Hey, I’m Zathong and this guide is about Summer Freyr Build in Fire Emblem Heroes (FEH).
Best Summer Freyr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Summer Freyr build for the meta. Learn more about Summer Freyr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Summer Freyr Builds
: Raydream Horn | A : Atk/Def Catch 4 |
: Reposition | B : A/D Near Trace 3 |
: Bonfire | C : Atk/Def Menace |
S : Heavy Blade 3 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 230/808 |
Atk | 38 | Rank: 104/808 |
Spd | 16 | Rank: 696/808 |
Def | 38 | Rank: 38/808 |
Res | 35 | Rank: 61 /808 |
Stat Variations
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
5★ Lv.1 | 17 | 31 | 3 | 1900-01-07 | 9 | 68 |
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
+10 Merges W/ Skill Bonuses | 46 | 62 | 20 | 1900-02-11 | 39 | 210 |
Lv.40 +10 | 46 | 43 | 20 | 1900-02-11 | 39 | 191 |
Roles
- Close Physical
- Physical Wall
- Magic Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Summer Freyr in game.
Teammates
These picks are good against Summer Freyr in game.
Gameplay
Skills
These are all skill for Summer Freyr: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Def/Res Catch 1 | At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Def/Res Catch 2 | At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Def/Res Catch 3 | At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Def/Res Catch 4 | At start of combat, if foe’s HP=100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe’s HP=100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 5★ |
Lull Atk/Def 1 | Inflicts Atk/Def-1 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Def 2 | Inflicts Atk/Def-2 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Dragon Gaze | (Cooldown Count = 4) Boosts Atk by 30%. | 5★ |
Draconic Aura | (Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Raydream Horn | 14 | 1 | Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 5★ |
Whelp (Cavalry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
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