Hey, I’m Zathong and this guide is about Tibarn Build in Fire Emblem Heroes (FEH).
Best Tibarn build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Tibarn build for the meta. Learn more about Tibarn’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Tibarn Builds
: Hawk King Claw | A : Sturdy Impact |
: Reposition | B : Desperation 3 |
: Galeforce | C : Even Atk Wave 3 |
S :Heavy Blade 3 |
Recommended IVs
- +Atk/-Res
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 219/808 |
Atk | 38 | Rank: 81/808 |
Spd | 31 | Rank: 408/808 |
Def | 34 | Rank: 135/808 |
Res | 18 | Rank: 597/808 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 19 | 27 | 7 | 1900-01-07 | 3 | 64 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 46 | 60 | 35 | 1900-02-07 | 22 | 202 |
Lv.40 +10 | 46 | 43 | 35 | 1900-02-07 | 22 | 185 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
5★- Adjusted for Skills | 41 | 55 | 3 | 1900-02-02 | 18 | 179 |
5★ Lv.40 | 41 | 38 | 31 | 1900-02-02 | 18 | 162 |
Roles
- Close Physical
- Physical Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Tibarn in game.
Teammates
These picks are good against Tibarn in game.
Gameplay
Skills
These are all skill for Tibarn: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Death Blow 1 | If unit initiates combat, grants Atk +2 during combat. | 5★ |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def +2 during combat. | 5★ |
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def +4 during combat. | 5★ |
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 5★ |
Chill Atk 1 | At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. | 5★ |
Chill Atk 2 | At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. | 5★ |
Chill Atk 3 | At the start of each turn, inflicts Atk -7 on foe on the enemy team with the highest Atk through its next action. | 5★ |
Even Atk Wave 1 | At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
Even Atk Wave 3 | At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 5★ |
Draconic Aura | (Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Hatchling (Flier) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Fledgling (Flier) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Adult (Flier) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Hawk King Claw | 14 | 1 | Grants Atk+3. If foe’s HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) | 5★ |
Read more: Fire Emblem Heroes Build