Fire Emblem Heroes

FEH New Year Dagr Build 2024: Best IVs [Fire Emblem Heroes]


Hey, I’m Zathong and this guide is about New Year Dagr Build in Fire Emblem Heroes (FEH).

Best New Year Dagr build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best New Year Dagr build for the meta. Learn more about New Year Dagr’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.

New Year Dagr
New Year Dagr

Overall Rating: 9.5/10

New Year Dagr Builds

:  Jötnar BowA : Atk/Spd Catch 4
: RepositionB : Sun-Twin Wing
: DeadeyeC :   Atk/Def Menace
S :   Atk/Spd Solo 3

Recommended IVs

  • +Spd/-Res
  • +Spd for a +10 Merge

Stats

Hero Stats

Neutral Stats at Lv. 40 (5★)

Roles

  • Ranged Physical
  • Effective Weapon
  • Exclusive Skill
  • Duo / Harmonized

Counters & Teammates 

Counters

These picks are strong against New Year Dagr in game.

Teammates 

These picks are good against New Year Dagr in game.

Gameplay

Skills

These are all skill for New Year Dagr: Passives, Specials, Assists & Weapons.

For Passives Skill

Skill NameEffectLearned At
Atk/Spd Push 1At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 2At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 3At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.5★
Atk/Spd Push 4At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.5★
Sun-Twin WingAt start of combat, if unit’s HP ≥ 25%, inflicts Spd/Def-5 on foe and also neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.5★
Atk/Def Rein 1Inflicts Atk/Def-2 on foes within 2 spaces during combat.5★
Atk/Def Rein 2Inflicts Atk/Def-3 on foes within 2 spaces during combat.5★
Atk/Def Rein 3Inflicts Atk/Def-4 on foes within 2 spaces during combat.5★

For Specials Skill

Skill NameEffectLearned At
New Moon(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%.5★
Luna(Cooldown Count = 3) Treats foe’s Def/Res as if reduced by 50% during combat.5★

For Assists Skill

For Weapons Skill

Skill NameMightRangeEffectLearned At
Iron Bow42Effective against flying units.5★
Steel Bow62Effective against flying units.5★
Silver Bow92Effective against flying units.5★
Jötnar Bow142Accelerates Special trigger (Cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty of foe’s Atk/Spd/Def during combat = current bonus on each of unit’s Atk/Spd/Def. Calculates each stat penalty independently.
Effect: 【Pathfinder】
【Pathfinder】 When an ally moves through unit’s space, that space is counted as 0 spaces moved instead of 1 space. (Unit’s space can be freely added to ally’s normal movement. Applies only to allies with movement types that allow movement through unit’s space.)
5★

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I’am Zathong ! This my blog about game. I share general information about the game with you all over the world, for those who need it.
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