 damage to targets in range. |
Geyser Swing | Dodge, Attack | Release an erupting geyser, dealing 90% of ATK + 5 damage and suspending enemies. |
Skill
Name Skill | Type | Ability |
---|---|---|
Cascade | Release a tidal eruption, dealing up to 680% of ATK + 36 damage to targets in range and strongly suspending them. Cooldown 30 seconds. Passive: Dissipate When equipped with Lunar Stars, you can equip up to 2 of the 6 Dissipate skills in the Skill List -> Settings screen. To use: When at least one Dissipate skill is equipped, its passive effect will automatically be applied alongside Cascade, and Cascade’s cooldown will be replaced with the cooldown of the selected Dissipate skill. If a second Dissipate skill is equipped, it will be given a separate skill button. | |
Welling | Cause a surging tide, dealing up to 1,500% of ATK + 79 damage to nearby targets. Increase all elemental damage by 10% for 20 seconds. Cooldown: 14 seconds. | |
Surge | Summon multiple water spouts, pulling in nearby targets and dealing up to 1,800% of ATK + 95 damage. Form a large tornado after a short time, dealing 800% of ATK + 42 damage to nearby targets. Damage from Surge is considered as damage from a discharge skill. Cooldown: 12 seconds. | |
Wave Pressure | Bathe in the torrent, gaining 60 weapon charge per second and increasing skill and discharge damage by 20% for 35 seconds. Using Wave Pressure is considered as using the current weapon’s discharge (no effect). Aqua Brilliance refreshes Wave Pressure’s cooldown. Cooldown: 30 seconds. | |
Vortex | Surrounded by waves, your final damage gradually increases to 32% over 10 seconds. Effect does not stack and is lost after switching weapons. Cooldown: 30 seconds. | |
Shackle | Trap the target in a water cage for 3 seconds, during which they cannot move or use skills. Reduces the trapped target’s resistance by 8% within 15 seconds (ineffective against players). When the Wanderer dives into the sea, the Shackle’s resistance reduction is doubled. Cooldown: 15 seconds. | |
Nourishing Spring | Increase all elemental damage by (Max HP / 115000)%, up to 30%. If your Max HP is greater than 2600000, increase all elemental damage by 25% for 20 seconds. Cooldown: 15 seconds. |
Discharge
Name Skill | Type | Ability |
---|---|---|
Aqua Brilliance | When weapon charge is full or Phantasia is triggered, switching to this weapon removes all debuffs from the wielder and causes Lunar Stars to deal up to 1,500% of ATK + 79 damage to nearby targets, with invincibility for 2.6 seconds during the animation (unavailable in Apex League). Restore 400% of ATK as HP, clear 16 points of ash value, remove delay effect and be immune to delay for 5 seconds. Passive: Lunar Stars When using Balanced Resonance or Attack Resonance, a successful hit with Aqua Brilliance will increase your ATK by 20% for 30 seconds. When using Fortitude Resonance, every time you use Aqua Brilliance, increase resistance by 8% for 30 seconds, up to 5 stacks. If your HP falls below 30%, receive an additional 80% damage reduction for 5 seconds, which can be triggered up to once within 60 seconds. When using Benediction Resonance, Aqua Brilliance grants 1 use of Lunar Stars’ Protection to all teammates (cannot stack), which lasts 10 seconds and can block damage 1 time. Each use of Aqua Brilliance will increase the healing effect of the subsequent uses by 20%, up to 40% and subsist for 30 seconds. |
Combos
Video guide combo for Fiona in here:
Combat Tips:
Number | Tips |
---|---|
1 | Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon! |
2 | Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform. |
3 | Although the source weapon is good, but the CD is too long, not recommended as the main means of output. |
4 | If you have no SSR or SR fire weapon, then take a compound bow. |
5 | SSR is not the goal, there is a high star SR to use much better. |
6 | Don’t mess with monsters whose levels are much higher than yours. |
7 | Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him. |
8 | Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time. |
9 | Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier. |
Gameplay
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