Hey, I’m Zathong and this guide is about Marc Build in Tower of Fantasy.
Best Marc build guides for Tower of Fantasy 2024. I works hard to keep my’s Tower of Fantasy builds and guides updated, and will help you craft the best Marc build for the meta. Learn more about Marc’s Weapon, Awakening Traits, Advancement, Matrices, Combo & Gameplay.
Element: Physical
Role: Defense
Weapon
Weapon Effects
Grievous | When a fully charged weapon attacks, it will deal damage equivalent to 137.00% of ATK, deal 20% more damage, and render the target painful for seven seconds. |
Guardian | [GROUPS PLAY] Re-entry, Form Switch, and Full Shot cause your lowest HP ally to incur 40% damage; every 10 seconds, they recover 10% of that damage. Only comes into play when employing Perseverance Resonance, and once it starts, it can’t be stopped or restarted. |
Amplify | [SOLO PLAY] Mecha Form absorbs 50% less physical damage. |
Omni Shield | A single Mecha Energy point will be awarded after an Impact Slash, Double Smash, or Basic Attack. At 20 points, use 20% of your remaining HP to create a 1.5x maximum HP [Omni Shield] (maximum HP cannot be exceeded, and healing is 50% less while active). If you have less than 10% HP, you cannot acquire the shield, which has a 15-second duration. After the allotted time, striking a weak target awards two energy points, and 66.7% of the shield’s remaining value is converted to HP. When the effect is activated, transform active HP shields into [Omni Shield]. While active, other HP shields cannot be acquired. |
Build Matrices
Set | Best Marc Build Matrices |
---|---|
Marc (x4) | Great utility effects that also benefit other team members. For the damage bonus, use 4 pieces; for the life shield alone, use 2 pieces. |
Shiro (x2) | Raises the total damage and shatter of Dawn. |
Crow (x2) | If your crit rate is high, you should set a high damage matrix. |
Sobek (x3) | If you don’t have SSR damage chips, this is a good alternative. Extremely helpful in suppressing mobs in groupings, as in Bygone Phantasm. |
Awakening Traits
Points | Effect |
---|---|
1200 | When an adversary deals Marc fatal damage, he escapes the blow and gains Ressurection, which provokes the foes around him for five seconds. Marc is immobile, immune to damage, gains 1% HP every second, and has a 20% increase in healing while in Ressurection. The cooldown period for this effect is ten minutes. Ground roar and stinging eels cause 50% less damage. |
4000 | When an adversary deals Marc fatal damage, he escapes the blow and gains Ressurection, which provokes the foes around him for five seconds. Marc loses all action during Ressurection, absorbs no damage, gains 2% HP every second, and has a 50% increase in healing. The cooldown period for this effect is ten minutes. Ground roar and stinging eels cause 50% less damage. |
Advancement
Star | Advancements |
---|---|
1 | Re-entry, Form Switch, and Full Shot activated will award [Omni Shield] instantaneously. |
2 | Up the base HP growth of the current weapon by sixteen percent. |
3 | Final damage is increased by 35% for 20 seconds when [Omni Shield] refreshes or breaks; stacks do not apply. |
4 | Boost the base HP growth of the current weapon by 32%. |
5 | Gain 50 weapon charge points on hit and deal 160% of ATK + 5% of lost HP damage to adjacent targets when [Omni Shield] breaks or refreshes. |
6 | Physical Resistance is doubled and has a dominance effect when [Omni Shield] is active. When another Weapon Skill or Discharge Skill strikes the victim while the shield is active, [Omni Shield] can be acquired. |
Attacks and skills
Normal
Name Skill | Type |
---|---|
Hunter Attack | Attack x4 |
Wild Hunter Punch | Jump, Attack |
Heavy Punch | Attack x5 |
Double Smash | Jump, Attack |
Shoulder-gun Fire | hold:Attack |
Impact Slash | Attack, hold:Attack |
Wild Hunter Shot | hold:Attack |
Dodge
Name Skill | Type |
---|---|
Dodge | |
Mecha Collision | Dodge, Attack |
Skill
Name Skill | Type |
---|---|
Mecha Entry | |
Form Switch |
Discharge
Name Skill | Type |
---|---|
Full Bomb Launch |
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