Hey, I’m Zathong and this guide is about Scion Larcei Build in Fire Emblem Heroes (FEH).
Best Scion Larcei build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Scion Larcei build for the meta. Learn more about Scion Larcei’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Scion Larcei Builds
: Whirling Grace | A : Atk/Spd Solo 4 |
: Reposition | B : Frenzy 3 |
: Galeforce | C : Joint Drive Atk |
S : Flashing Blade 3 |
Recommended IVs
- +Spd and -Res
- +Spd for a +10 Merge Project
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 315/814 |
Atk | 39 | Rank: 75/814 |
Spd | 42 | Rank: 7/814 |
Def | 33 | Rank: 166/814 |
Res | 28 | Rank: 242 /814 |
Roles
- Close Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Scion Larcei in game.
Teammates
These picks are good against Scion Larcei in game.
Gameplay
Skills
These are all skill for Scion Larcei: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Spd/Def Solo 1 | If unit is not adjacent to an ally, grants Spd/Def+2 during combat. | 5★ |
Spd/Def Solo 2 | If unit is not adjacent to an ally, grants Spd/Def+4 during combat. | 5★ |
Spd/Def Solo 3 | If unit is not adjacent to an ally, grants Spd/Def+6 during combat. | 5★ |
Spd/Def Solo 4 | If unit is not adjacent to an ally, grants Spd/Def+7 during combat. | 5★ |
Frenzy 1 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit’s HP ≤ 10% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Frenzy 2 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit’s HP ≤ 30% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Frenzy 3 | If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). If units HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 5★ |
Spur Atk 1 | Grants adjacent allies Atk +2 during combat. | 5★ |
Drive Atk 1 | Grants allies within 2 spaces Atk +2 during combat. | 5★ |
Drive Atk 2 | Grants allies within 2 spaces Atk +3 during combat. | 5★ |
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Astra | (Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ |
Regnal Astra | (Cooldown Count = 2) Boosts damage dealt by 40% of unit’s Spd. (Skill cannot be inherited. ) | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Whirling Grace | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe’s follow-up attacks during combat, and also, if unit’s Spd > foe’s Spd during combat, neutralizes penalties that inflict “Special cooldown charge -X” on unit during combat. | 5★ |
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