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Best Keeper of the Light build guides for Dota 2 2024. Learn more about Keeper of the Light’s abilities, items, combo, skill order and counter.
Attack Type: Ranged
Strength: 18 + 2.3 | Agility: 15 + 1.6 | Intelligence: 23 + 3.2
Keeper of the Light Items build
Meta build:
Pro Build:
Keeper of the Light’s Skill Order
Skill Order: Chakra Magic -> Illuminate -> Solar Bind -> Spirit Form.
Combo Keeper of the Light
Heroes combo: Keeper of the Light + Mars
How To Counter Keeper of the Light ?
Pros
- High movement speed.
- Good pusher.
- Strong team fight.
- Not item dependent.
- Can refill team’s mana.
Cons
- Fragile.
- Unreliable damage output.
- Dependent on teammates.
Bad against:
- Hero
Good against:
- Hero
How To Play Keeper of the Light ?
Best items for Keeper of the Light
Start items for Keeper of the Light in dota 2 are: Tango, Faerie Fire, Clarity, Observer Ward, Sentry Ward.
Meta items for Keeper of the Light in dota 2 are: Blink Dagger, Spirit Vessel, Boots of Trave, Wind Waker, Octarine Core, Scythe of Vyse.
Pro items for Keeper of the Light in dota 2 are: Force Staff, Boots of Trave, Scythe of Vyse, Ethereal Blade, Octarine Core, Orchid Malevolence.
Tips and Tricks
Keeper of the Light relies on placement and potent talents to survive because he lacks strength and armor.
Keeper of the Light pushes and defends the base well because Illuminate may destroy whole creep waves and Chakra Magic can replenish friends’ and his own mana, allowing indiscriminate use of pushing skills.
Play Keeper of the Light in the safelane to use his powerful abilities to harass the enemy. In order to prevent the enemy carry from farming, he might also play in the offlane.
Keeper of the Light’s Ability
ILLUMINATE
CHANNELED – Channels light energy, which gains strength over time. Once discharged, a wave that does damage and grants vision travels along its course. More damage is done the longer it is channeled.
BLINDING LIGHT
The units in the area are knocked back and rendered blind, missing some attacks as a blinding light flashes across the targeted region. Knockback lasts 0.6 seconds and has a 400.0 range.
CHAKRA MAGIC
Restores mana to the target unit and decreases by a fixed amount the cooldowns of all basic abilities presently in use. When used on himself, is 25.0% more effective.
SOLAR BIND
Weakens a foe’s magical defenses while applying a slow that gets stronger the faster the target advances.
WILL-O-WISP
Ignis Fatuus is called to the area of interest. switches on and off, luring adversaries in with its alluring flicker.
SPIRIT FORM
Ezalor temporarily makes his body luminous, gaining increased cast range, casting speed, and the Solar Bind skill. He also makes it possible for a different spirit to channel Illuminate and heal teammates.
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