Hey, I’m Zathong and this guide is about Legendary Edelgard Build in Fire Emblem Heroes (FEH).
Best Legendary Edelgard build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Legendary Edelgard build for the meta. Learn more about Legendary Edelgard’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Legendary Edelgard Builds
![]() | A : Atk/Res Solo 3 |
![]() | B : Raging Storm |
![]() | C : Armored Stride 3 |
S : Heavy Blade 3 |
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Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 45 | Rank: 65/814 |
Atk | 42 | Rank: 5/814 |
Spd | 17 | Rank: 645/814 |
Def | 39 | Rank: 24/814 |
Res | 36 | Rank: 40/814 |
Roles
- Close Physical
- Physical Wall
- Exclusive Skill
- Legendary
- Magic Wall
Counters & Teammates
Counters
These picks are strong against Legendary Edelgard in game.
Teammates
These picks are good against Legendary Edelgard in game.
- Legendary Eliwood
- Masquerade Ethlyn
Gameplay
Skills
These are all skill for Legendary Edelgard : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res +2 during combat. | 5★ |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res +4 during combat. | 5★ |
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res +6 during combat. | 5★ |
Raging Storm | If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit’s position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat. | 5★ |
Armored Stride 1 | At start of turn, if unit’s HP = 100% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Armored Stride 2 | At start of turn, if unit’s HP ≥ 50% and unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
Armored Stride 3 | At start of turn. If unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Glowing Ember | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Aymr | 16 | 1 | Grants Atk +3. If unit is not adjacent to an ally, inflicts Atk/Def -6 on foe during combat and foe cannot make a follow-up attack. | 5★ |
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