Hey, I’m Zathong and this guide is about New Year Fáfnir Build in Fire Emblem Heroes (FEH).
Best New Year Fáfnir build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best New Year Fáfnir build for the meta. Learn more about New Year Fáfnir’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
New Year Fáfnir Builds
: Niðavellir Sprig | A : Atk/Spd Solo 4 |
: Reposition | B : Windsweep 3 |
: Moonbow | C : Rouse Atk/Def 4 |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
Roles
- Ranged Physical
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against New Year Fáfnir in game.
Teammates
These picks are good against New Year Fáfnir in game.
Gameplay
Skills
These are all skill for New Year Fáfnir: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd +2 during combat. | 5★ |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. | 5★ |
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd +6 during combat. | 5★ |
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd +7 during combat. | 5★ |
Disarm Trap 1 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap’s level ≤ 1, cancels trap’s effect. | 5★ |
Disarm Trap 2 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap’s level ≤ 3, cancels trap’s effect. | 5★ |
Disarm Trap 3 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap’s effect. | 5★ |
Rouse Atk/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 for 1 turn. | 5★ |
Rouse Atk/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 for 1 turn. | 5★ |
Rouse Atk/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. | 5★ |
Rouse Atk/Def 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the “converts bonuses on target into penalties” effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
Night Sky | (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ |
Glimmer | (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Dagger | 3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Steel Dagger | 5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ |
Silver Dagger | 7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ |
Niðavellir Sprig | 14 | 2 | Grants Spd+3. Enables 【Canto (2)】 during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit’s follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Effect: 【Dagger 7】 【Canto (2)】 | 5★ |
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