Fire Emblem Heroes

FEH Young Ike Build 2024: Best IVs [Fire Emblem Heroes]

Hey, I’m Zathong and this guide is about Young Ike Build in Fire Emblem Heroes (FEH).

Best Young Ike build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Young Ike build for the meta. Learn more about Young Ike’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Young Ike Builds

:  Sturdy War SwordA :  Distant Dart
: RepositionB :  Special Spiral 3
: Radiant AetherC :  Joint Drive Atk
S :   Atk/Spd Solo 3

Recommended IVs

  • +Atk/-Res
  • +Atk for a +10 Merge


Hero Stats

Neutral Stats at Lv. 40 (5★)

HP40Rank: 355/808
Atk42Rank: 18/808
Spd42Rank: 18/808
Def32Rank: 224/808
Res26Rank: 375/808


  • Close Physical
  • Exclusive Skill
  • Duo / Harmonized

Counters & Teammates 


These picks are strong against Young Ike in game.


These picks are good against Young Ike in game.



These are all skill for Young Ike: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Distant CounterEnables unit to counterattack regardless of distance to attacker.5★
Distant DartUnit can counterattack regardless of foe’s range. If foe initiates combat, grants Spd+5 to unit during combat.5★
Null C-Disrupt 1At start of combat, if unit’s HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat.5★
Null C-Disrupt 2At start of combat, if unit’s HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat.5★
Null C-Disrupt 3Neutralizes status effects and disables skills that prevent counterattacks during combat.5★
Spur Atk 1Grants adjacent allies Atk +2 during combat.5★
Spur Atk 2Grants adjacent allies Atk +3 during combat.5★
Drive Atk 1Grants allies within 2 spaces Atk +2 during combat.5★
Drive Atk 2Grants allies within 2 spaces Atk +3 during combat.5★
Joint Drive AtkGrants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.5★

For Specials Skill

Skill NameEffectLearned At
Daylight(Cooldown Count = 3) Restores HP = 30% of damage dealt.5★
Sol(Cooldown Count = 3) Restores HP = 50% of damage dealt.5★
Radiant Aether(Cooldown Count = 4) During combat, treats foe’s Def/Res as if reduced by 50%.
Restores HP = 50% of damage dealt.

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Sword61No Effect5★
Steel Sword81No Effect5★
Silver Sword111No Effect5★
Sturdy War Sword161Grants Atk+3. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit’s attack triggers Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit’s first attack, grants Special cooldown count-X (X = 50% of unit’s max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe’s first attack by X% (X = unit’s max Special cooldown count value x 10). If ≥ 3, neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks.5★

Read more: Fire Emblem Heroes Build

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