Hey, I’m Zathong and this guide is about Baiyuekui Build in Tower of Fantasy.
Best Baiyuekui build guides for Tower of Fantasy 2024. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Baiyuekui build for the meta. Learn more about Baiyuekui’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.

Element: Volt
Role: DPS
Weapon

Weapon Effects
Volt | The following strike, which negates all buffs and deals damage equal to 144.00% of ATK, will paralyze opponents for one second and electrify them for six seconds when the weapon is fully charged. Buffs are not applied to targets for the next six seconds. |
War Intent | Trigger War Intent when you engage in combat to increase your final damage by 15% and hasten cellular aging, which causes you to lose 1% of your HP every 5 seconds. When you exit combat or swap weapons, the effect vanishes. The War Intent damage boost lasts until your HP falls below 50%, at which point cellular aging ceases (switching weapons causes the effect to dissipate). |
Build Matrices
- Shiro
- Crow
- Samir
- Sobek
Set | Best Baiyuekui Build Matrices |
---|---|
Shiro (x2) | Excellent option to break and injure. |
Crow (x2) | If your crit rate is high, you should set a high damage matrix. |
Samir (x2) | Although Alaya finds it difficult to keep her buff stacks intact, she can manage so when her discharge attack is active or she is spamming dash attacks. |
Sobek (x3) | If you don’t have SSR damage chips, this is a good alternative. Extremely helpful in suppressing mobs in groupings, as in Bygone Phantasm. |
Awakening Traits
Points | Effect |
---|---|
1200 | Upon Baiyuekui’s entry into combat, raise Volt ATK by 21%, then gradually reduce it over 120 seconds. After five seconds of not being in combat, the effect can be reset. Earth Roar and Stinging Eels both deliver 50% more damage. |
4000 | Increase Volt ATK by 33% when Baiyuekui goes into battle, then decrease it over 120 seconds. After five seconds of not being in combat, the effect can be reset. Earth Roar and Stinging Eels both deliver 50% more damage. |
Advancement
Star | Advancements |
---|---|
1 | Attacks that dodge incur an extra hit that deals 80% of ATK plus 2.5% of HP lost. The Weapon Skill explodes, resulting in an extra 160% ATK and 5% HP loss. An extra 160% of ATK plus 5% of lost HP is dealt by the Discharge Skill (does not apply to the DoT). |
2 | Up the base ATK growth of the current weapon by sixteen percent. |
3 | 15% more shatter. When a shield is broken, the target immediately receives a burst of damage that deals 680% of ATK to nearby targets or 1500% of ATK if there is only one target in range. |
4 | Boost the base HP growth of the current weapon by 32%. |
5 | Upon being attacked, you will instantly lose crowd control and automatically initiate a one-second block that will block one hit up to 20% of your maximum HP. When a basic attack is launched during the block phase, the target will launch into the air and deal 240% of ATK in a counterattack that has an 18-second cooldown. |
6 | Trigger War Intent for 7 seconds when within the Discharge Skill or Phantasia area to stop cellular aging and increase your final damage by 40% (the effect vanishes when you swap weapons). |
Attacks and skills
Normal
Name Skill | Type |
---|---|
Normal Attack | Attack x5 |
Aerial Attack | Jump, Attack x5 |
Whip Kick | hold:Attack |
Earthshaker | Jump, hold:Attack |
Sneak Attack | Crouch, Attack |
Dodge
Name Skill | Type |
---|---|
Dodge | |
Unsheathe | Arrow keys, Dodge, Attack |
Skill
Name Skill | Type |
---|---|
Dragonstyle |
Discharge
Name Skill | Type |
---|---|
Force Field |
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