Hey, I’m Zathong and this guide is about Winter Artur Build in Fire Emblem Heroes (FEH).
Best Winter Artur build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Artur build for the meta. Learn more about Winter Artur’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Winter Artur Builds
![]() | A : Atk/Def Unity |
![]() | B : Crafty Fighter 3 |
![]() | C : D/R Far Save 3 |
S : Steady Breath |
This build doubles-down on Unity stacking to fully take advantage of debuffs applied to him and reach absurd in-combat bonuses. Atk/Def Unity is chosen for the A slot to improve his overall bulk.
Recommended IVs
+Atk/-Spd | The best IVs for Winter Artur are +Atk and -Spd. Boosting his Atk will greatly increase his firepower and give him potential for one-shots. His Spd is a dump stat and lowering it further will not change anything. Thus, -Spd is the bane of choice. |
+Atk for a +10 Merge | We recommend a +Atk IV when merging Winter Artur to +10. This will boost his firepower and allow him to take advantage of his weapon’s effects |
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 43 | Rank: 136/814 |
Atk | 41 | Rank: 33/814 |
Spd | 19 | Rank: 695/814 |
Def | 35 | Rank: 123/814 |
Res | 41 | Rank: 4/814 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 19 | 23 | 4 | 1900-01-08 | 11 | 66 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 48 | 58 | 23 | 1900-02-07 | 46 | 214 |
Lv.40 +10 | 48 | 46 | 23 | 1900-02-07 | 46 | 202 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 43 | 53 | 19 | 1900-02-03 | 41 | 191 |
5★ Lv.40 | 43 | 41 | 19 | 1900-02-03 | 41 | 179 |
Roles
- Ranged Magic
- Magic Wall
Note: Winter Artur is a ranged magical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe’s Res stat.
Pros & cons
Pros (Strengths) | Cons (Weaknesses) |
---|---|
Snow Globe+ is an inheritable Green Tome with the Unity effect | Weak to Armor Effective Weapons |
Possesses a unique defensive mechanic in D/R Far Save 3 |
Counters & Teammates
Counters
These picks are strong against Winter Artur in game.
Teammates
These picks are good against Winter Artur in game.
Gameplay
Skills
These are all skill for Winter Artur: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Odd Follow-Up 1 | If it is an odd-numbered turn and unit’s HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ |
Odd Follow-Up 2 | If it is an odd-numbered turn and unit’s HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ |
Odd Follow-Up 3 | If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. | 5★ |
D/R Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
D/R Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
D/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Chilling Wind | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Iceberg | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Wind | 4 | 2 | No Effect | 5★ |
Elwind | 6 | 2 | No Effect | 5★ |
Snow Globe | 8 | 2 | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 5★ |
Snow Globe+ | 12 | 2 | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. | 5★ |
Read more: Fire Emblem Heroes Build