Fire Emblem Heroes

FEH Winter Artur Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Winter Artur Build in Fire Emblem Heroes (FEH).

Best Winter Artur build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Winter Artur build for the meta. Learn more about Winter Artur’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Winter Artur Builds

:   Snow Globe+A :  Atk/Def Unity
: PivotB : Crafty Fighter 3
:  IcebergC : D/R Far Save 3
S : Steady Breath

This build doubles-down on Unity stacking to fully take advantage of debuffs applied to him and reach absurd in-combat bonuses. Atk/Def Unity is chosen for the A slot to improve his overall bulk.

Recommended IVs

+Atk/-SpdThe best IVs for Winter Artur are +Atk and -Spd. Boosting his Atk will greatly increase his firepower and give him potential for one-shots.
His Spd is a dump stat and lowering it further will not change anything. Thus, -Spd is the bane of choice.
+Atk for a +10 MergeWe recommend a +Atk IV when merging Winter Artur to +10. This will boost his firepower and allow him to take advantage of his weapon’s effects

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP43Rank: 136/814
Atk41Rank: 33/814
Spd19Rank: 695/814
Def35Rank: 123/814
Res41Rank: 4/814

Stat Variations

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.1192341900-01-081166

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses4858231900-02-0746214
Lv.40 +104846231900-02-0746202

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills4353191900-02-0341191
5★ Lv.404341191900-02-0341179

Roles

Note: Winter Artur is a ranged magical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe’s Res stat.

Pros & cons

Pros (Strengths)Cons (Weaknesses)
Snow Globe+ is an inheritable Green Tome with the Unity effectWeak to Armor Effective Weapons
Possesses a unique defensive mechanic in D/R Far Save 3

Counters & Teammates 

Counters

These picks are strong against Winter Artur in game.

Teammates 

These picks are good against Winter Artur in game.

Gameplay

Skills

These are all skill for Winter Artur: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Odd Follow-Up 1If it is an odd-numbered turn and unit’s HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.5★
Odd Follow-Up 2If it is an odd-numbered turn and unit’s HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.5★
Odd Follow-Up 3If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.5★
D/R Far Save 1If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
D/R Far Save 2If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★
D/R Far Save 3If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Def/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn’t trigger if ally is on terrain that unit can’t move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don’t occur.
5★

For Specials Skill

Skill NameEffectLearned At
Chilling Wind(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res.5★
Iceberg(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Wind42No Effect5★
Elwind62No Effect5★
Snow Globe82If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.5★
Snow Globe+122If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats x 2 (Example: If unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.5★

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