Hey, I’m Zathong and this guide is about Tine Build in Fire Emblem Heroes (FEH).
Best Tine build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Tine build for the meta. Learn more about Tine’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Tine Builds
: Thunderer Tome | A : Fury 4 |
: Draw Back | B : Null Follow-Up 3 |
: Draconic Aura | C : Blue Feud 3 |
S : Blade Session 3 |
Recommended IVs
- +Spd / -Def
- +Spd for a +10 merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 38 | Rank: 569/814 |
Atk | 42 | Rank: 18/814 |
Spd | 42 | Rank: 19/814 |
Def | 23 | Rank: 540/814 |
Res | 26 | Rank: 377/814 |
Roles
- Ranged Magic
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Tine in game.
Teammates
These picks are good against Tine in game.
Gameplay
Skills
These are all skill for Tine: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Fury 1 | Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. | 5★ |
Fury 2 | Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. | 5★ |
Fury 3 | Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. | 5★ |
Fury 4 | Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. | 5★ |
Null Follow-Up 1 | At start of combat, if unit’s HP = 100%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Null Follow-Up 2 | At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Null Follow-Up 3 | Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. | 5★ |
Blue Feud 1 | If in combat against a blue foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all blue foes, excluding foe in combat. | 5★ |
Blue Feud 2 | If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all blue foes, excluding foe in combat. | 5★ |
Blue Feud 3 | If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all blue foes, excluding foe in combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 5★ |
Draconic Aura | (Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Stone | 4 | 2 | No Effect | 5★ |
Elstone | 6 | 2 | No Effect | 5★ |
Atlas | 9 | 2 | No Effect | 5★ |
Thunderer Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turns 1 through 3 or if unit’s HP < 100% at the start of turn, grants Special cooldown count-1 to unit. During turns 1-3, or if unit’s HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +7 damage and neutralizes “reduces damage by X%” effects from non-Special skills. | 5★ |
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