Hey, I’m Zathong and this guide is about Thorr Build in Fire Emblem Heroes (FEH).
Best Thorr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Thorr build for the meta. Learn more about Thorr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Thorr Builds
: War-God Mjölnir | A : Atk/Def Push 4 |
: Reposition | B : Wings of Mercy 3 |
: Galeforce | C : Worldbreaker |
S : Death Blow 3 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 328/808 |
Atk | 44 | Rank: 5/808 |
Spd | 19 | Rank: 686/808 |
Def | 41 | Rank: 12/808 |
Res | 34 | Rank: 101/808 |
Roles
- Close Physical
- Effective Weapon
- Exclusive Skill
- Mythic
Counters & Teammates
Counters
These picks are strong against Thorr in game.
Teammates
These picks are good against Thorr in game.
Gameplay
Skills
These are all skill for Thorr: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Def Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Def Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Def +7, but if unit attacked, deals 5 damage to unit after combat. | 5★ |
Flow Guard 1 | At the start of combat, if unit’s HP = 100% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ |
Flow Guard 2 | At the start of combat, if unit’s HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ |
Flow Guard 3 | If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ |
Worldbreaker | Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Glowing Ember | (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ |
Bonfire | (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
War-God Mjölnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit’s HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Read more: Fire Emblem Heroes Build