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Best Arc Warden build guides for Dota 2 2024 Learn more about Arc Warden’s abilities, items, combo, skill order and counter.
Attack Type: Ranged
Strength: 22 + 2.6 | Agility: 20 + 3 | Intelligence: 24 + 2.6
Arc Warden Items build
Meta build:
- Black King Bar
- Phase Boots
- Daedalus
- Satanic
- Battle Fury
- Eye of Skadi
Pro Build:
- Gleipnir
- Boots of Trave
- Hand of Midas
- Eye of Skadi
- Linken’s Sphere
- Manta Style
Arc Warden’s Skill Order
Skill Order: Flux -> Spark Wraith -> Magnetic Field -> Tempest Double.
Combo Arc Warden
Heroes combo: Arc Warden + Lycan
How To Counter Arc Warden ?
Pros
- Pushes well.
- Is an agility hero.
- Massive range on his spells.
- Decent starting strength.
- Versatile heroes.
- Easily nukes most lonesome enemies.
Cons
- Low base damage.
- Slow movement speed.
Bad against:
- Hero
- Items
- Black King Bar
- Lotus Orb
- Monkey King Bar
- Manta Style
Good against:
- Hero
How To Play Arc Warden ?
Best items for Arc Warden
Start items for Arc Warden in dota 2 are: Wraith Band, Tango, Observer Ward, Sentry Ward.
Meta items for Arc Warden in dota 2 are: Black King Bar, Phase Boots, Daedalus, Satanic, Battle Fury, Eye of Skadi.
Pro items for Arc Warden in dota 2 are: Gleipnir, Boots of Trave, Hand of Midas, Eye of Skadi, Linken’s Sphere, Manta Style.
Tips and Tricks
Towers benefit fully from Magnetic Field’s increased attack and evasion speed.
For a tower to receive the additional attack speed and evasion, a magnetic field does not need to completely enclose it.
Casts of several Fluxes on the same target stack completely.
Spark Wraiths are activated by smoke- and invisible-based units.
To stack neutral camps, use Spark Wraiths.
Avoid feeding opponents the Tempest Double because of the large gold/experience bounty on it.
Item cooldowns for The Tempest Double act apart from your own. Observe its Boots of Travel cooldown in the late game and Midas cooldown in the early game.
Arc Warden’s Ability
FLUX
Flowing, unstable energy is infused into a lone enemy unit, doing damage over time. If an enemy unit is close to the target, the damage is not dealt.
MAGNETIC FIELD
Arc Warden: Creates a magnetic energy field with a circular distortion that gives allied heroes and structures a +2 attack speed and shields them from attacks from outside the field.
Tempest Double: Allies’ attacks have a wider attack range and do more damage. Duration lengthens.
SPARK WRAITH
Arc Warden: Summons a Spark Wraith, which slowly manifests and patrols a specified region until an adversary enters its field of view. The wraith combines with the target once it has been located, causing magical damage and slowing the unit.
Tempest Double: Wraith speed and slow time were increased, while damage and activation delay were decreased.
TEMPEST DOUBLE
The Arc Warden is able to duplicate itself electrically by briefly focussing its dispersed pieces into a single shape. Except for the majority of consumables and goods that drop on death, the duplicate can use all of the Arc Warden’s current items and unique Tempest Double versions of his spells. The duplicate has different cooldowns for items and abilities. When defeated, The Tempest Double rewards opponents with gold as a bounty. If he is too far away from Arc Warden, The Tempest Double loses its sense of self and deals less assault damage.
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