Fire Emblem Heroes

FEH Summer Byleth (F) Build 2024: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Summer Byleth (F) Build in Fire Emblem Heroes (FEH).

Best Summer Byleth (F) build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Byleth (F) build for the meta. Learn more about Summer Byleth (F)’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Summer Byleth (F) Builds

:   Sun’s PercussorsA : Atk/Spd Push 4
:  RepositionB :Windsweep 3
: Ruptured SkyC :  Panic Smoke 3
S :  Swift Sparrow 2

Recommended IVs

  • +Spd/-Res
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 297/808
Atk36Rank: 188/808
Spd42Rank: 4/808
Def16Rank: 616/808
Res21Rank: 516/808

Roles

  • Ranged Magic
  • Exclusive Skill
  • Duo / Harmonized

Counters & Teammates 

Counters

These picks are strong against Summer Byleth (F) in game.

Teammates 

These picks are good against Summer Byleth (F) in game.

Gameplay

Skills

These are all skill for Summer Byleth (F): Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Push 1At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 2At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 3At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.5★
Chill Res 1At the start of each turn, inflicts Res -3 on foe on the enemy team with the highest Res through its next action.5★
Chill Spd/Res 2At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action.5★
Chill Spd/Res 1At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action.5★
Ground Orders 1At start of turn, if unit’s HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★
Ground Orders 2At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★
Ground Orders 3At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.”5★

For Specials Skill

Skill NameEffectLearned At
Dragon Gaze(Cooldown Count = 4) Boosts Atk by 30%.5★
Draconic Aura(Cooldown Count = 3) Boosts Atk by 30%.5★
Ruptured Sky(Cooldown Count = 2) Boosts damage by 20% of foe’s Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Fire42No Effect5★
Elfire62No Effect5★
Sun’s Percussors142Accelerates Special trigger (cooldown count -1). At start of combat, if unit’s Spd > foe’s Spd or if foe’s HP = 100%, grants Atk/Spd +5 to unit during combat and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks.5★

Read more: Fire Emblem Heroes Build

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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