Hey, I’m Zathong and this guide is about Young Ike Build in Fire Emblem Heroes (FEH).
Best Young Ike build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Young Ike build for the meta. Learn more about Young Ike’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Young Ike Builds
: Sturdy War Sword | A : Distant Dart |
: Reposition | B : Special Spiral 3 |
: Radiant Aether | C : Joint Drive Atk |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 355/808 |
Atk | 42 | Rank: 18/808 |
Spd | 42 | Rank: 18/808 |
Def | 32 | Rank: 224/808 |
Res | 26 | Rank: 375/808 |
Roles
- Close Physical
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against Young Ike in game.
Teammates
These picks are good against Young Ike in game.
Gameplay
Skills
These are all skill for Young Ike: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Distant Counter | Enables unit to counterattack regardless of distance to attacker. | 5★ |
Distant Dart | Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Spd+5 to unit during combat. | 5★ |
Null C-Disrupt 1 | At start of combat, if unit’s HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Null C-Disrupt 2 | At start of combat, if unit’s HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Null C-Disrupt 3 | Neutralizes status effects and disables skills that prevent counterattacks during combat. | 5★ |
Spur Atk 1 | Grants adjacent allies Atk +2 during combat. | 5★ |
Spur Atk 2 | Grants adjacent allies Atk +3 during combat. | 5★ |
Drive Atk 1 | Grants allies within 2 spaces Atk +2 during combat. | 5★ |
Drive Atk 2 | Grants allies within 2 spaces Atk +3 during combat. | 5★ |
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Daylight | (Cooldown Count = 3) Restores HP = 30% of damage dealt. | 5★ |
Sol | (Cooldown Count = 3) Restores HP = 50% of damage dealt. | 5★ |
Radiant Aether | (Cooldown Count = 4) During combat, treats foe’s Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Sword | 6 | 1 | No Effect | 5★ |
Steel Sword | 8 | 1 | No Effect | 5★ |
Silver Sword | 11 | 1 | No Effect | 5★ |
Sturdy War Sword | 16 | 1 | Grants Atk+3. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit’s attack triggers Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit’s first attack, grants Special cooldown count-X (X = 50% of unit’s max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe’s first attack by X% (X = unit’s max Special cooldown count value x 10). If ≥ 3, neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks. | 5★ |
Read more: Fire Emblem Heroes Build