Hey, I’m Zathong and this guide is about Echo Build in Tower of Fantasy.
Best Echo build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Echo build for the meta. Learn more about Echo’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Element: Volt
Role: DPS
Weapon

Build Matrices
2-Set | Best Echo Build Matrices |
---|---|
2 | For every 10% shatter applied to a target, increase damage dealt by 4%/5%/6%/7% for 25 seconds, up to 3 stacks. |
2 | Increase both damage and shatter to targets with more than 50% HP by 15%/19%/22.5%/26%. |
A solid shieldbreaking unit with the third highest shatter stat currently in the game.
Traits
Uprightness | Determination |
---|---|
1200 Awakening | 4000 Awakening |
When teamed up with Echo, allies within 10 meters around Echo gain a damage boost of 4% (excluding Echo). | When teamed up with Echo, allies within 10 meters around Echo gain a damage boost of 6% (excluding Echo). |
Advancement
Star | Advancements |
---|---|
1 | Increase shatter by 15%. After shattering the target’s shield, increase all teammates’ ATK by 15% for 30 seconds. This cannot be stacked. |
2 | Increase the current weapon’s base HP growth by 10%. |
3 | After hitting a target with Moonchaser, reduce their ATK by 5% and increase the user’s ATK by 5% for 15 seconds (effect can be stacked up to 3 times by hitting multiple targets). Effect is doubled to grievous targets. |
4 | Increase the current weapon’s base ATK growth by 20%. |
5 | Double stun duration from dodge skills. |
6 | Discharge skill deals more damage the further it travels, up to 100% more damage. |
Skill
Name Skill | Type | Ability |
---|---|---|
Volt | Passive | When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106% of ATK. Targets can’t receive any buffs for the next 6 seconds. |
Thrust | Attack | While on the ground, swing the long spear to attack 5 times in a row. First Attack: Deal damage equal to 24.7% of ATK + 1 and knock the target back a short distance. Second Attack: Deal damage equal to 22.6% of ATK + 1 and knock the target back a short distance. Third Attack: Deal damage equal to 47.2% of ATK + 2 and knock the target back a short distance. Fourth Attack: Deal damage equal to 65.2% of ATK + 3 and knock the target back a short distance. Fifth Attack: Deal damage equal to 114.95% of ATK + 6 and knock the target back a significant distance. |
Jumping Strike | Jump, Attack | While airborne or after jumping, tap normal attack to attack 4 times in a row. First Attack: Deal damage equal to 27.4% of ATK + 1. Second Attack: Deal damage equal to 23.2% of ATK + 1. Third Attack: Deal damage equal to 45.8% of ATK + 2. Fourth Attack: Deal damage equal to 110% of ATK + 6. |
Crashing Drive | Attack, Hold: Attack | Tap and hold the normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive. While falling, deal damage equal to 8% of ATK + 1 each hit. Upon landing, deal damage equal to 48.5% of ATK + 3 and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage. |
Spear Flurry | Attack, Hold: Attack | After the third normal attack, hold the normal attack button to trigger Spear Flurry Upon hit, strongly suspend the target, dealing damage equal to 49.2% of ATK + 3. Tap again to continue attacking the suspended target, dealing up to 98% of ATK + 5 damage to a single target. |
Sneak Attack | Croch, Attack | Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30. |
Flying Kick | Perfect Dodge, Attack | Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Flying Kick. Once hit the target, deal damage equal to 72% of ATK + 4, knock the enemies back significantly, and stun enemies for 1 second or 0.5 seconds to Wanderers. |
Lunging Smash | Dodge, Attack | Tap normal attack during the short period after a dodge to trigger Lunging Smash Slam the long spear into the ground, strongly suspending targets, dealing damage equal to 52.8% of ATK + 3. |
Moonchaser | Skill | Strongly suspend targets and go airborne, dealing damage equal to 127.5% of ATK + 7. Cooldown: 25 seconds. |
Thunderclap | Discharge | When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder, who jumps in the air and throws a lightning spear that causes area explosion to deal 296.7% of ATK + 16 damage plus paralyzing the target for 1 second. |
Combos
Video guide combo for Echo in here: https://www.youtube.com/watch?v=Zs6HQbaZyuI
Combat Tips:
Number | Tips |
---|---|
1 | Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon! |
2 | Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform. |
3 | Although the source weapon is good, but the CD is too long, not recommended as the main means of output. |
4 | If you have no SSR or SR fire weapon, then take a compound bow. |
5 | SSR is not the goal, there is a high star SR to use much better. |
6 | Don’t mess with monsters whose levels are much higher than yours. |
7 | Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him. |
8 | Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time. |
9 | Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier. |
Gameplay
Can briefly paralyze the target, has a chance to grant allies attack boosting buffs (highly dependent on the chance to shatter the opponent’s shield)
Other characters build:
Read more: Tower of Fantasy Build