Hey, I’m Zathong and this guide is about Reginnt Build in Fire Emblem Heroes (FEH).
Best Reginn build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Reginn build for the meta. Learn more about Reginn’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Reginn Builds
: Lyngheiðr | A : Swift Sparrow 3 |
: Reposition | B : Lull Spd/Def 3 |
: Galeforce | C : Panic Smoke 3 |
S : Heavy Blade 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 454/808 |
Atk | 36 | Rank: 188/808 |
Spd | 40 | Rank: 38/808 |
Def | 30 | Rank: 246/808 |
Res | 24 | Rank: 397/808 |
Roles
- Close Physical
- Exclusive Skill
- Mythic
Counters & Teammates
Counters
These picks are strong against Reginn in game.
Teammates
These picks are good against Reginn in game.
Gameplay
Skills
These are all skill for Reginn: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Death Blow 1 | If unit initiates combat, grants Atk +2 during combat. | 5★ |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ |
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ |
Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. | 5★ |
Lull Spd/Def 1 | Inflicts Spd/Def-1 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Def 2 | Inflicts Spd/Def-2 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe’s bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Glowing Ember | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Ignis | (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ |
Seiðr Shell | (Cooldown Count = 3) At start of turn 1, grants Special cooldown count-3 to unit. Boosts damage by 15 and calculates damage using the lower of foe’s Def or Res. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Sword | 6 | 1 | No Effect | 5★ |
Steel Sword | 8 | 1 | No Effect | 5★ |
Silver Sword | 11 | 1 | No Effect | 5★ |
Lyngheiðr | 16 | 1 | Grants Spd+3. Enables 【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe’s first attack by 30%. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). Unit moves accdg. to movement type. Once per turn. Cannot attack or assist. If using Galeforce, G’force activates first before the extra movement. Cannot warp a distance greater than 3 spaces. | 5★ |
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