Fire Emblem Heroes

FEH Spring Sonya Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Spring Sonya Build in Fire Emblem Heroes (FEH).

Best Spring Sonya build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Spring Sonya build for the meta. Learn more about Spring Sonya’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Spring Sonya Builds

:    Magic RabbitsA :  Atk/Spd Catch 4
:  RepositionB : Chill Spd/Res 2
: AetherC : Spd/Res Hold
S : Atk/Spd Solo 3

This build aims to land one huge nuke by utilizing Magic Rabbits and her Harmonized skill to pre-charge Aether on turn one. Chill Spd/Res is a better Chill skill to use to activate or enhance Atk/Spd Catch.

Recommended IVs

+Atk/-ResSpring Sonya’s best IVs are +Atk/-Res. Atk is a superboon and leads to the best combat potential for Sonya which complements her nuking prowess.
Either Res or Def can be used for the bane as both stats are unimportant. Reducing either of them should not change Sonya’s matchups.
+Atk for a +10 MergeWe recommend +Atk when merging Spring Sonya to +10 to maximize her nuking potential with Magic Rabbits.

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 352/814
Atk42Rank: 16/814
Spd41Rank: 45/814
Def23Rank: 529/814
Res20Rank: 650/814

Stat Variations

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.11826114362

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses4561462724203
Lv.40 +104547462724189

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills4056412320180
5★ Lv.404042412320166

Roles

Note: Spring Sonya is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe’s Res stat.

Pros & cons

Pros (Strengths)Cons (Weaknesses)
Magic Rabbits is a powerful tomeReliance on Special cooldown effects
Harmonized skill can reduce Special cooldown count for multiple unitsWeak to bows

Counters & Teammates 

Counters

These picks are strong against Spring Sonya in game.

Teammates 

These picks are good against Spring Sonya in game.

Gameplay

Skills

These are all skill for Spring Sonya: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Bond 1If unit is adjacent to an ally, grants Atk/Spd+3 during combat.5★
Atk/Spd Bond 2If unit is adjacent to an ally, grants Atk/Spd+4 during combat.5★
Atk/Spd Bond 3If unit is adjacent to an ally, grants Atk/Spd+5 during combat.5★
Atk/Spd UnityIf unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit’s Atk/Spd during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.5★
Chill Res 1At the start of each turn, inflicts Res -3 on foe on the enemy team with the highest Res through its next action.5★
Chill Def/Res 1At start of turn, inflicts Def/Res- on foe on the enemy team with the highest Def+Res total through its next action.35★
Chill Def/Res 2At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action.5★
Spd/Res Rein 1Inflicts Spd/Res-2 on foes within 2 spaces during combat.5★
Spd/Res Rein 2Inflicts Spd/Res-3 on foes within 2 spaces during combat.5★
Spd/Res Rein 3Inflicts Spd/Res-4 on foes within 2 spaces during combat.5★
Spd/Res HoldInflicts Spd/Res-4 on foes within 3 spaces during combat.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Wind42No Effect5★
Elwind62No Effect5★
Rexcalibur92No Effect5★
Magic Rabbits142Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit’s Atk = unit’s max Special cooldown count value x 3 during combat.5★

Read more: Fire Emblem Heroes Build


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