Hey, I’m Zathong and this guide is about New Year Peony Build in Fire Emblem Heroes (FEH).
Best New Year Peony build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best New Year Peony build for the meta. Learn more about New Year Peony IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
New Year Peony Builds
: Bond of the Álfar | A : Atk/Spd Bond 4 |
: Gentle Dream | B : Wings of Mercy 3 |
: Moonbow | C :Guidance 3 |
S : Aerobatics 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 297/808 |
Atk | 34 | Rank: 339/808 |
Spd | 40 | Rank: 38/808 |
Def | 16 | Rank: 616/808 |
Res | 23 | Rank: 443/808 |
Roles
- Ranged Magic
- Exclusive Skill
- Refresher
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against New Year Peony in game.
Teammates
These picks are good against New Year Peony in game.
Gameplay
Skills
These are all skill for New Year Peony: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Bond 1 | If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 5★ |
Atk/Spd Bond 2 | If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 5★ |
Atk/Spd Bond 3 | If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 5★ |
Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit’s penalties to Atk/Spd during combat. | 5★ |
Res Cantrip 3 | If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. | 5★ |
Res Cantrip 2 | If Sing or Dance is used, inflicts Res-5 on nearest foes within 4 spaces of unit through their next actions. | 5★ |
Res Cantrip 1 | If Sing or Dance is used, inflicts Res-3 on nearest foes within 4 spaces of unit through their next actions. | 5★ |
Spur Atk 1 | Grants adjacent allies Atk +2 during combat. | 5★ |
Drive Atk 1 | Grants allies within 2 spaces Atk +2 during combat. | 5★ |
Drive Atk 2 | Grants allies within 2 spaces Atk +3 during combat. | 5★ |
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Dance | 1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
Gentle Dream | 1 | Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): “Unit can move to a space adjacent to any ally within 2 spaces.” (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Rexcalibur | 9 | 2 | No Effect | 5★ |
Bond of the Álfar | 14 | 2 | Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally’s combat. | 5★ |
Read more: Fire Emblem Heroes Build