Hey, I’m Zathong and this guide is about Summer Byleth (F) Build in Fire Emblem Heroes (FEH).
Best Summer Byleth (F) build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Byleth (F) build for the meta. Learn more about Summer Byleth (F)’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Summer Byleth (F) Builds
: Sun’s Percussors | A : Atk/Spd Push 4 |
: Reposition | B :Windsweep 3 |
: Ruptured Sky | C : Panic Smoke 3 |
S : Swift Sparrow 2 |
Recommended IVs
- +Spd/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/808 |
Atk | 36 | Rank: 188/808 |
Spd | 42 | Rank: 4/808 |
Def | 16 | Rank: 616/808 |
Res | 21 | Rank: 516/808 |
Roles
- Ranged Magic
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Summer Byleth (F) in game.
Teammates
These picks are good against Summer Byleth (F) in game.
Gameplay
Skills
These are all skill for Summer Byleth (F): Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Chill Res 1 | At the start of each turn, inflicts Res -3 on foe on the enemy team with the highest Res through its next action. | 5★ |
Chill Spd/Res 2 | At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. | 5★ |
Chill Spd/Res 1 | At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action. | 5★ |
Ground Orders 1 | At start of turn, if unit’s HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Ground Orders 2 | At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
Ground Orders 3 | At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces.” | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 5★ |
Draconic Aura | (Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Ruptured Sky | (Cooldown Count = 2) Boosts damage by 20% of foe’s Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire | 4 | 2 | No Effect | 5★ |
Elfire | 6 | 2 | No Effect | 5★ |
Sun’s Percussors | 14 | 2 | Accelerates Special trigger (cooldown count -1). At start of combat, if unit’s Spd > foe’s Spd or if foe’s HP = 100%, grants Atk/Spd +5 to unit during combat and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks. | 5★ |
Read more: Fire Emblem Heroes Build