Hey, I’m Zathong and this guide is about Argus Build in Mobile Legends. I will assist you in playing this Argus champion more effectively in Rank and Classic.
Best Argus build guides for Mobile Legends 2023. I works hard to keep my’s Mobile Legends builds and guides updated, and will help you craft the best Argus build for the meta. Learn more about Argus’s abilities, Items, Emblems & Strategy.
Role: Fighter – Gold: 32000$ | 599 Diamond
Lane: EXP | Jungle
Hero Tier: A
|Movement SPD: 260||Physical Attack: 124|
|Magic Power: 0||Physical Defense: 21|
|Magical Defense: 10||HP: 2628|
|Mana: 0||Attack Speed: 0.916|
|Hp Regen: 6||Mana Regen: 0|
Argus Spells Build
Argus Items Build
Attack Speed Effects
Pro Build (Recommend)
Argus Emblems Build
Argus Fighter emblems set:
Argus Assassin emblems set:
Argus Skill Order
Skill Order: Skill 2 -> Skill 3 -> Skill 1.
Effects from skills’s Argus:
Passive (Warmonger): Buff | Type: Physical Basic Attack.
Skill 1 (Demonic Grip): Blink, AoE | Type: Physical Skill/Blink.
Skill 2 (Meteoric Sword): Damage, Debuff | Type: Physical Skill.
Skill 3 (Eternal Evil): Death, Immune BUFF.
These are the basic combos for Argus, I hope you’ll do well with it.
Combo 1: Skill 1 -> Skill 2 -> Skill 1 -> AA.
Demonic Grip -> Meteoric Sword -> Demonic Grip -> AA
Combo 2: Skill 1 -> Skill 2 -> Skill 1 (if in team fight wait for low health to use Skill 3).
Demonic Grip -> Meteoric Sword -> Demonic Grip -> Eternal Evil
Combo 3: or Skill 2 -> Skill 1 -> Skill 1 (if in team fight wait for low health to use Skill 3).
Meteoric Sword -> Demonic Grip -> Demonic Grip -> Eternal Evil
Argus Pros & Cons
|+ High Mobility.|
+ High Burst Damage.
+ Very mobile, good gap closing ability.
+ Farms extremely quick.
+ High potential to dive enemy hero under turret.
+ Very strong in teamfight.
+ High damage.
+ Hard to kill.
+ High potential to carry.
|– Weak against CC.|
– Less Durability.
– Weak when enemy knows how to play around your ultimate.
– Very vulnerable and weak to crowd control.
Argus’s Rival & Teammates
Argus is strong against: Zilong, Saber, Balmond, Hanabi, Sun.
Argus is weak against: Lancelot, Harley, Baxia, Natalia, Chou.
Argus must team up with: Khufra + Lesley + Layla + Harley.
Argus Play Strategy
Argus is a Fighter has high mobility, burst damage, farms extremely quick and very mobile. You can use Argus for EXP lane and Jungle.
Spells are suitable for Argus:
Using spell Retribution for Argus jungle and Inspire for Argus Exp lane.
Retribution -> Ice Retribution
Items are suitable for Argus:
If you like Argus sustained DPS you can use combo items: Demon Hunter Sword, Swift Boots, Corrosion Scythe, Berserker’s Fury, Scarlet Phantom, Immortality.
If you like Argus burst you can use combo items: Berserker’s Fury, Swift Boots, Scarlet Phantom, Windtalker, Demon Hunter Sword, Blade of Despair.
If you like Argus attack speed effects you can use combo items: Demon Hunter Sword, Swift Boots, Golden Staff, Corrosion Scythe, Blade of Despair, Immortality.
If you like Argus pro build you can use combo items: Swift Boots, Scarlet Phantom, Berserker’s Fury, Sea Halberd, Malefic Roar, Blade of Despair.
Emblems are suitable for Argus:
Fighter emblems set:
- Physical Attack: +16.
- Physical Defense: +8.
- Magical Defense: +8.
- Physical PEN: +5.
- HP: +273.
Assassin emblems set:
- Physical PEN: +13.5.
- Physical Attack: +15.
- Crit Chance: +3.5%.
- Cooldown Reduction: +5%.
- Movement SPD: +2%.
Best lane for Argus:
Win/Ban/Pick Rate for Argus:
- Win Rate: 53.88%.
- Pick Rate: 0.22%.
- Ban Rate: 0.22%.
Argus best for rank:
How to play Argus:
Argus is a strong pick for players who enjoy dealing damage and sustaining through fights.
Use bushes to ambush enemies in a surprise and wait for Squishy enemies to show up. Argus can instantly One Shot them.
This way you can successfully get Trail by enemy due to skill 2 (Meteoric Sword).
Always stun the Enemy with skill 1 (Demonic Grip) first before using skill 2 (Meteoric Sword).
Always focus Split Pushing until you reach Late Game.
Use skill 3 (Eternal Evil), which allows him to become temporarily immune to death and deal massive damage to enemies around him. Always save skill 3 (Eternal Evil) to save yourself from surprise ganks.
Early game (level 1-7): Focus on farming and gank if you go jungle. When solo you can play attack.
Mid game (level 8-12): Argus becomes even more dangerous.
Late game (level 13+): Argus is a late-game monster. With the right items and positioning, Argus can take down entire enemy teams on his own
Passive – Warmonger
When Argus takes or deals damage, the blade charges Malice Energy[how much?]. When fully charged, his next Basic Attack strikes an additional 1 time(s), dealing 155 (+100% Total Physical Attack) Physical Damage and restoring 65 (+40% Total Physical Attack) HP for him.
Skill 1 – Demonic Grip
Argus summons forth a demonic hand in the designated direction, dealing 125–250 (+60% Total Physical Attack) Physical Damage to any enemy hero or creep it hits, stunning them for 0.7 seconds and pulling you both toward the other. Only Argus moves to the hand’s final destination if no targets are hit.
Use Again: Argus makes an extra charge in any direction, dealing 175–300 (+100% Total Physical Attack) Physical Damage to enemies hit.
Skill 2 – Meteoric Sword
After a short delay, Argus thrusts his Demonic Blade forward, dealing 300–400 (+40% Total Physical Attack) Physical Damage to enemies hit (deals 200% damage to minions) and slowing them by 80% for 0.8 seconds. Enemy heroes hit will also be Cursed for 4 seconds. Cursed enemies take 35–60 (+16% Total Physical Attack) Physical Damage every 0.3 seconds while moving and leave a Cursed Trail behind. Argus gains 40% extra Movement Speed on the Cursed Trail.
Skill 3 – Eternal Evil
Passive: Argus permanently gains 10–30 Physical Attack.
Active: Argus transforms into a fallen angel, removes all debuffs (excluding Suppression), and fully charges his blade. Also becomes immune to death [and slow effects,] and greatly increases the blade’s charging speed for 4 seconds. After the duration ends, Argus gains HP by 100% of his damage dealt to enemy heroes within the duration and resets enemy turrets’ damage increase against him.
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