Hey, I’m Zathong and this guide is about Ótr Build in Fire Emblem Heroes (FEH).
Best Ótr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Ótr build for the meta. Learn more about Ótr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
Ótr Builds
![]() | A : Atk/Def Catch 4 |
![]() | B : Flow Refresh 3 |
![]() | C : Atk/Def Menace |
S : Atk/Def Solo 3 |
Recommended IVs
- +Atk and -Spd
- +Atk for a +10 Merge Project
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 41 | Rank: 232/808 |
Atk | 41 | Rank: 26/808 |
Spd | 17 | Rank: 687/808 |
Def | 40 | Rank: 18/808 |
Res | 35 | Rank: 64/808 |
Roles
- Close Physical
- Exclusive Skill
- Mythic
Counters & Teammates
Counters
These picks are strong against Ótr in game.
Teammates
These picks are good against Ótr in game.
Gameplay
Skills
These are all skill for Ótr: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
G Duel Cavalry 1 | Grants HP+3. If unit is 5★ and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
G Duel Cavalry 2 | Grants HP+4. If unit is 5★ and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
G Duel Cavalry 3 | Grants HP+5. If unit is 5★ and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
G Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit’s stats total less than 175, treats unit’s stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit’s stats total less than 180, treats unit’s stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ |
Flow Refresh 1 | At start of combat, if unit’s HP = 100% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 5 HP to unit after combat. | 5★ |
Flow Refresh 2 | At start of combat, if unit’s HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 7 HP to unit after combat. | 5★ |
Flow Refresh 3 | If unit initiates combat, neutralizes effects that prevent unit’s follow-up attacks and restores 10 HP to unit after combat. | 5★ |
Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 5★ |
Threat. Atk/Def 1 | At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 5★ |
Threat. Atk/Def 2 | At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 5★ |
Atk/Def Menace | At start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
Brutal Shell | (Cooldown Count = 3) At the start of turn 1, grants Special cooldown count-3 to unit. Treat’s foe’s Def/Res as if reduced by 50% when Special triggers. | 5★ |
For Assists Skill
For Weapons Skill
kill Name | Might | Range | Effect | Learned At |
Iron Axe | 6 | 1 | No Effect | 5★ |
Steel Axe | 8 | 1 | No Effect | 5★ |
Silver Axe | 11 | 1 | No Effect | 5★ |
Auto-Lofnheiðr | 16 | 1 | Grants Atk+3. Enables 【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). Unit moves according to movement type. Once per turn. Cannot attack or assist. If using Galeforce, Galeforce activates first before the extra movement. Cannot warp a distance greater than 3 spaces. | 5★ |
Read more: Fire Emblem Heroes Build