Fire Emblem Heroes

FEH Summer Freyr Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Summer Freyr Build in Fire Emblem Heroes (FEH).

Best Summer Freyr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Freyr build for the meta. Learn more about Summer Freyr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9/10

Summer Freyr Builds

:  Raydream HornA :  Atk/Def Catch 4
: RepositionB : A/D Near Trace 3
: BonfireC :  Atk/Def Menace
S : Heavy Blade 3

Recommended IVs

  • +Atk/-Spd
  • +Atk for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP41Rank: 230/808
Atk38Rank: 104/808
Spd16Rank: 696/808
Def38Rank: 38/808
Res35Rank: 61 /808

Stat Variations

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.1173131900-01-07968

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses4662201900-02-1139210
Lv.40 +104643201900-02-1139191

Roles

  • Close Physical
  • Physical Wall
  • Magic Wall
  • Exclusive Skill

Counters & Teammates 

Counters

These picks are strong against Summer Freyr in game.

Teammates 

These picks are good against Summer Freyr in game.

Gameplay

Skills

These are all skill for Summer Freyr: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Def/Res Catch 1At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Def/Res Catch 2At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Def/Res Catch 3At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Def/Res Catch 4At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe’s HP=100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat.
【Penalty】
All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
Lull Atk/Def 1Inflicts Atk/Def-1 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.5★
Lull Atk/Def 2Inflicts Atk/Def-2 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.5★
Lull Atk/Def 3Inflicts Atk/Def-3 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.5★

For Specials Skill

Skill NameEffectLearned At
Dragon Gaze(Cooldown Count = 4) Boosts Atk by 30%.5★
Draconic Aura(Cooldown Count = 3) Boosts Atk by 30%.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Raydream Horn141Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
5★
Whelp (Cavalry)41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat5★
Yearling (Cavalry)61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat5★
Adult (Cavalry)91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms,5★

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