Hey, I’m Zathong and this guide is about Volke Build in Fire Emblem Heroes (FEH).
Best Volke build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Volke build for the meta. Learn more about Volke’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Volke Builds
: Fireman’s Hook | A : Atk/Spd Push 4 |
: Reposition | B : Null Follow-Up 3 |
: Lethality | C : Time’s Pulse 3 |
S : Blade Session 3 |
Recommended IVs
- +Spd / -Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 327/814 |
Atk | 41 | Rank: 30/814 |
Spd | 43 | Rank: 2/814 |
Def | 28 | Rank: 340/814 |
Res | 25 | Rank: 390/814 |
Roles
- Ranged Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Volke in game.
Teammates
These picks are good against Volke in game.
Gameplay
Skills
These are all skill for Volke: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Death Blow 1 | If unit initiates combat, grants Atk +2 during combat. | 5★ |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def +2 during combat. | 5★ |
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def +4 during combat. | 5★ |
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 5★ |
Null Follow-Up 1 | At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Null Follow-Up 2 | At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Null Follow-Up 3 | Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Time’s Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 2 | At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Time’s Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
Lethality | (Cooldown Count = 4) When Special triggers, treats foe’s Def/Res as if reduced by 75% during combat. Disables non-Special skills that “reduce damage by X%”. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Dagger | 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Steel Dagger | 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Silver Dagger | 7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ |
Fireman’s Hook | 14 | 2 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties that inflict “Special cooldown charge -X” on unit, and grants unit Special cooldown charge +1 per unit’s attack during combat. (Only highest value applied, does not stack.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 5★ |
Read more: Fire Emblem Heroes Build