Hey, I’m Zathong and this guide is about Valentine’s Líf Build in Fire Emblem Heroes (FEH).
Best Valentine’s Líf build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Valentine’s Líf build for the meta. Learn more about Valentine’s Líf ’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Valentine’s Líf Builds
: Þjálfi | A : Atk/Def Push 4 |
: Reposition | B : Lull Atk/Res 3 |
: Glimmer | C : Fatal Smoke 3 |
S : Death Blow 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 39 | Rank: 400/808 |
Atk | 39 | Rank: 57/808 |
Spd | 25 | Rank: 519/808 |
Def | 30 | Rank: 246/808 |
Res | 25 | Rank: 346/808 |
Roles
- Ranged Magic
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Valentine’s Líf in game.
Teammates
These picks are good against Valentine’s Líf in game.
Gameplay
Skills
These are all skill for Valentine’s Líf : Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Def Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. | 5★ |
Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Fatal Smoke 1 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. | 5★ |
Fatal Smoke 2 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. | 5★ |
Fatal Smoke 3 | Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Flux | 4 | 2 | No Effect | 5★ |
Flux | 4 | 2 | No Effect | 5★ |
Ruin | 6 | 2 | No Effect | 5★ |
Ruin | 6 | 2 | No Effect | 5★ |
Fenrir | 9 | 2 | No Effect | 5★ |
Fenrir | 9 | 2 | No Effect | 5★ |
Þjálfi | 14 | 2 | Grants Atk+3. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit during combat, unit makes a guaranteed follow-up attack and reduces the percentage of foe’s “reduce damage by X%” skills by 50%, but after combat, if unit attacked, deals 20 damage to nearest ally. (Example: a foe with a “reduce damage by 45%” skill would reduce damage by 23%.) | 5★ |
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