Hey, I’m Zathong and this guide is about Valentine’s Faye Build in Fire Emblem Heroes (FEH).
Best Valentine’s Faye build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Valentine’s Faye build for the meta. Learn more about Valentine’s Faye’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Valentine’s Faye Builds
: Short Bow+ | A : Close Counter |
: Swap | B : Special Fighter 3 |
: Noontime | C : Pulse Smoke 3 |
S : Fierce Stance 3 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 43 | Rank: 123/808 |
Atk | 40 | Rank: 33/808 |
Spd | 23 | Rank: 569/808 |
Def | 35 | Rank: 102/808 |
Res | 38 | Rank: 18/808 |
Roles
- Effective Weapon
- Ranged Physical
- Physical Wall
- Magic Wall
Counters & Teammates
Counters
These picks are strong against Valentine’s Faye in game.
Teammates
These picks are good against Valentine’s Faye in game.
Gameplay
Skills
These are all skill for Valentine’s Faye: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Death Blow 1 | If unit initiates combat, grants Atk +2 during combat. | 5★ |
Death Blow 2 | If unit initiates combat, grants Atk +4 during combat. | 5★ |
Death Blow 3 | If unit initiates combat, grants Atk +6 during combat. | 5★ |
Death Blow 4 | If unit initiates combat, grants Atk +8 during combat. | 5★ |
Bold Fighter 1 | If unit’s HP = 100% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Bold Fighter 2 | If unit’s HP ≥ 50% and unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Bold Fighter 3 | If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Armor March 1 | If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack. ) | 5★ |
Armor March 2 | If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack. ) | 5★ |
Armor March 3 | If unit has an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack. ) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Moonbow | (Cooldown Count = 2) Treats foe’s Def/Res as if reduced by 30% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Budding Bow | 10 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def +4 during combat and foe cannot make a follow-up attack. | 5★ |
Budding Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def +4 during combat and foe cannot make a follow-up attack. | 5★ |
Read more: Fire Emblem Heroes Build