Hey, I’m Zathong and this guide is about Múspell Build in Fire Emblem Heroes (FEH).
Best Múspell build guides for Fire Emblem Heroes 2024. I works hard to keep my’s Fire Emblem Heroes builds and guides updated, and will help you craft the best Múspell build for the meta. Learn more about Múspell’s IVs, Stats at Lv 40, Roles, Strengths, and Weaknesses and more.
Overall Rating: 9/10
Múspell Builds
![]() | A : Def/Res Solo 4 |
![]() | B : Dragon Wall 3 |
![]() | C : Domain of Flame |
S : Def/Res Solo 3 |
Recommended IVs
- +Atk/-Spd
- +Atk for a +10 Merge
Stats
Hero Stats
Neutral Stats at Lv. 40 (5★)
HP | 40 | Rank: 316/814 |
Atk | 41 | Rank: 26/814 |
Spd | 19 | Rank: 664/814 |
Def | 39 | Rank: 28/814 |
Res | 37 | Rank: 33 /814 |
Roles
- Close Magic
- Physical Wall
- Magic Wall
- Exclusive Skill
Counters & Teammates
Counters
These picks are strong against Múspell in game.
Teammates
These picks are good against Múspell in game.
Gameplay
Skills
These are all skill for Múspell: Passives, Specials, Assists & Weapons.
For Passives Skill
Skill Name | Effect | Learned At |
AR-D Def/Res 1 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.) | 5★ |
AR-D Def/Res 2 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.) | 5★ |
AR-D Def/Res 3 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) | 5★ |
AR-D Def/Res 4 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures ≥ 5 structures grants +11; 4 grants +7; ≤ 3 grants +3. Destroyed defensive structures are not counted.) | 5★ |
Dragon Wall 1 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 2 (max 20%). | 5★ |
Dragon Wall 2 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). | 5★ |
Dragon Wall 3 | If unit’s Res > foe’s Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 4 (max 40%). | 5★ |
Domain of Flame | Grants Atk/Def+4 and the effect “if unit’s Atk > foe’s Res during combat, unit’s first attack deals damage = 30% of unit’s Atk minus foe’s Res” to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit’s Atk > foe’s Res during combat, unit’s first attack deals damage = 30% of unit’s Atk minus foe’s Res. | 5★ |
For Specials Skill
For Assists Skill
Skill Name | Range | Effect | Learned At |
Rally Attack | 1 | Grants Atk +4 to an adjacent ally until the end of the turn. | 5★ |
Rally Up Atk | 1 | Grants Atk +3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ |
Rally Up Atk+ | 1 | Grants Atk +6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ |
For Weapons Skill
Skill Name | Might | Range | Effect | Learned At |
Fire Breath | 6 | 1 | No Effect | 5★ |
Fire Breath+ | 8 | 1 | No Effect | 5★ |
Flametongue | 11 | 1 | No Effect | 5★ |
Flamelick Breath | 16 | 1 | Grants Atk+3. At start of combat, if unit’s HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit’s HP ≥ 25% at the start of combat, after combat, if unit attacked, inflicts 【Deep Wounds】on target and foes within 2 spaces of target. If foe’s range = 2, calculates damage using the lower of foe’s Def or Res. 【Deep Wounds】Unit’s HP cannot be healed through its next action. | 5★ |
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