Tower of Fantasy

Tower of Fantasy Nemesis build 2023: Combo, Gameplay, Matrices & More


Hey, I’m Zathong and this guide is about Nemesis Build in Tower of Fantasy.

Best Nemesis build guides for Tower of Fantasy 2023. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Nemesis build for the meta. Learn more about Nemesis’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Nemesis
Nemesis

Element: Volt
Role: Support

Weapon

Venus
Venus

Build Matrices

4-SetBest Nemesis Build Matrices
2When a target is being healed, their volt ATK is increased by 8%/10%/12%/15% for 20 seconds. This effect does not stack, and only the highest level’s effect is applied when obtained repeatedly.
4When healing yourself or your Electrode, the target of healing gains a charge of “Lightning”. The next attack within 30 seconds will cast lightning upon the target, dealing volt damage equal to 240%/300%/360%/420% of volt ATK, and damage caused by Electrodes is reduced by 50%. Cannot be triggered more than once in 10 seconds. “Lightning” charges do not stack. Only the highest level’s effect is applied when obtained repeatedly.

A staple in any volt team thanks to her Volt Resonance, Nemesis functions as a Sub DPS with access powerful healing with her Dodge.

Awakening Traits

MetamorphosisSublimation
1200 Awakening4000 Awakening
After summoning an Electrode, deal volt damage equal to 60% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK.After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.

Advancement

StarAdvancements
1After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of healing chain enhance. In addition, unleash a healing chain that heals nearby allies by 135% of the Wanderer’s ATK.
2Increase the current weapon’s base ATK growth by 16%.
3Every 6 seconds, the Electrode will unleash Ring Lightning, which deals damage equal to a maximum of 205% of ATK in a target area.
4Increase the current weapon’s base ATK growth by 32%.
5After using Pulse Lock, increase the Wanderer’s ATK by (6.5 + (Number of Electrodes x 6.5))% for 25 seconds.
6Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.

Skill

Name SkillTypeAbility
Volt ResonancePassiveIncrease volt ATK by 15% and volt resistance by 25%. Active by equipping 2 or more volt weapons. This set’s effects do not work with others.
VoltPassive
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Normal AttackAttackWhile on the ground, use Venus to attack 5 times in a row.
First Attack: Deal damage equal to 50.8% of ATK + 3.
Second Attack: Deal damage equal to 36.3% of ATK + 2.
Third Attack: Deal damage equal to 98.3% of ATK + 5.
Fourth Attack: Deal damage equal to 67.3% of ATK + 4.
Fifth Attack: Deal damage equal to 148.3% of ATK + 8.
Aerial DischargeJump,
Attack
While airborne, tap normal atack to attack 5 times in a row.
First Attack: Deal damage equal to 62.5% of ATK + 3.
Second Attack: Deal damage equal to 62.5% of ATK + 3.
Third Attack: Deal damage equal to 120% of ATK + 6.
Fourth Attack: Deal damage equal to 71.2% of ATK + 4.
Fifth Attack: Deal damage equal to 126% of ATK + 7.
Forward PursuitAttack,
Hold: Attack
After the second normal attack, hold attack button to trigger Forward Pursuit.
Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK + 6.
Dual FocusHold: AttackHold normal attack to charge a shot and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK + 6 to nearby enemies.
Twin Spinning FocusPerfect Attack,
Attack
Tap normal attack during the short perfect attack window to trigger a slowng magnetic field.
Venus fires a charged orb that travels forward a set distance and explodes in contact with targets. Deal damage equal to 171.6% of ATK + 9, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within by 35%.
Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer’s ATK; for the next 10 seconds, a small healing chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer’s ATK. Dodging grants 1 stack of healing chain enhance, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30 seconds. Switching weapons will cancel this effect.
Parallel BeamsPerfect Dodge,
Attack
Tap normal attack during the short perfect dodge window (tap a directional key while dodging) to trigger Parallel Beams.
Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK + 9.
Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer’s ATK; for the next 10 seconds, a small healing chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer’s ATK. Dodging grants 1 stack of healing chain enhance, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30 seconds. Switching weapons will cancel this effect.
Pulse LockSkillVenus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK + 12 and knocking down targets.
Cooldown: 25 seconds.
Particle Beam BurstDischarge
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and commands Venus to fire a cross-shaped ray at the ground, creating an unstable area and reducing the target’s movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK + 21.
Using a discharge attack will spawn 1 Electrode near the enemy’s position that attacks once every 1.5 seconds, dealing damage equal to 39.9% of ATK + 2.
The Electrode gains 100% of the Wanderer’s stats, can be attacked or healed, and loses 3% of its max HP every second.
Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.

Combos

Video guide combo for Nemesis in here:

Combat Tips:

NumberTips
1Use a weapon that restrains your opponent’s attributes. If not, then use the highest level weapon!
2Ranged attacks from the opponent to the body is easy to feel no, but blood slowly fall, so the battle priority to clear the archers on the high platform.
3Although the source weapon is good, but the CD is too long, not recommended as the main means of output.
4If you have no SSR or SR fire weapon, then take a compound bow.
5SSR is not the goal, there is a high star SR to use much better.
6Don’t mess with monsters whose levels are much higher than yours.
7Whatever the time to keep a flame weapon, not only can you fight monsters, many exploration points trigger need him.
8Many moves need to consume stamina, be sure to save stamina dodge trigger phantom time.
9Trigger the phantom time, this time control needs to be well practiced, if you can trigger the phantom time every time, then the battle will be much easier.

Gameplay

Nemesis can be an outstanding support unit that has the ability to heal up and further boost the damage dealt by attacks. She can deal AoE damage as well, and provide useful heals to the entire team. Nemesis is currently one of the best supporters in Tower of Fantasy.

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Read more: Tower of Fantasy Build

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