Fire Emblem Heroes

FEH Summer Mia Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Summer Mia Build in Fire Emblem Heroes (FEH).

Best Summer Mia build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Mia build for the meta. Learn more about Summer Mia’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Summer Mia Builds

:  Summer StrikersA :Atk/Spd Push 4
: RepositionB :  Desperation 3
: MoonbowC :  Atk/Spd Menace
S : Swift Sparrow 2

Recommended IVs

  • +Atk/-Res
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP38Rank: 454/814
Atk35Rank: 246/814
Spd41Rank: 17/814
Def17Rank: 581/814
Res25Rank: 346/814

Roles

  • Ranged Physical
  • Movement Assist
  • Exclusive Skill
  • Duo / Harmonized

Counters & Teammates 

Counters

These picks are strong against Summer Mia in game.

Teammates 

These picks are good against Summer Mia in game.

Gameplay

Skills

These are all skill for Summer Mia: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Darting Blow 1If unit initiates combat, grants Spd+2 during combat.5★
Swift Sparrow 1If unit initiates combat, grants Atk/Spd +2 during combat.5★
Swift Sparrow 2If unit initiates combat, grants Atk/Spd +4 during combat.5★
Swift Sparrow 3If unit initiates combat, grants Atk+6, Spd+7 during combat.5★
Spd/Def Snag 1If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions.5★
Spd/Def Snag 2If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.5★
Spd/Def Snag 3If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions.5★
Atk/Spd Gap 1At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)5★
Atk/Spd Gap 2At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)5★
Atk/Spd Gap 3At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)5★

For Specials Skill

For Assists Skill

Skill NameRangeEffectLearned At
Reposition1Moves adjacent ally to opposite side of unit.5★

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Dagger32After combat, inflicts Def/Res -3 on foe through its next action.5★
Steel Dagger52After combat, inflicts Def/Res -3 on foe through its next action.5★
Silver Dagger72After combat, inflicts Def/Res -5 on foe through its next action.5★
Summer Strikers142Accelerates Special trigger (cooldown count -1) at start of combat and unit initiates combat, grants Atk/Spd +5 during combat and reduces damage from foe’s first attack by 75%. Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces of target through their next actions.
5★

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