Fire Emblem Heroes

FEH Young Merric Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Young Merric Build in Fire Emblem Heroes (FEH).

Best Young Merric build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Young Merric build for the meta. Learn more about Young Merric’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Young Merric Builds

:    Winds of ChangeA :  Swift Sparrow 3
:   RepositionB : Windsweep 3
:  Righteous WindC : Distant Guard 3
S : Swift Sparrow 2

Recommended IVs

  • +Spd/-Res

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP41Rank: 219/814
Atk34Rank: 339/814
Spd41Rank: 17/814
Def21Rank: 498/814
Res25Rank: 346/814

Roles

  • Ranged Magic
  • Effective Weapon
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Young Merric in game.

Teammates 

These picks are good against Young Merric in game.

Gameplay

Skills

These are all skill for Young Merric: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Darting Blow 1If unit initiates combat, grants Spd+2 during combat.5★
Swift Sparrow 1If unit initiates combat, grants Atk/Spd +2 during combat.5★
Swift Sparrow 2If unit initiates combat, grants Atk/Spd +4 during combat.5★
Swift Sparrow 3If unit initiates combat, grants Atk+6, Spd+7 during combat.5★
Windsweep 1If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd – foe’s Spd ≥ 5, foe can’t counterattack.5★
Windsweep 2If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd – foe’s Spd ≥ 3, foe can’t counterattack.5★
Windsweep 3If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd – foe’s Spd ≥ 1, foe can’t counterattack.5★
Distant Guard 1Allies within 2 spaces gain: “If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat.”5★
Distant Guard 2Allies within 2 spaces gain: “If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat.”5★
Distant Guard 3Allies within 2 spaces gain: “If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat.”5★

For Specials Skill

Skill NameEffectLearned At
Glimmer(Cooldown Count = 2) Boosts damage dealt by 50%.5★
Night Sky(Cooldown Count = 3) Boosts damage dealt by 50%.5★
Righteous Wind(Cooldown Count = 2) Boosts damage by 30% of unit’s Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more that once per combat. GP restored to allies even if unit’s HP reaches 0.)5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Wind42No Effect5★
Elwind62No Effect5★
Rexcalibur92No Effect5★
Winds of Change142Accelerates Special trigger (cooldown count -1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit’s HP ≥ 50%, grants Atk/Spd +5 and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.5★

Read more: Fire Emblem Heroes Build

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