Hey, I’m Zathong and this guide is about New Year Dagr Build in Fire Emblem Heroes (FEH).
Best New Year Dagr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best New Year Dagr build for the meta. Learn more about New Year Dagr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9.5/10
New Year Dagr Builds
: Jötnar Bow | A : Atk/Spd Catch 4 |
: Reposition | B : Sun-Twin Wing |
: Deadeye | C : Atk/Def Menace |
S : Atk/Spd Solo 3 |
Recommended IVs
- +Spd/-Res
- +Spd for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
Roles
- Ranged Physical
- Effective Weapon
- Exclusive Skill
- Duo / Harmonized
Counters & Teammates
Counters
These picks are strong against New Year Dagr in game.
Teammates
These picks are good against New Year Dagr in game.
Gameplay
Skills
These are all skill for New Year Dagr: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
Atk/Spd Push 1 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 2 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 3 | At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ |
Atk/Spd Push 4 | At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ |
Sun-Twin Wing | At start of combat, if unit’s HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat. | 5★ |
Atk/Def Rein 1 | Inflicts Atk/Def-2 on foes within 2 spaces during combat. | 5★ |
Atk/Def Rein 2 | Inflicts Atk/Def-3 on foes within 2 spaces during combat. | 5★ |
Atk/Def Rein 3 | Inflicts Atk/Def-4 on foes within 2 spaces during combat. | 5★ |
For Specials Skill
Skill Name | Effect | Learned At |
New Moon | (Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ |
Luna | (Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat. | 5★ |
For Assists Skill
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Iron Bow | 4 | 2 | Effective against flying units. | 5★ |
Steel Bow | 6 | 2 | Effective against flying units. | 5★ |
Silver Bow | 9 | 2 | Effective against flying units. | 5★ |
Jötnar Bow | 14 | 2 | Accelerates Special trigger (Cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty of foe’s Atk/Spd/Def during combat = current bonus on each of unit’s Atk/Spd/Def. Calculates each stat penalty independently. Effect: 【Pathfinder】 【Pathfinder】 When an ally moves through unit’s space, that space is counted as 0 spaces moved instead of 1 space. (Unit’s space can be freely added to ally’s normal movement. Applies only to allies with movement types that allow movement through unit’s space.) | 5★ |
Read more: Fire Emblem Heroes Build