Fire Emblem Heroes

FEH Ót Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about Ótr Build in Fire Emblem Heroes (FEH).

Best Ótr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ótr build for the meta. Learn more about Ótr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

Overall Rating: 9.5/10

Ótr Builds

:  Auto-LofnheiðrA : Atk/Def Catch 4
: RepositionB : Flow Refresh 3
: Brutal ShellC :  Atk/Def Menace
S : Atk/Def Solo 3

Recommended IVs

  • +Atk and -Spd
  • +Atk for a +10 Merge Project

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

HP41Rank: 232/808
Atk41Rank: 26/808
Spd17Rank: 687/808
Def40Rank: 18/808
Res35Rank: 64/808

Roles

  • Close Physical
  • Exclusive Skill
  • Mythic

Counters & Teammates 

Counters

These picks are strong against Ótr in game.

Teammates 

These picks are good against Ótr in game.

Gameplay

Skills

These are all skill for Ótr: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
G Duel Cavalry 1Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)5★
G Duel Cavalry 2Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)5★
G Duel Cavalry 3Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)5★
G Duel Cavalry 4Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit’s stats total less than 175, treats unit’s stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit’s stats total less than 180, treats unit’s stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)5★
Flow Refresh 1At start of combat, if unit’s HP = 100% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 5 HP to unit after combat.5★
Flow Refresh 2At start of combat, if unit’s HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 7 HP to unit after combat.5★
Flow Refresh 3If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 10 HP to unit after combat.5★
Threaten Def 1At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.5★
Threat. Atk/Def 1At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.5★
Threat. Atk/Def 2At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.5★
Atk/Def MenaceAt start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★
Brutal Shell(Cooldown Count = 3) At the start of turn 1, grants Special cooldown count-3 to unit. Treat’s foe’s Def/Res as if reduced by 50% when Special triggers.5★

For Assists Skill

For Weapons Skill

kill NameMightRangeEffectLearned At
Iron Axe61No Effect5★
Steel Axe81No Effect5★
Silver Axe111No Effect5★
Auto-Lofnheiðr161Grants Atk+3. Enables 【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.
【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).
Unit moves according to movement type. Once per turn. Cannot attack or assist. If using Galeforce, Galeforce activates first before the extra movement. Cannot warp a distance greater than 3 spaces.
5★

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