Hey, I’m Zathong and this guide is about Tinker Build in Dota 2. I works hard to keep my’s Dota 2 builds and guides updated, and will help you craft the best Tinker build for the meta.
Best Tinker build guides for Dota 2 2024. Learn more about Tinker’s abilities, items, combo, skill order and counter.
Attack Type: Ranged
Strength: 19 + 2.3 | Agility: 17 + 1.4 | Intelligence: 30 + 3.3
Tinker Items build
Tinker’s Skill Order
Skill Order: Defense Matrix -> Heat-Seeking Missile -> Rearm -> Laser.
Heroes combo: Tinker + Faceless Void
How To Counter Tinker ?
- Good pusher.
- Burst damage
- Global presence and mobility.
- Easy to gank in the early stages.
- Long cooldowns.
- Very mana reliant.
How To Play Tinker ?
Best items for Tinker
Start items for Tinker in dota 2 are: Sage’s Mask, Iron Branch, Tango, Observer Ward.
Meta items for Tinker in dota 2 are: Black King Bar, Soul Ring, Shiva’s Guard, Scythe of Vyse, Arcane Blink, Ethereal Blade.
Pro items for Tinker in dota 2 are: Linken’s Sphere, Ethereal Blade, Soul Ring, Aghanim’s Scepter, Scythe of Vyse, Arcane Blink.
Tips and Tricks
Tinker is a very frail hero who, despite his mobility, can be easily killed if caught and disabled.
Tinker’s mobility items like Blink Dagger and Boots of Travel help him collect runes, so pay attention to Bounty Runes or any runes that spawn in the river.
Tinker is best played in the mid lane, as his skill set allows him to take on most other mids reliably and the farm and early levels allow him to become active much more quickly. He can nuke down and harass the opposing mid and push his lane at will with his abilities, allowing for good rune control.
Consider using Glyph of Fortification to prevent lane creeps from dying, so Tinker can finish channeling Boots of Travel.
Despite his mobility, Tinker is an extremely weak hero who can be easily killed if discovered and rendered helpless.
Pay attention to Bounty Runes or any runes that spawn in the river because Tinker uses mobility gear like the Blink Dagger and Boots of Travel to gather runes.
With his skill set enabling him to take on the majority of other mids reliably and his early levels and farm enabling him to become active much more rapidly, Tinker is best utilized in the mid lane. He can push his lane at will with his abilities, nuke down and harass the opposing mid, and maintain good rune control.
To ensure Tinker can finish channeling Boots of Travel, take into account utilizing Glyph of Fortification to stop lane creeps from dying.
Fires a powerful energy beam that damages the target and every opponent unit in its vicinity. As a result of being blinded, the main target is unaffected by physical strikes.
Fires rockets within a range of 2000.0 at the closest visible heroes.
Applies an all-damage barrier that also offers Status Resistance to a targeted allied unit.
The enemy is hit, teleported away, and has their Cast and Attack Range reduced for 3.0 seconds when the flare is thrown at them.
Teleport to a building that is friendly to the target. Teleporting to friendly units is possible at Level 2, and to friendly heroes at Level 3.
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