Hey, I’m Zathong and this guide is about Spring Idunn Build in Fire Emblem Heroes (FEH).
Best Spring Idunn build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Spring Idunn build for the meta. Learn more about Spring Idunn’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Spring Idunn Builds
: Zephyr Breath | A : Distant Counter |
: Pivot | B : Crafty Fighter 3 |
: Bonfire | C : A/R Far Save 3 |
S : Steady Breath |
.
Recommended IVs
- +Def and -Spd!
- +Def for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 46 | Rank: 44/814 |
Atk | 37 | Rank: 133/814 |
Spd | 26 | Rank: 502/814 |
Def | 37 | Rank: 49/814 |
Res | 38 | Rank: 18/814 |
Roles
- Close Magic
- Physical Wall
- Magic Wall
- Effective Weapon
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Spring Idunn in game.
Teammates
These picks are good against Spring Idunn in game.
Gameplay
Skills
These are all skill for Spring Idunn: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Steady Stance 1 | Grants Def +2 during combat when this unit is attacked. | 5★ |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def +2 during combat. | 5★ |
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def +4 during combat. | 5★ |
Sturdy Stance 3 | If foe initiates combat, grants. Atk/Def +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 5★ |
Vengeful Fighter 1 | If unit’s HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Vengeful Fighter 2 | If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Vengeful Fighter 3 | If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Spur Atk 1 | Grants adjacent allies Atk +2 during combat. | 5★ |
Spur Atk 2 | Grants adjacent allies Atk +3 during combat. | 5★ |
Goad Dragons | Grants Atk/Spd +4 to dragon allies within 2 spaces during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Chilling Wind | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Iceberg | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Zephyr Breath | 16 | 1 | Effective against armored foes. Grants Res +3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit’s penalties and inflicts Atk -6 on foe during combat, and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. | 5★ |
Read more: Fire Emblem Heroes Build